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Ucan_Kizmiaz

Pathfinder
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Everything posted by Ucan_Kizmiaz

  1. they have that torpedo pointed at their feet
  2. i hear as i didn't like the diving rig myself. but they improved vision in it to some extent and to go for the treasures of sunken ships it's just THE tool. cheap to build no creatures bothering and almost endless air depending on how much oil you got in the rig. maybe give it another try
  3. it's going to break https://www.dropbox.com/s/p2njo0dmyg4qz3n/20190426144907_1.jpg?dl=0
  4. way forward ? how you gonna do that ? it's a small shipyard https://www.dropbox.com/s/p2njo0dmyg4qz3n/20190426144907_1.jpg?dl=0 did you or anyone else ever get warning ? we didn't and lost a brig although it looked ok to build
  5. although i agree with pretty much everything your slightly wrong about the lighthouse. they don't provide guidance when it's foggy but warn about reefs sandbanks or peninsulas protruding into the sea. light and fog don't work together pretty well. where you have fog (or haze rather) on stage to emphasize a light show too much of it even kills it. going through the fog with your bright headlights on let's you drive into a wall of light. the more dim the lights are in a situation like that the better. although i won't advice to turn them off completely. at some point you might get aware of a bright glare in the fog and it might point you into the desired direction but there's chances that you hit whatever the lighthouse is suppossed to warn you about.
  6. then why do ships and buildings pretty much look like that ? that's as much of a lame statement / excuse as "it's EA". and even if it's based on whatsoever alien world or fantasy island crap then man would have evolved with and won't die from 40-60 degrees (C). weather mechanics are far too steep and way too unrealistic. on that matter Atlas is more of a Poop Eater sim than Pirate game.
  7. unofficial servers were not forced to wipe. that is true. but what the patch did to them is as close to a wipe as can get if not even worse. maybe you recall that some ppl asked whether it's possible to wipe but keep the characters? well the patch did shrink any existing player and npc aka crew on a ship. to revert that you need to delete your char and create a new one. single player companies will lose their stuff as long as they don't have a friend who joins their company temporarily to reinvite the 'owner' once he created a new toon. some servers might have nice and caring admins (like our 5x5 grid) who offered to grant current exp (proven by a screenshot) so you won't lose your progress once you greate a new toon. stuill the issue with companies run by a single person. your choice to be a mumbling midget trying to look over the railing on your ship or recreate a toon and hop from island to island to regain the discovery points needed to get your old lvl back the admin granted you xp for. about the claim flags ? well we did wipe since we moved from a 3x3 to a 5x5 about 2 weeks before the official servers got wiped. once version 1.5 went live and the patch got applied to our servers all claim flags were still up nothing got removed although they had no function and didn't claim crap
  8. in ARK you could equip trackers to your tames, kinda rfid chips. hardly feasible here. maybe some 'magic' device could replace the tracker from ARK, crafted from some metal and smaller amounts of mythos. no idea on how to receive that transponder's ping though. nonetheless i do support the idea of keeping track on tames either using the map or by some device
  9. tames start to hover on board when you raise the anchor. raise the anchor and check on your tames. make sure they're standing on deck properly. this also can happen after changing servers. that's why i check on my tames everytime i cross a server border. and yes - i pretty much experienced most of what's described above. had a horse on deck that disappeared all of a sudden while crew members went through the bottom of the ship bouncing up and down like a super ball on speed. shoulder pets are safe to the most extent when they're locked in a confined cabin during transition. nonetheless they start to float or go through the floor or ceiling when raising or dropping the anchor. all this is not ideal but it helps to prevent the loss of precious tames. ever since i go and check after my tames i never lost any again. leave alone the monkeys who came off my shoulder due to a disconnect and that i forgot to pick up when sailing on.
  10. it's total bogus how fast you die from vitamin deficit right now, i liked the debuffs way better and to some extent even more realistic. what wasn't realistic and still isn't by far is that your vitamins deplete faster than your hunger. i would have no issues to eat every now and then because i'm hungry but having to eat because your vitamins are gone and you're not hungry at all and get a debuff from eating simply is lame
  11. there barely would be a issue with door frames if collision would be more precise / realistic. potential tames glitch half way through walls or even solid rock and that makes them untameable to some extent. time also is an issue. once the FEED notification turns red you receive a penalty and depending on what you are trying to tame that penalty might be crucial to the amount you have to feed the time it takes total and to the outcome of the process
  12. they turned a rough diamond into a polished turd
  13. can happen to pretty much any item you put into storage or even into a tame's inventory. most common, at least on my end, is that crew loses their 'uniform' which is replaced by them 'wearing' a blueprint that can't be retrieved
  14. the effed-up and unrealistc weather system
  15. that's in the nature of a compass and how to use it. when using a compass the needle points north. you rotate the scale the way that N lines up with the needle's north end. the direction you're heading is the one you're facing. if the needle points left then you're facing/heading East. if it points right your direction is West and so on
  16. i have no idea what was so creepy about the spider fingers. usually there was a stationary compass next to the steering wheel ever since it's been invented. so why do we end up using our 'family compass' when on the helm? and not even being able to take a closer look at. hold CTRL (STRG) when looking at the compass to take a close look at it. helps for sure when lighting is too bright or dark
  17. mos def more to get with a regular pick
  18. ja, kein zoom fuer den kompass mit rechtsklick, wenn am steuer aber hier auf englisch, deutsch, suaheli oder sonstwas zu posten hat keinen sinn. kuemmert sich eh kaum einer drum, was hier gepostet wird
  19. keine ahnung, ob es dir aufgefallen ist, aber mit deutsch kommste hier nicht sonderlich weit :(
  20. being objective ? practice what you preach and there would no need for this pointless thread of yours
  21. don't waste your time reading - you won't understand anything anyway. head outside and knock over some cows or chop wood.
  22. right now they seem to be overwhelmed with heartbeat and respiration - can't even keep the patch notes up-to-date. establishing an email notification system might push them over the threshold of death
  23. "E" to open Radial - Options - Unclaim and npc or tame is gone. only works when npc/tame is present though. abscent npcs will die or mutiny sooner or later
  24. call up Radial - Behavior - enable/disable Ally Looking
  25. you're talking apple and oranges comparing WoW with Atlas or ARK. and EA isn't Alpha or beta that's why it's called Early Access. if you want to use semantics then get your tools straight
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