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Teach

Pathfinder
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Everything posted by Teach

  1. It could have very well just been a memory leak- doing some digging in the meanwhile
  2. calling a function that is either typo/missing or un-linked reference. Can you post a log dump on pastebin or something?
  3. cycle the pipe like you cycle walls to make doorways maybe? not 100% sure
  4. This is where perspectives vastly differ between what people expect from the EA program. You're seeing it as "Buy this, it's broken" as a bad thing. This project is in the earliest stage of EA; they wanted this to be a community-driven project, at the base foundation level. Think of how a skyscraper is built. You know when the building is nothing but steel bars? That's the framework of the building. ARK is the framework (the steel bars) of Atlas. ARK as a library needs to be back-ported to the updated unreal engine. This is not an easy task when it comes to integrating the new features of the engine, while not breaking code that was never originally meant to be used in these new ways. There is another majority in this community that sees this project in the perspective of "Buy this, and help us create/test from basically the ground up". Adopting the right perspective for the environment would go a long way in altering your unnecessary disdain. Accepting the alpha for what it is will make you feel better on the inside, and tolerate what you've gotten yourself into. I get into this more here:
  5. How gorgeous those "loading screens" are though...some of the nicest water I've seen on this scale of a game.
  6. Please give this a read: With that read, you'll understand me more when I say- if you relieve yourself of the expectation that you are going to play this game, and reduce it to "you're accessing a project and it may work, if not you have other things you can do"- I believe you can appreciate the alpha much more as things progress over time.
  7. It gets faster and easier each time. Unfortunate matey.
  8. Have you validated your game files in Steam? https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
  9. Totally agree @Robert Tyburne & @Kanwulf! I actually killed myself from a vitamin C overdose . I did get a good chuckle from it- but I do see a lot of potential in the system with some tweaking/expansion. I concur with Kan that Robert's concept would be a great stepping stone to taking something seen as a nuisance and make it something people wouldn't mind regulating purely for the benefit (rather than just fending off scurvy and dedicating a whole responsibility to that). All in all, I think the scaling overall on the biological decay rates could use some tuning- especially for a game that essentially runs at a slower pace than ARK due to sailing.
  10. If you literally just had the HD installed, it could have been defective on arrival and didn't produce errors until it got some use. run a drive check- if it finds bad sectors or errors, just RMA it. Software isn't responsible for the data swapping conditions of your system.
  11. Agreed. there was a discussion about this earlier, my take was here (coincides with yours). Perhaps even an upfront cost to claim, atop of all that's been already said:
  12. The temp drops are pretty steep right now; bundle up boys!!
  13. A valid counter-argument. I agree to starting listing the more ambitious ideas they have may be a red flag- but I don't think a roadmap covering the impending/near future could hurt. No timeframes, no promises- just "this is what we're working on now, what we have coming physically down the pipe", etc.
  14. Because pirates weren't always fighting for their life and well-being...right?
  15. It's a blob, but it's a constructive opinion. I think with the release right on the toes of the holidays- things like full blown communication, roadmaps and the like will definitely start to pop up after the new year. Right now they are in damage control; scrambling to make the product playable/stable enough for the masses before Christmas (which happens to be tomorrow! ). I have a feeling as scurvy & other sea diseases were a well known issue during the bucaneering era, it was a way to depict you were a seafaring person- and the need for vitamin C to stave off those diseases was more prominent for you than some worthless landlubber! It was also a way to balance the abuse of eating nothing but berries for the rest of your life I agree that they could maybe tweak biological demands down a notch.
  16. Reviews shouldn't be allowed to be posted in the EA program, IMO. At least not in the same fashion as a fully polished product being released. That's what creates this stigma in the first place; how the information is being digested and what it's being compared to.
  17. A happy ending to a grueling adventure! Some lessons definitely well learned here!
  18. There are smaller trees in the freeports and various regions you can forage without assaulting the tree with fisticuffs the same way (Hold E Key) you do Fiber/Berries. As said, it only takes a few wood to make your first tool.
  19. Quite the contrary. Comparing your approach towards your issues with the game with metaphor/analogy is a way for one to grasp exactly the problem is with said approach. The game is in it's infancy stages. This is a chance and time to help it grow. There's enough negativity already being spread- for not. I believe sometime's people don't like looking at themselves in the mirror in regards to being shown the err in their ways.
  20. I think early access is more about constructive criticism rather than just ranting like children because it's not yet what you hoped for. Perhaps carrying yourselves like adults, and actually expressing your issues with the game in a proper fashion- Explaining what frustrates you and HOW it could be resolved- rather than "DONT WASTE YOUR MONEY" for a title would garner you more respect. Maybe then your issues would get the attention they actually deserve. Trees respawn over time, and there's dozens if not hundreds of islands. It's that simple. You're no different from the parent that dismisses a child's artwork because it's not good enough yet, rather than culture and encourage the child to keep going.
  21. I think they could borrow a few philosophies from Rust to help alleviate some of the issues with territory claim. Obviously PvP and PvE need to be handled a little differently, as in PvE there isn't supposed to be player conflict- so how do you settle land claims? In Rust, they use a TC (Tool-chest)- an item you fill with resources that decay over time based on the size/quality of your structure. Basically your "rent" on the land (and resource sink). In Atlas, perhaps a physical flag that you place/protect in your structure that needs to be burned (meaning, you'd have to know where the flag is within the structure, and have at least broken in). I think in PvE you can't destroy peoples structures, so this would automagically protect PvE structures (If you had a physical flag you could put in your house, and protect, people couldn't burn it and claim your territory because they cant break in anyway). The flag itself could act as a "tool-chest" that tells you how much your structure will cost to maintain hourly, and have a UI popup to deposit/withdraw resources into the flag itself. This would provide the decay mechanic both PvE and PvP could seriously benefit from. This would give players in both arctypes of the game a way to pay off the decay of their structures and protect them from theft. In PvE, structures would only cease to exist if the decay wasn't tended too. In PvP, structures would have to be physically attacked and broken into to find the territories flag, then have the flag burned over an X amount of time for the territory to be reclaimed.
  22. I agree! The funny thing is, water is one of the hardest things to make look good in a game too.
  23. With all the doom & gloom going around, I thought we could get a thread where we could share things we actually like about the alpha. UI - Even in it's rudimentary form, I like the color scheme they're adopting for Atlas. I look forward to seeing the polish this gets later down the road Structure grouping - I like that they've condensed the building components into groups (eg. doorways fall under walls and u just cycle through them) Regional fauna - It's definitely nice to see different things to forage based on where you are. The monotony of farming in ARK is kind of broken up by the new kinds of materials. I hope this leads to clothing of the same type having different skins based on the regional materials used to craft them (Eg. Making hemp cloth clothing would look different from fiber or rush clothing)
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