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Coldpaws

Pathfinder
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Everything posted by Coldpaws

  1. check the tropics, sugar cane looks like super tall reeds, if you know what that is, more like sticks of bamboo, but brown and black with a green top
  2. if your seeing your tames off the ship, if your close to the grid line cross over, and they will snap back, if your near an island go in and anchor and they will snap back it happens in ark too stil, with small tames on rafts. also I brought back 6 razor tooths stacked from the stern to the bow with some shield horns and our tames we brought with us, they glitched off the ship, but like I said soon as we cross or anchored they snapped back
  3. I used to play PVP but got tired of the offline raiding, but want to know the npcs weakness while on swivels? a nice carbine head shot from afar outside their range :), I cant see them changing them at all and swivels that's what they are for is defense's think outside the box sit up high, like on a ships mast, or on a cliff edge and snipe them, that's what I did on pvp, when we used to attack, but like I said once offline protection comes into play I will be both playing PVP and PVE, not much fun in being offline raided. but I did defend a raid of 150 people with 6 others so 7vs150 and we won cause we picked them off with sniping and mortars. edit: also you need players to run mortars, and base defenses as well, so the npcs are stupid cheap to run in a big company. like I said above, think outside the box for dealing with the npcs.
  4. this is the error I am getting here Fatal error! VERSION: 401.5 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeMarkedObjects() (0x00007ffba7e22264) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:794] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::removeMarkedObjects() (0x00007ffba7e2a6db) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:476] PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffba7e18791) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:491] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ffba7e16f45) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:433] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ffba7d4a600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ffba7d45c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] APEXFramework_x64.dll!nvidia::apex::ApexScene::fetchResults() (0x00007ffbb3261225) + 21 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\apex_1.4\framework\src\apexscene.cpp:1366] AtlasGame.exe!FPhysSubstepTask::SubstepSimulationEnd() (0x00007ff61824eb35) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\physicsengine\physsubsteptasks.cpp:386] AtlasGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x00007ff61606d0ba) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:720] AtlasGame.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff617950796) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:875] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff617478c27) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1260] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6174789a8) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1153] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff61747737b) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:625] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff617549536) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff617549408) + 8 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffc01a17bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc01eaced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc01eaced1) + 0 bytes [UnknownFile:0]
  5. I crash randomly when I log into my base in M6, exact same issue as xbox, while on PC, am on m6 pve gorgons gaze my base location cheat TP M6 289704 265624 392 https://www.playatlas.com/index.php?/forums/forum/1428-xbox/
  6. yeah just got my first egg, gunna hatch it when am not stupid tired
  7. been reading that the razor tooths like to breed in the following areas, mountain peaks east and west temperate the same thing in tundra?, but I got no clue where to look at
  8. am told they are worth upwards of 10k for low level ones, that's coming from breeders and forums
  9. I have personally flipped my boat upside down before when it was spinning out of control and I dropped anchor and it stopped
  10. drop your anchor it stops you form flipping out
  11. I got actual razor tooths for sale on m6 pve na, think I got 1 female and 3 males left
  12. yes, but if it happens you start freaking out but was funny as hell at the time
  13. am talking on official servers, mermaids perch on granaguay peninsula, where is that located
  14. I can not find the last discovery for M6 its saying mermaids perch on the wiki, but where is it exactly?
  15. I paid less on pc then for what it is on xbox for atm
  16. don't ask me how, I do not have any idea as to how
  17. was sailing with a friend and well the boat decided to become a submarine
  18. it is still EA(early access)/game preview, I been playing on pc since day 1 of launch sure it was rough, but the game has been getting better and better!, and btw those islands that you are referring to is spose to be that way they are called golden age ruins, where 9 boss's lay in wait for us to challenge them for their power stones its actually quite fun. I played on official then private and now am back on official and I enjoy both sides of atlas
  19. am laughing at your reasons I got a life too, you have 10 days to log in, all it does is take a minute to log in and reset the timer! I have not been on in days! and I am getting on to reset my timer
  20. why don't you make a game then? and see how easy it is to do. I bet you never spent a day of your life on the ocean working or sailing. actually if the game failed at basic core mechanics, then please say why, also the game is easy enough if you understand the building systems and actually how to sail, the game is fun and enjoyable
  21. its called early access for a reason, think of it as a public test game, aka early access, means there will be bugs to be fixed, look at other games that's are still having bugs till this day that been out for 15 years
  22. so which grids do we expect these to be in???
  23. west side look for the statue head, its right behind there
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