Coldpaws
Pathfinder-
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Everything posted by Coldpaws
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Can we be allowed to put swivel guns for self defense on our modular ships, how else can we defend ourselves from a boarding
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Xbox Series S crashes unable to play on it.
Coldpaws replied to BorgChaos's topic in Feedback and Suggestions
the series S has only about one third of processing power versus the series X and i think the xbox One X is more powerful then the series S -
Repair Kits and Ship Resource Boxes
Coldpaws replied to Coldpaws's topic in Feedback and Suggestions
so they can repair the ship even with out repair kits??? -
i was sitting here, thinking to myself how come the repair kits are not allowed in the ship resource box, i think they should be and it would be a lot better off, imo because it would be a lot easier to repair, when all you got to do is run around, like you would on a schooner, brig or galleon
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Xbox Series S crashes unable to play on it.
Coldpaws replied to BorgChaos's topic in Feedback and Suggestions
have you tried reinstall or verifying files on the xbox? -
when I run atlas, I press rejoin, and when I started loading primal game data blueprint it gets about 75% of the way done and it just crashes my game LowLevelFatalError [File:D:\AtlasSVN\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 536] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 404.8 KERNELBASE.dll!UnknownFunction (0x00007ffe5c29a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff624e08621) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff62569a325) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:538] AtlasGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff62569c687) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1488] AtlasGame.exe!UNetConnection::SendRawBunch() (0x00007ff62569ccc4) + 28 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1617] AtlasGame.exe!UControlChannel::Tick() (0x00007ff625545520) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1283] AtlasGame.exe!UNetConnection::Tick() (0x00007ff62569d83c) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1874] AtlasGame.exe!UNetDriver::TickFlush() (0x00007ff62569f0e5) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\networkdriver.cpp:365] AtlasGame.exe!USteamNetDriver::TickFlush() (0x00007ff6264d183e) + 0 bytes [d:\atlassvn\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:203] AtlasGame.exe!UPendingNetGame::Tick() (0x00007ff6256d31eb) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\pendingnetgame.cpp:556] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff625862567) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:9121] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6255a3b3c) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1298] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6239633e6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] AtlasGame.exe!GuardedMain() (0x00007ff62395dc6c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff623965e5a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff623965f88) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff62691405d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe5dae7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5e94ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5e94ced1) + 0 bytes [UnknownFile:0]
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I wish, Ghost ships do not attack ships without weapons
Coldpaws replied to einJosep's topic in General Discussion
they used to not attack anything really close, but its been fixed a few weeks after the game released, but people was exploiting the game, and killing sotds from rafts, but if your intentionally sailing through them..., then you are at fault not the game -
I run into this bug from time to time all I do is press E once and Q till it turns blue or change sides and it snapes, just a matter of position when placing
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that would be griefing? correct me if I am wrong
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as the title says, I have had a few random players just abandon sloops in my harbour for my base, is there anything that can be done?, one boat has not decayed yet and its been over 40 days
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was just fighting the kraken v1 on NA PVE AND it just up and vanished with 25mins left on the timer, we got robbed
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I am getting this once again
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what I am trying to say more or less is they stating they work for atlas more or less and can do what ever they want
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recently I been running into players who claim they are working/worked for you guys and are throwing their weight around griefing and stuff, so what gives them the right to do this?
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its people giving no regards to peoples bases that spawn the army of the damned inside your base
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looking for a group to kill the kraken with and or the discord info for the big NA pve group that does this stuff
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raise bears
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to get them to fire on the ship you need to hit the command to open fire, the icon is a cannon firing, or you can target the said ship of the damned or player ship and open gun ports as soon as they are in range they will open fire, also make sure the ammo box is close enough for the cannon balls to be used, for a brig it needs to be directly in the center, schooner it don't matter, galleon, a couple gun ports from the bow and place one down, then go about 3 or 4 cannons from the stern(back) and place one and you can get away with two on the galleon
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pve Pve Gorgon gaze looking looking to buy razortooth
Coldpaws replied to Firewanna's topic in Market Place
I been selling razors for 10k atm, so eggs would be the same price -
just take screen shots and report them
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just had this error just now Fatal error! VERSION: 401.14 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffe8bee1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffe8bee20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffe8bee9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffe8bed835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffe8bed70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffe8bed6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffe8be1ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffe8be1e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] AtlasGame.exe!RaycastSingle() (0x00007ff6de7e3e4e) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\collision\physxcollision.cpp:893] AtlasGame.exe!FAnimNode_GroundBones::EvalCartGroundBones() (0x00007ff6de79be85) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:92] AtlasGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6de7a12e3) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:670] AtlasGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6de7959f6) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:61] AtlasGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6de795cf7) + 42 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6de7970fe) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6de7970fe) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6de796491) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:63] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6de7970fe) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6de76b447) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:514] AtlasGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6de5a0692) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1254] AtlasGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6de5b875a) + 90 bytes [c:\atlassvn\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1686] AtlasGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6de5ad03c) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6ddba8dc7) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1260] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6ddba8b48) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1153] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff6ddba751b) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:625] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff6ddc796d6) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6ddc795a8) + 8 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffee4947bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffee660ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffee660ced1) + 0 bytes [UnknownFile:0]
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gunna go after the maint after 4pm PST
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am gunna be going for more late Friday or Saturday depending if I can get all my crew on, but life over a game
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they do read these forums, just don't reply, if there is a major issue they will reply but if its mostly minor things they wont, I submitted a ticket cause I felt it was a major issue, they said they seen my forum topic, and are working on it
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m6 granagauy peninsula