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Coldpaws

Pathfinder
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Everything posted by Coldpaws

  1. Can we be allowed to put swivel guns for self defense on our modular ships, how else can we defend ourselves from a boarding
  2. the series S has only about one third of processing power versus the series X and i think the xbox One X is more powerful then the series S
  3. so they can repair the ship even with out repair kits???
  4. i was sitting here, thinking to myself how come the repair kits are not allowed in the ship resource box, i think they should be and it would be a lot better off, imo because it would be a lot easier to repair, when all you got to do is run around, like you would on a schooner, brig or galleon
  5. have you tried reinstall or verifying files on the xbox?
  6. when I run atlas, I press rejoin, and when I started loading primal game data blueprint it gets about 75% of the way done and it just crashes my game LowLevelFatalError [File:D:\AtlasSVN\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 536] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 404.8 KERNELBASE.dll!UnknownFunction (0x00007ffe5c29a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff624e08621) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff62569a325) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:538] AtlasGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff62569c687) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1488] AtlasGame.exe!UNetConnection::SendRawBunch() (0x00007ff62569ccc4) + 28 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1617] AtlasGame.exe!UControlChannel::Tick() (0x00007ff625545520) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1283] AtlasGame.exe!UNetConnection::Tick() (0x00007ff62569d83c) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1874] AtlasGame.exe!UNetDriver::TickFlush() (0x00007ff62569f0e5) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\networkdriver.cpp:365] AtlasGame.exe!USteamNetDriver::TickFlush() (0x00007ff6264d183e) + 0 bytes [d:\atlassvn\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:203] AtlasGame.exe!UPendingNetGame::Tick() (0x00007ff6256d31eb) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\pendingnetgame.cpp:556] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff625862567) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:9121] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6255a3b3c) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1298] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6239633e6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] AtlasGame.exe!GuardedMain() (0x00007ff62395dc6c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff623965e5a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff623965f88) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff62691405d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe5dae7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5e94ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5e94ced1) + 0 bytes [UnknownFile:0]
  7. they used to not attack anything really close, but its been fixed a few weeks after the game released, but people was exploiting the game, and killing sotds from rafts, but if your intentionally sailing through them..., then you are at fault not the game
  8. I run into this bug from time to time all I do is press E once and Q till it turns blue or change sides and it snapes, just a matter of position when placing
  9. that would be griefing? correct me if I am wrong
  10. as the title says, I have had a few random players just abandon sloops in my harbour for my base, is there anything that can be done?, one boat has not decayed yet and its been over 40 days
  11. was just fighting the kraken v1 on NA PVE AND it just up and vanished with 25mins left on the timer, we got robbed
  12. what I am trying to say more or less is they stating they work for atlas more or less and can do what ever they want
  13. recently I been running into players who claim they are working/worked for you guys and are throwing their weight around griefing and stuff, so what gives them the right to do this?
  14. its people giving no regards to peoples bases that spawn the army of the damned inside your base
  15. looking for a group to kill the kraken with and or the discord info for the big NA pve group that does this stuff
  16. to get them to fire on the ship you need to hit the command to open fire, the icon is a cannon firing, or you can target the said ship of the damned or player ship and open gun ports as soon as they are in range they will open fire, also make sure the ammo box is close enough for the cannon balls to be used, for a brig it needs to be directly in the center, schooner it don't matter, galleon, a couple gun ports from the bow and place one down, then go about 3 or 4 cannons from the stern(back) and place one and you can get away with two on the galleon
  17. I been selling razors for 10k atm, so eggs would be the same price
  18. just take screen shots and report them
  19. just had this error just now Fatal error! VERSION: 401.14 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffe8bee1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffe8bee20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffe8bee9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffe8bed835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffe8bed70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffe8bed6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffe8be1ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffe8be1e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] AtlasGame.exe!RaycastSingle() (0x00007ff6de7e3e4e) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\collision\physxcollision.cpp:893] AtlasGame.exe!FAnimNode_GroundBones::EvalCartGroundBones() (0x00007ff6de79be85) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:92] AtlasGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6de7a12e3) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:670] AtlasGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6de7959f6) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:61] AtlasGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6de795cf7) + 42 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6de7970fe) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6de7970fe) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6de796491) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:63] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6de7970fe) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff6de77a7f7) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6de76b447) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:514] AtlasGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6de5a0692) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1254] AtlasGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6de5b875a) + 90 bytes [c:\atlassvn\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1686] AtlasGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6de5ad03c) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6ddba8dc7) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1260] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6ddba8b48) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1153] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff6ddba751b) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:625] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff6ddc796d6) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6ddc795a8) + 8 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffee4947bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffee660ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffee660ced1) + 0 bytes [UnknownFile:0]
  20. gunna go after the maint after 4pm PST
  21. am gunna be going for more late Friday or Saturday depending if I can get all my crew on, but life over a game
  22. they do read these forums, just don't reply, if there is a major issue they will reply but if its mostly minor things they wont, I submitted a ticket cause I felt it was a major issue, they said they seen my forum topic, and are working on it
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