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Death Strike Gaming

Pathfinder
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Everything posted by Death Strike Gaming

  1. offline raid protection is in the game you can enable it on private servers so they do have the ability they just choose not to do it, from most changes they make such as fire dragons, stone nurf, fire arrow nurf, fountain of life, elephant nurf, many of their choices seem to be to grief the player when some things were fine but needed more minor tweeks not the nurf hammer.
  2. its not racism to give a region such as "Oceanic" like most games do it allows players to have a better game play experience having a server closer to them, if you want to play on another server that's fine I would be pissed off too all the time having to play with crappy ping because I have to choose between two servers half way across the world I had to experience it trying to get to the fountain of youth the first day with a 342 ping playing a game at frame by frame isn't fun.
  3. we store animals at FP because large animals take up space on a ship making it difficult to move; their physical body larger than their visual unless you have a galleon you can barely move around your ship and animals can only be stored on the deck for elephants, giraffes or bears. We don't use them to store blueprints we use them to gather mass amounts of resources because FP has the fastest respawn time for nodes we are capable of storing ship parts at our bases or on ships without leaving them on animals were they have a chance of being killed or lost for staying away too long. getting animals onto ships is difficult and if they teleport into the boats lower deck or into a structure they are stuck there and or in some cases have to destroy the boat planks to get them out. Get over yourself until you actually tame an animal and try to transport it by boat you have no reason to be hot headed. If an animal is in the FP its because the group goes there often and in most cases they are a lawless company or live in an area where logging off means a wild snake or yeti will kill it, there are so many bugs with tames such as they will teleport outside of their enclosures because they wander even when its turned off, giant snakes go through walls, yeti can attack through stone, animal decides to fall through the worlds geometry or disappear from map over night. has nothing to do with losing a tame in pvp if that was the case no one would fight with them has more to do with broken AI mechanics and the haste with transporting. its easier to leave an animal there when you know you will be back to gather, and how about you just wait the 7 days and try to claim the animal for yourself if you have an issue with it being there.
  4. my only issue is that winds move in a clockwise direction you don't get random wind changes, I don't count storms as they just speed up the clockwise movement not really random wind also the fact that wind is uniform but weather isn't is also strange the fact one zone can be foggy but the next have a storm but the wind is the same...
  5. kHAN kHAN we had a person lose his bear that way too they fall through the map on the ships sometimes
  6. Npcs are not reloading cannons on land based structures even when the ammo box is next to them, settings are set to target all and highest distance and they will track with cannon, but will not fire.
  7. if your in a small group get prepaired to be raided quite often, navel combat isn't that bad but it takes a bit before you can get a ship with guns unless you have a schooner no point in cannons for awile. also most land is taken on official but you can build in the lawless zones just have to visit your structures every 4 days
  8. Actually you lost defense as you got an explosive damage nerf
  9. If your going to make changes please try to prevent the double downing on nerfs make a single change and wait to see its balance works better, Increased cost to stone is fine in contrast to its defensive capabilities or increase the damage it takes based on the previous resource requirements, but please refrain from doing two changes at once that impact all bioms differently.
  10. Atlas Dev Quote on Balances 1. Nerfs Wolves as well as spawn rate Artic islands get overrun by Yeti with no natural praetors and Wolf becomes almost useless 2. Nerfs Fire arrows to the point that standard arrows do 2x more damage to mobs HP as well as the cost to bow durability 3. Nerfs Stone to not only cost your first born child but take more damage so if your a small group with stone now you spend weeks to build a small base again, especially if you live in the artic because all the mega tribes force you out of the more desirable zones and stone is the only protection from yeti 4. Nerf players at age 90 and place the fountain of youth in the hardest location to get to don't worry were not trying to get git rid of our player base not at all.....
  11. Adjust Triangle pieces to Right triangles to allow better placements and more diversity in buildings
  12. a) stone foundation b) cannon c) game over, welcome back to freeport tree punching
  13. Post Current location of Fountain of youth when found here, using Compass Camera.
  14. was just at C6 and nothing there at NA PVP so it swaps every 5hrs?
  15. you cant 100% confirm nothing its just blue twinkling lights at the power stone location in the cave all the caves look the same
  16. By nerfing the wolf it's made yeti spawns unstable they were there only natural enemie now you cant go five feet without 7 yeti
  17. Boats such as the sloop, schooner, and Brig launching players into the stratosphere. Was launched so hard I went to a replica island without mobs in the skybox.
  18. This was awhile ago and was referring to spawns
  19. This is in a freshwater Arctic Lake btw
  20. Unable to place pipes in water sources
  21. Fire arrow and Greekfire not providing xp for damage or kills on mobs though still provides the player kill indication.
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