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CompactDisc

Pathfinder
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Everything posted by CompactDisc

  1. I've been quite a bit frustrated myself over the past 3 years, which is why I quit playing until the game is somewhat playable again.
  2. Dear Kiba420, While I definitely agree with the sentiment of your post, I can't recommend expressing this opinion in all caps and with no paragraphing (and perhaps a bit more polite). In the current situation I understand your irritation, but being polite and concise in communication never hurt anyone. I tried fixing it for you in the quote above, I hope this is a bit easier to read for anyone who is interested.
  3. I can only imagine the pain. I still have a few old backups so only lost a day's worth of progress and I was already pretty pissed.
  4. It's the saving of the file itself that breaks things btw, not the crashes on quitting the game or to main menu. Saving through a console command also corrupts the save.
  5. Blackwood isn't officially supported at the moment. The dev team is focusing on fixng the main experience on the Ocean map. I too hope they will go back to Blackwood at some point though.
  6. Save games get corrupted whenever you play in the current version of the game. At least in single player or non-dedicated. It started a while ago, but it's not fixed yet.
  7. Can confirm, lost all save data as well. Game crashes without fail when going to main menu from a single player save. It would be nice if someone could confirm that the devs actually read posts like this. Or the bug reports for that matter. This seems like an urgent issue.
  8. The devs stated a while back that blackwood and single player are currently being ignored mostly. This is only until the regular ocean map is in a better state, and when the new game mechanics are in place. Ocean takes priority right now. Though I too would prefer they put at least SOME work into blackwood and single player
  9. Indeed, this whole game is riddled with serious mismanagement issues. The current dev team can't really be held responsible for that though. They only recently took up the task of fixing all that is wrong with the game, and they are now fixing deep lying issues by rebuilding some base mechanics. That takes a while. I feel like Grapeshot could redeem themselves if they can prove that they care about the customers, but it'll take a lot of work and time. The current dev team is making good changes, at least when you look at the longterm plans they posted. I think the modular ship system will work out pretty well once those modular ships become buildable. Many people like creating their own ships, and others like to buy ships that are finished and ready to go. To me that sounds like there could be a player-run ship market if the tools where there. But being able to buy ships from NPCs is definitely a good way of doing the same, while also testing the function of these modular ships before making them buildable and customizable.
  10. Blackwood is not a dev-team priority at the moment. They're trying to fix the core gameplay on the Ocean map first. But they will definitely focus on private servers and single-player afterwards. The past few dev teams left a bit of a mess they're trying to clean up. As you may have noticed from the dev news, the current team is passionate about fixing the game for the long-term. Not for the current testers, but for everyone trying this game in the future. Don't expect the game to match their vision for at least a while.
  11. The game files seem to contain a promising new ship-construction related feature that might be coming soon that will please you very much, I think. I won't spoil it for you, but you'll probably be really happy about it. But in the meantime, how about this? Paying coin to build YOUR OWN ship makes no sense. Especially for even a small ship like a schooner. But requiring blueprints to make more advanced ships wouldn't necessarily be bad. It already was the case for mythical ships and such. My suggestion would be to have the following options. Freeports Buy pre-made ships for coin Player Shipyard Build entirely custom-made ships with resources Build special ship modules (like the ram) with rare resources and blueprints Construct advanced ships and ship components with blueprints/rare resources Some ships and parts would require blueprints (for coin or by salvaging). No blueprints required Dinghy Raft Sloop Schooner Brig Blueprints required Galleon Ramming Ship Submarine Other (new) specialized ships Specialized ship parts Ram Torpedo launchers Secondary gun decks Specialized cargoholds etc.
  12. Many bugged features might be slated for removal or replacement. It's likely that the devs simply don't want to spend hours making fixes that won't matter in the long term. The devs really do hear the issues players complain about, but there is a lot of work going on that we can't see. Instant-gratification is not something one should expect from a game in development. Have patience and bounty will be plentiful, I'm sure.
  13. First of all Thanks for taking up the burden of fixing this game. Many of us are aware of the hurdles you're facing. But just as many are not. Please don't take all the non-constructive criticisms as a personal slight, most of us appreciate the work you've done. Some (hopefully) constructive feedback Sea Forts Tower The biggest remark I have on the fort model is the fact that it looks like a structure that would topple over easily. Perhaps remove the lower section, or make it wider, so it doesn't look like it would topple over in a storm Floor level I would also recommend adding a wall around the whole structure, that way the floor will look more in-place on the rock. Trade system I love the idea of a trading system, but please make the world map a bit more sensible again. Surely it's possible to balance a world with somewhat realistic biomes (hot at equator, cold at poles)? Ships & gold Please don't make shipyard ships cost gold unless gold can realistically be gotten by smaller companies. Make shipyards require a paid crew in order to build the bigger ship frames. While this doesn't do anything mechanically, the gold cost would make more sense and the world would feel a bit more alive. Wipes I'm glad you decided that wipes aren't a major issue during an early-access phase. This is what testing is for after all. People seem to forget that the game isn't released yet. Again, big thanks to all staff working on Atlas, not just the devs. The transparant communication is appreciated!
  14. Could many of these variables become server settings? On singleplayer or a private server it could be much more fun to be able to shoot placed (or even carried) barrels And of course changing gather rates and ranges at which the structures can be built is a real boon. I've always felt that ATLAS has a lot less configurables than ARK. Take ranged-weapon-immune NPC's on cannons for example.
  15. The map change being somewhat awkward is something I agree with. I liked the more realistic kind of map as well. At least keeping the whole round planet kind of atmosphere with realistic climates and related resources would have been preferable. Explorable biomes keep things interesting. I feel like they ARE working to improve performance though, there have been multiple hints to that. It just takes a while to clean up the mess the other dev teams before them have made. This is the first group actively working on fixing the game properly. Give them a chance
  16. This is actually the official explanation. There is no darkwood and ironwood. You can only get them from merchants. Source is Discord: NamiYesterday at 09:49 @soulrever911 (East India co.) Darkwood and Ironwood can only be obtained from merchants at this time.
  17. Would worse death penalties alleviate this somewhat? Like losing one or several levels or somesuch?
  18. Apparently this was intended: v102.5 - Fixed some rare crashes. - Stationed NPCs (on boats and land) no longer take damage from guns on Official Servers. - Added a new Game.ini ShooterGameMode config bool: bSeatedNPCIgnoreGunDamage=1 If on SP, you can add this to your game.ini file. This one: ...\Steam\steamapps\common\ATLAS\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini
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