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Acemac

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Everything posted by Acemac

  1. I tired with only one monitor last night still crashed one time over about 5 grids. system specs i7 7700K gtx 1070 16gb 16gb ram here is the crash log from last night Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\AtlasSVN\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: -1 from an array of size 149 VERSION: 409.1 KERNELBASE.dll!UnknownFunction (0x00007ffb82633e49) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff7640c1d68) + 159 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff7640c20b9) + 65 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!UPrimalCharacterStatusComponent::GetExperienceRequiredForNextLevelUp() (0x00007ff762e2eca9) + 208 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:3174] AtlasGame.exe!UHUDStatusBarsWidget::Tick_Implementation() (0x00007ff762cbd809) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\hudstatusbarswidget.cpp:194] AtlasGame.exe!UUserWidget::execTick() (0x00007ff76467a96c) + 300 bytes [d:\atlassvn\engine\source\runtime\umg\public\blueprint\userwidget.h:96] AtlasGame.exe!UFunction::Invoke() (0x00007ff76413c827) + 15 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff764186ba8) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!UUserWidget::NativeTick() (0x00007ff76462bed6) + 0 bytes [d:\atlassvn\engine\source\runtime\umg\private\userwidget.cpp:499] AtlasGame.exe!SObjectWidget::Tick() (0x00007ff764656af9) + 367 bytes [d:\atlassvn\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe08e) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:296] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff76423cd16) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:638] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff76423e5ac) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1005] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff762c03934) + 15 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2758] AtlasGame.exe!GuardedMain() (0x00007ff762bfe15c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff762c0634a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff762c06478) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff765bcdb0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb839a6fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb848bcec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb848bcec1) + 0 bytes [UnknownFile:0]
  2. I will try this but what would be causing that? I mean I am sure most people have 2 screens I run three.
  3. I have tested everything closed every program etc etc. it seems so random. do you think having a second monitor would cause this? its just too bad that they dont even try to help players figure out the issues.
  4. lawless needs to go in the lawless area they should go back to season one claims so we all can have a bit of fun there while still having a home base island claimed further away.
  5. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\AtlasSVN\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: -1 from an array of size 149 VERSION: 407.2 KERNELBASE.dll!UnknownFunction (0x00007ffd4f283e49) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff6cb7aad78) + 159 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff6cb7ab0c9) + 65 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!UPrimalCharacterStatusComponent::GetExperienceRequiredForNextLevelUp() (0x00007ff6ca51d999) + 208 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:3174] AtlasGame.exe!UHUDStatusBarsWidget::Tick_Implementation() (0x00007ff6ca3ac4f9) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\hudstatusbarswidget.cpp:194] AtlasGame.exe!UUserWidget::execTick() (0x00007ff6cbd6397c) + 300 bytes [d:\atlassvn\engine\source\runtime\umg\public\blueprint\userwidget.h:96] AtlasGame.exe!UFunction::Invoke() (0x00007ff6cb825837) + 15 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff6cb86fbb8) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!UUserWidget::NativeTick() (0x00007ff6cbd14ee6) + 0 bytes [d:\atlassvn\engine\source\runtime\umg\private\userwidget.cpp:499] AtlasGame.exe!SObjectWidget::Tick() (0x00007ff6cbd3fb09) + 367 bytes [d:\atlassvn\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e709e) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:296] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff6cb925d26) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:638] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff6cb9275bc) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1005] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6ca2f36b4) + 15 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2758] AtlasGame.exe!GuardedMain() (0x00007ff6ca2ededc) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6ca2f60ca) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6ca2f61f8) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6cd2b6b0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd51076fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd51b5cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd51b5cec1) + 0 bytes [UnknownFile:0]
  6. Fatal error! VERSION: 407.2 AtlasGame.exe!FWeakObjectPtr::IsValid() (0x00007ff7091125f6) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:41] AtlasGame.exe!AShooterPlayerController::GetPlayerCharacter() (0x00007ff70840422a) + 20 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6201] AtlasGame.exe!AShooterPlayerCameraManager::UpdateCamera() (0x00007ff7083c7904) + 12 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:104] AtlasGame.exe!UWorld::Tick() (0x00007ff7098a47b9) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1357] AtlasGame.exe!UGameEngine::Tick() (0x00007ff7097d6644) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff707b83656) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] AtlasGame.exe!GuardedMain() (0x00007ff707b7dedc) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff707b860ca) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff707b861f8) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff70ab46b0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc26076fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc2743cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc2743cec1) + 0 bytes [UnknownFile:0] interesting thanks for the advice.
  7. LowLevelFatalError [File:D:\AtlasSVN\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 402.6 KERNELBASE.dll!UnknownFunction (0x00007fffb7d59159) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff697504901) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff6978dbd79) + 0 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff6978dbe2a) + 0 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11EventQuery::WaitForCompletion() (0x00007ff6978cab79) + 313 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:168] AtlasGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff6978df757) + 0 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:615] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff697942011) + 0 bytes [d:\atlassvn\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FExecuteRHIThreadTask::DoTask() (0x00007ff6979420a6) + 0 bytes [d:\atlassvn\engine\source\runtime\rhi\private\rhicommandlist.cpp:293] AtlasGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff697948f5c) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff69747ae28) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff697479fdd) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!FRHIThread::Run() (0x00007ff69794e882) + 0 bytes [d:\atlassvn\engine\source\runtime\rendercore\private\renderingthread.cpp:226] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff69754c016) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff69754bee8) + 8 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fffb9967974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffbb1da271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffbb1da271) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 402.6 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffe46c51f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffe46c520f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffe46c59e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffe46c4835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffe46c470e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffe46c46ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffe46b8ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffe46b8e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] AtlasGame.exe!RaycastSingle() (0x00007ff67c1066fe) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\collision\physxcollision.cpp:893] AtlasGame.exe!FAnimNode_GroundBones::EvalCartGroundBones() (0x00007ff67c0be735) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:92] AtlasGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff67c0c3b93) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:670] AtlasGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff67c0b82a6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:61] AtlasGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff67c0b85a7) + 42 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff67c0b99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff67c0b99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff67c0b8c10) + 43 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff67c0b99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff67c08dcf7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:514] AtlasGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff67bec2f32) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1254] AtlasGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff67bedaffa) + 90 bytes [d:\atlassvn\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1686] AtlasGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff67becf8dc) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff67b4cb707) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1260] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff67b4cb488) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1153] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff67b4c9e5b) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:625] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff67b59c016) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff67b59bee8) + 8 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe8eba7974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe90f6a271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe90f6a271) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 402.6 PhysX3_x64.dll!physx::Sq::BucketPrunerMap::removePairInternal() (0x00007ffc03b21404) + 14 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2422] PhysX3_x64.dll!physx::Sq::BucketPrunerMap::removePair() (0x00007ffc03b212a7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2516] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffc03b21ef9) + 26 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:642] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffc03b220f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffc03b29e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffc03b1835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffc03b170e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffc03b16ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffc03a5ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffc03a5e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] AtlasGame.exe!RaycastSingle() (0x00007ff75e9366fe) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\collision\physxcollision.cpp:893] AtlasGame.exe!FAnimNode_GroundBones::EvalCartGroundBones() (0x00007ff75e8ee735) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:92] AtlasGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff75e8f3b93) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:670] AtlasGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff75e8e82a6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:61] AtlasGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff75e8e85a7) + 42 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75e8e99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75e8e99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff75e8e8d41) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:63] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75e8e99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187] AtlasGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff75e8bdcf7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:514] AtlasGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff75e6f2f32) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1254] AtlasGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff75e70affa) + 90 bytes [d:\atlassvn\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1686] AtlasGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff75e6ff8dc) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff75dcfb707) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1260] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff75dcfb488) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1153] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff75dcf9e5b) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:625] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff75ddcc016) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff75ddcbee8) + 8 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffc4e6b7974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 402.6 AtlasGame.exe!FWeakObjectPtr::IsValid() (0x00007ff75de5bd56) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:41] AtlasGame.exe!AShooterPlayerController::GetPlayerCharacter() (0x00007ff75d156cda) + 20 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6198] AtlasGame.exe!AShooterPlayerCameraManager::UpdateCamera() (0x00007ff75d11a3d4) + 12 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:104] AtlasGame.exe!UWorld::Tick() (0x00007ff75e5edfb9) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1357] AtlasGame.exe!UGameEngine::Tick() (0x00007ff75e51fe74) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff75c8e31c6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] AtlasGame.exe!GuardedMain() (0x00007ff75c8dda4c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff75c8e5c3a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff75c8e5d68) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff75f89032d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc4e6b7974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0]
  8. since the wipe I have been having issues crossing grid lines. anyone else? about 4/5 times that I gird I will crash. is it a internet issue or a game issue? I feel like if it was a game issue more people would be complaining about it.
  9. can someone watch this video and analyze what is going on with my neworl while i play Atlas. Atlas is made up of differant servers and when i jump to a new server my ping skyrockets and makes the game unplayable. the funny thing is it does not always happen and i can reset the ping my logging out and back on. this started happening a few weeks ago i have been able to play this game without issue for about a year.
  10. Make your pens 2-3 foundations high. Feed from underneath
  11. You really need to hurry up and do the roll back everyday that goes by the groups that exploited continue to profit from thier high levels.
  12. They need to remove the whole 123 thing. Your reputation in this game should be important
  13. you guys just need more practice it gets better.
  14. the yeti thing needs to be fixed ASAP. the simple fact that the caves are located so close to each other makes it too easy for a few to lock everyone out while they exploit it. yes you can still exploit this event and it is going on all day and all night. it would be nice if those of us that want to do it legit could at least get a chance to do it. Nice job on fixing a few of the glitches but there is still ways to Cheese this.
  15. what do you mean the patched to biggest EXP exploit in the game last night so you are kind of wrong
  16. I like it I think the map should change every season. I also think they should shut the servers off and release the new map without telling anyone they are going to do it.
  17. lol yep all the same island and you dont really discover anything. there are lots of other ways they could do this that would not feel like a chore
  18. you still have a pve server to build cute little homes. why is everyone freaking out play on your own server.
  19. bahh they should change the rules and the map every 6 months keep things fresh
  20. They need to go to a discovery system the works as you play. Kill a parrot get a do kill a bear get a dp find a metal node get a dp etc etc
  21. 2x harvest just needs to be a thing at this point I am not sure how anyone played on 1x
  22. Could we get a bonus weekend? It sure has been a long time!
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