Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 05/13/2021 in all areas

  1. 2 points
    This post is more of a brain-dump about the new lawless claim tower system than a commentary. It's not comprehensive by any means, but hopefully it might be useful for anyone with questions about it. We're a small company of ten folks this season, so we decided to forego the whole island claim race and give the new lawless claim thing a go. So far, we generally like it as it seems ideal for small groups or even a solo, since a claim tower locks down a good chunk of land for yourself without the need to spam claim blocks. Now onto the stuff: You cannot place claim towers on lawless islands adjacent to freeports or on "quest" islands - like the polar islands where you do the yeti achievement. There might be more islands that are blocked, but we haven't found any. Claim towers have no "combat timer" or permission functionality at all, and they will not protect you or your buildings/tames from attack. Basically, they just give you a ring of building blocking and immunity from the lawless decay timer. Attackers can happily skip past your ring of claim towers and burn down your thatch shack 24/7, so plan accordingly. Only the claim owner can build within the claim tower circle; enemies and allies alike cannot. Player and company owned claim towers become owned by the inviting company when joining or merging. Claim towers are fairly cheap (no alloy for land claim towers), and one person can probably gather enough mats for one in a few minutes. Water claim towers are pricier since they require alloy. If you played in the first season, the claim mechanic will be familiar (since it's basically the old flag-claim, but with towers). Each company, even if you're a company of one, begins with 200 points to spend when claiming. Your first tower will cost (4?), and then scale up as you add more. Tower claims do not need to be adjacent (or even on the same island), and they cover a reasonably large area (this isn't us, btw): There's a one-hour(ish?) delay after you place a tower before the land is officially claimed, which you can see as a flashing green circle on the map. When first placed, the tower will have very low hitpoints, and will repair itself over the next hour to a maximum of 400k hitpoints. Note: On hover, there's an option to feed the tower 200g. We have no idea what this is for - maybe it instantly repairs it to full? Dunno. You don't need gold to place one, and we're not in the habit of giving gold to random buildings without knowing why. You can place multiple claim towers at the same time, and their circles can overlap. In the case of overlap, the first tower placed takes precedence: I.e., the first tower placed controls a full circle, the second overlapping one controls its circle minus the 'bite' taken from the first claim. This is relevant when placing towers next to enemy claims: you can place a tower directly next to (but not within) an enemy claim, and your claim will not capture any land controlled by the enemy tower until it's destroyed, Enemy claimed areas can only be captured when the enemy claim tower is destroyed. At 400k hitpoints, common cannons will need just over 300 cannonballs to destroy it. Water claim towers can only be placed adjacent to your own land claim towers (I'm guessing that this is to prevent monkeys from claiming chunks of open sea, as often happened in season one). Land claim towers follow the local build height limit (not the bed/cannon height limit), so you can definitely land claim mountaintops around you (and you should). Your buildings within a claim ring will not be subject to the fast lawless building decay rate. You might see a 'decay quickly' when you first place a tower - ignore it, it's a dirty lie. If you read nothing else in this list, read this... it's really, really important: buildings within a claim tower radius are owned by whoever owns the claim tower. Which means, if the claim tower in which your base resides is destroyed, and an attacker places their own claim tower in its place, the attacker now owns everything within the ring of their claim tower: every building piece, door, chest etc.. now belongs to them (i.e., their company's name appears on hover instead of yours), potentially without a shot being fired - other than those at your now-destroyed claim tower. It is possible to build around a claim tower and completely enclose it within layers of blocks and/or honeycombed walls (see above bullet point). If you have a primary base, it's probably a smart idea to build your base around a claim flag. That's all I can think of at the moment, but I'll add more if anything comes to mind. Feel free to add anything if you have additional insight or have specific questions.
  2. 2 points
    So with the launch for the new trade winds update, while I must definitely admit the trade winds feature added to the game is awesome and well done, the only issue I have with it, is that the even-ness of which way the winds blow, seems to be mostly right to left of the map With the trade winds comes other changes, like the gold cost to build ships, this is the dumbest thing added to the game since the season 1 claim system, while it doesnt effect mega tribes at all really, small tribes and solo bobs have to be very careful sailing around, ships are so costly to replace, might as well avoid the sea The new farming buildings, the mines , quarry, lumber yard, and farm house, these are great, makes the game more enjoyable not having to farm a ton, while I'm fine with the fact someone can access them and pop corn the entire contents, why would you allow others to be able to turn them off and on Creatures - its cool we have new creatures to be able to tame , breed etc, would be nice also for them to have a purpose, can the croc do anything? Creature movement, one of the most hated things about this game is the animal movement and synchronization, let's take the bear of example, while everyone knows its a carbon copy of arks bear, why would you not bring the movement of the bear from ark as well, it gets stuck on the stupidest stuff and Cant get past it, please fix Character food, the eating and vitamin issue in Atlas have been on going since launch but let's discuss the fact your vitamins drop low and you can eat to try fix it but then you start taking damage from over eating or drinking trying to balance them out Current PvP meta : Explosive barrel launching ships, Why build canons when you can launch explosive barrels from catapults and pretty much total a ship or anything in seconds, the barrels aren't really that expensive to make either New puckle towers are cool and work well, but its still cheaper/maintenance free to have 4 guys on puckle guns than run around topping up oil/coal every day This update has changed the game alot while things are getting better it feels alot like the game hasn't moved in two years, still working on the claim system, very little new content, still in early access, grapeshot your heading in the right direction ,just pick up the pace before this game is to old and everyone's bored of it
  3. 1 point
    Hi dear stupid please go and play in PVP server and don't you never ever cry about PVE.. But better yeah dont come back less cry baby's less drama.
  4. 1 point
    Do you have information about the Dev team that is working on Atlas? I think here is silence for long time @Nami @Chismebeard... let us know what you know about "them"? I am tired of writing here to nobody... listening to the sound of silence.
  5. 1 point
    I've got 5K for schooner and 10k more in just 3 days, doing lvl-5 - lvl-13 treasures with wild-lvl-28 bear I tamed. And I think I'm the only one who likes the idea of putting efforts to your ships (meaning I like the idea of gold cost for ships).
  6. 1 point
    nah you should play 24/7 on lawless to enjoy this game as much as possible. I just wonder why they did not add a Peacetime to the claim Towers after the wipe and first test of those. Issue with Peacetime for complete island: You can't kill other players or their tames... but it would be great if green anchored ships could be safe in claimed area and your base could be safe 2/3 of the day time when you are offline to make some RL stuff or just sleep xD.
  7. 1 point
    I think some Lawless Islands should have their own built in peace phases. Some Islands with different windows....
  8. 1 point
    08 - (need to be fixed ASAP) crew in "following" state on the ship don't follow pathfinder. Ok, you DO know that hired crew can use JUST CLOSEST station on the ship, right??? Meaning - if closest one is the sail - I can only press "use sail" in round menu. If closest one is steering wheel, I'll see only "use steering wheel". To make them use specific station I had to order them to follow me, lure them to the station I need, and then press "use station I need" in round menu. Well. It's not that easy anymore. If crew ON THE SHIP, if I press "enable following" in behaver (or if I press "T" whistle - following), instead of follow me, my crew will try to reach ship center at all costs. So I can only put them to the closest station from ship center. In my situation - to get my crew use ballistas on stern, I have to stop my ship, jump to the water with my crew, swim from behind and from there press "use ballista". You know this feature is already troublesome, because in some cases I had to lure crew to the different part of the ship before they reach right position. And somehow you made it even worse and absurd. So PLEACE bring things at least back to where they were before patch!!!
  9. 1 point
    Hey all having a great time in Season 6!! Only feedback I have so far is 1) Waterfall audio is super loud (I know u can turn it down in SFX but then it turns down everything else) 2) Insect meat being non toxic for consumption would be cool lol
  10. 1 point
    Devs, really, what is the fucking point of claim towers if you still have island claims? Cheers to megas who will own all of the claimed islands, and now most of the lawless islands. This was a great tool to replace the ability for a company to claim an ENTIRE GOD DAMN ISLAND, and we all know they will claim as many of those per company as they can. You could have at least made it like the new WH where there is only 1 per island per company. Fucks sake. About the WH change (1 per island per company), Awesome! FINALLY, a good balance for a great tool. This is the best thing you have done this season so far. How is it possible you had pictures of all the new stupid ass platforms, yet none with the new map? Wouldn't that be the most important change to display visually? Why do we not use the original map we started with that literally EVERYONE loved better than any of these new POS maps. Especially with trade winds. Please give us back our ATLAS (pun intended). Also, can we please stop forcing this Ark content into Atlas? Why do we even have the ability to tame anything? How does that fit a pirate theme? How does that encourage sea life? Why does a tame need the ability to be a rolling NPC offensive structure? These additions are always bewildering.
  11. 1 point
    @George Catcherthank you for trading with me further on. After i demolished my market you are simply the only trading partner i got so far but we are permanently running about 200 trade ships so gold income is great. The start of our trading was not that good until i explained that you can trade for all types and that you can set up a circle shipment of the resources instead of taking out my lightwood from your warehouse to safe it on your side for example.(only gold generation trading) You get the parrot eggs, ingots some wood type and gems by default when your ships encounter some generic event during the journey. But after the last patch the trade log is still not available = no hot fix by the Devs. But this works well as you trade in circles but you get additional resources and gold from this events. Like you get dark and iron wood which would be difficult (the old effort) to collect it yourself and transport it yourself. And this is the main issue i see so far. I log in daily 1-3 times to start the farmhouses.(in the morning as i am working in homeoffice xD) But Devs did have plenty of time now but again there are no fixes to implemented stuff... but they all working on the new map layout starting with the known bugs again. I use 2 stone farmhouses myself and they are running on 0,3/0,4 speed. They stop after max 4 hours already but they are also collecting berrys and herbs... my lumberyard is out of the range of the warehouse... so i have there a chest with 400k wood and thatch... My lumberyard is a BP but even i have increased capacity it can only farm up to 10k weight -> BUG I even think it does not have an improved gather rate either... but i will not test this. So basically after testing lots of trading and seeing still plenty of Bugs and no improvements to the farmhouses and warehouses i am like all PVE Players just simply keeping up the stuff doing nothing in the game = i am not playing this game^^ Well at least i did the Power Stones and Kraken v1 with a masterwork Brigantine solo in 2 days. Oh i just remember that i got 3 crabs and also about 60 squid legs so i could buy the Kraken ship to test it out.
  12. 1 point
    Yes, please only allow them direktly on the beach and restrict them to 10 HP. That ensures, that 1000 Player mega tribes like Chukiki can farm & destroy them in one volley without any efforts. Thanks in advance !
  13. 0 points
    Remember last season I showed fertilizer farm? (Few messages above). Today I found another version of it! It's not fulfilled with pigs yet but already producing sh...t : ) So if you thinking about design of fertilizer farm - check those two
  14. 0 points
    good dat, why is gold being needed to build ships? i thought this was a survival game where you can build your own ship just using resources. that need for gold in building of kills the survival aspect of the game since a ship is needed for the true experience of atlas. I wasted my money buying this game. Well, off to Conan Exiles
×
×
  • Create New...