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Bullet Force

Ideas For More Content

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The game needs some serious new content. 5 ships, 3 types of fire arm and 3 melee weapons doesn't cut it. Players need variety and more choices. Give us multiple types of pistols, carbines, shotguns that have certain advantages/drawbacks.

The same is true for ships and cannons. We only having medium and large cannons that come in one fixed size which isn't going to be great for gameplay in the long run when it comes to playing using different strategies.  

Finally with only 5 ships to choose from things are already becoming quite stale. Most of these ships come with inherit limits that basically force you to build them a certain way in order to be effective which ends up resulting in metas quickly forming.

I'd like to suggest the following:

Flagship

  • A new ship type - larger then a galleon or alternatively the same size as a galleon with some visual changes
  • One per company
  • A large powerful and extremely expensive ship that has an aura around it that benefits friendly ships nearby
  • Would have 2 types of aura that the flagship captain could activate. The first would be an offensive aura that would increase the damage of cannons on nearby ships and a defensive aura that would reduce the damage taken. Only one type could be activated at a time.

Cannons:

  • Do away with this medium and large cannon concept. instead rate cannons by size and caliber. Real life cannons in that era ranged from 6 pounders up to 42 pounders.
  • Suggested sizes: 6pdr, 8pdr, 12pdr, 18pdr, 24pdr, 32pdr, 36pdr,  42pdr (taken from wikipedia)
  • Add the size with a barrel length system. Short, medium and long.
  • The end result would be 8 cannon sizes with 3 lengths per size = 24 possible variations.
  • Larger cannons would do more damage, but reload slower. Cannons with a longer barrel would have more range and velocity at the expense of increased weight.
  • These different cannon sizes would be balanced by the fact that the larger cannons would weigh significantly more, the ammo would cost and weigh more.
  • The barrel length would affect how much room it takes up on the ship as well as weight.

Ships:

Add variations to ships. For instance you would have a base class ie Galleon, Sloop so on and then under that you would have a bunch of variations of that class to choose from each giving unique bonus/disadvantages.

Examples:

  • Transport variation. Increases the base weight of a ship but makes it weaker. Ie for the Galleon which comes with an extra 10k base weight but at the expense of all planks only having 50% hp.
  • Speed variation. Increases the base speed but significantly reduces carrying capacity and moderately reduces plank health.
  • Tank variation. Increases the base plank health but significantly reduces speed.
  • Handling variation. Increases the turning speed of a ship but reduces speed.
  • Damage variation. Increases the damage of cannons but significantly reduces plank health.
  • Range variation. Increases cannon range but all cannons fire much slower.

Ship Balance:

  • The weigh distribution on a ship should affect its handling with more even weighted ships having far better handling to designs which place a lot of concentrated weight in one part of the ship.

Sails/Masts:

  • Separate the sail from the mast.
  • Sails could now be torn from cannon balls without actually hitting/damaging the mast itself.
  • Damaged sails could be replaced in combat with some manual effort and time required.

Figureheads:

  • Provide a small stat bonus to the ship it is affixed to depending on the type
  • Ie Weight Figurehead gives a small weight bonus, speed figurehead grants speed so on.
  • The bonuses would be no more then say 5-10%.
  • Would allow for further customization of ships.

Weapons:

Variations for weapons + guns:

  • Reload faster, do more damage, are more accurate, have more durability, swing faster.

These changes wouldn't require on the whole much work from the devs, only with the cannons would new models need to be added the rest would just editing some values in a text file.

 

I have a made a thread in the suggestions forum on this topic: Up-vote if you would like to see these changes happen.

 

Edited by Bullet Force
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You’re surprised there isn’t tons of content available 2 years prior to launch? 

Some good points here though. Not all. 

Edited by Percieval
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I'd prefer materials to make a difference to the boat strength... so if you used soft wood to build your boat, then it'll be lighter, faster, but a lot less tanky.. but if you hard wood... then it'll be tougher, wood will be a bit denser, heavier, and be a bit more draggy in water.   The materials are already differentiated...  just needs utilised.

 

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I like the cannon idea 100%, bigger ships could have bigger cannons, even smaller ships could but be limited by placement and total number. That would have to be balanced out somehow.

I don't know enough on sailing ship hulls to know if they really differentiated all that much by what the ship was intended for or if sloops of military and merchant design were built in a similar manner. Lots of ships lived multiple lives and even haulers and merchant ships would often be lightly defended to increases it's cargo capacity vs a warship which had far more weight in the way of cannons, munitions, etc. If at some point they go down the road of pirating through the ages or something I can eventually see ironclad etc coming to the larger ships and then eventually metal hulls, etc etc. I do hope to see some more variation and I feel that sloops should honestly outpace the bigger ships they were meant for speed. I don't think all the ships should be able to go the same speed nor should bigger ships necessarily out sail smaller ships.

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Hmm someone came from Naval Action....

Sorry as much as I liked the "realism" in NA, this game does not have that.  First we are using ships that are very loosely based on real ship types.  

I would love to see more cannon types or a longer ranged cannon.  But honestly the current cannons are fine.. not great but fine for what this game is doing.  It is naval combat light.  Not a age of sail simulator.   

 

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1 minute ago, MindOfMadness said:

It started out strong but they put too much emphasis on land grabbing instead of pirating and ship battles...  This can be seen in Steamcharts.

Player population down over 30%

https://steamcharts.com/app/834910

If they don't do something fast Atlas will follow the same path as Dark and Light

The population decrease was expected or am i the only one to think that?

Honestly most of the people trying this game the first week had no idea what its about,  95% of the gaming population do not like hardcore full loot MMO's

The same path as dark and light?   What?   Steal copy written software and pass it off as your own?  Then re release the game 10 years later?

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3 minutes ago, MindOfMadness said:

It started out strong but they put too much emphasis on land grabbing instead of pirating and ship battles...  This can be seen in Steamcharts.

Player population down over 30%

https://steamcharts.com/app/834910

If they don't do something fast Atlas will follow the same path as Dark and Light

Nah Dark & Light was a scam from the start.  This they at least are trying.  

And to be honest I have got my money out of the game.

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2 minutes ago, Long Dong Silver said:

The population decrease was expected or am i the only one to think that?

Honestly most of the people trying this game the first week had no idea what its about,  95% of the gaming population do not like hardcore full loot MMO's

The same path as dark and light?   What?   Steal copy written software and pass it off as your own?  Then re release the game 10 years later?

Steal?  Snail owns Wildcard...  It is their own.

They did a reskin just like Atlas has done and it didn't work out well that time either. You did notice the airship in the dev kit is the same one from DnL, right?

I don't have a problem with asset flips but clearly the community isn't taking it well. A 30% drop of almost 12,000 players is pretty substantial and I can guarantee the devs are taking notice...  They need to put more focus on epic ship battles and stop the land grab bullshit.

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7 minutes ago, Hodo said:

Nah Dark & Light was a scam from the start.  This they at least are trying.  

And to be honest I have got my money out of the game.

It won't matter when the servers are barren. In one month's time they have lost over 30% of their player base...  That is really not good from the business perspective or the longevity of the game.

3 minutes ago, Mephos said:

is dark and light any good atm?

I still find it fun to play but they are shutting down servers and there is almost nobody playing anymore.

Under 800 peak players in the last 30 days.

https://steamcharts.com/app/529180

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Its EA. It will have waves. And many are running to private servers. Can't really get claimed land on official and all the darn invasions.

This game will be around for some time.

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6 hours ago, Vorxius said:

I'd prefer materials to make a difference to the boat strength... so if you used soft wood to build your boat, then it'll be lighter, faster, but a lot less tanky.. but if you hard wood... then it'll be tougher, wood will be a bit denser, heavier, and be a bit more draggy in water.   The materials are already differentiated...  just needs utilised.

 

I really like this idea.

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3 hours ago, Hodo said:

Hmm someone came from Naval Action....

Sorry as much as I liked the "realism" in NA, this game does not have that.  First we are using ships that are very loosely based on real ship types.  

I would love to see more cannon types or a longer ranged cannon.  But honestly the current cannons are fine.. not great but fine for what this game is doing.  It is naval combat light.  Not a age of sail simulator.   

 

Naval Action wasn't a bad game but I'm not suggesting Atlas because a 'simulator' far from it. All I am saying is that currently there is a lot of variety in variety in design because of there is so little choice particularly in weapons. You have medium or large cannons and thats it. If you ask me that is pretty bland.

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2 hours ago, MindOfMadness said:

It won't matter when the servers are barren. In one month's time they have lost over 30% of their player base...  That is really not good from the business perspective or the longevity of the game.

I still find it fun to play but they are shutting down servers and there is almost nobody playing anymore.

Under 800 peak players in the last 30 days.

https://steamcharts.com/app/529180

Business perspective? A lot of EA games have this. Or games in general. I don't mind it, I thought it was going to happen with only 4 officials, so yeah. We'll see what the numbers are in 2 years when they actually matter.

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12 minutes ago, Percieval said:

Business perspective? A lot of EA games have this. Or games in general. I don't mind it, I thought it was going to happen with only 4 officials, so yeah. We'll see what the numbers are in 2 years when they actually matter.

Show me an EA title that has taken the same dive and hasn't gotten tossed aside like a used feminine product...

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36 minutes ago, Bullet Force said:

Naval Action wasn't a bad game but I'm not suggesting Atlas because a 'simulator' far from it. All I am saying is that currently there is a lot of variety in variety in design because of there is so little choice particularly in weapons. You have medium or large cannons and thats it. If you ask me that is pretty bland.

When Naval action went into EA several years ago, there wasnt a lot of choices... in ships or guns.  Now there are dozens of choices, hundreds of combinations and finally an actual UI that isnt the base unity interface.

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2 hours ago, MindOfMadness said:

Show me an EA title that has taken the same dive and hasn't gotten tossed aside like a used feminine product...

Why don’t you look it up yourself? Plenty of EA titles out there. I’m not worried about it. It’s just person X telling us this game has lost players and what not. Pretty obvious. Bit tired of it because it doesn’t say much with the EA title. Sure it could’ve been better but with the current claim system.. 

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6 hours ago, Percieval said:

Why don’t you look it up yourself? Plenty of EA titles out there. I’m not worried about it. It’s just person X telling us this game has lost players and what not. Pretty obvious. Bit tired of it because it doesn’t say much with the EA title. Sure it could’ve been better but with the current claim system.. 

You made the claim you can't support... The burden is yours to bare. 

 

I can show proof of my claim

 

Osiris

https://steamcharts.com/app/402710

Dark and Light

https://steamcharts.com/app/529180

Conan Exiles

https://steamcharts.com/app/440900

Out of Reach

https://steamcharts.com/app/327090

Citadel

https://steamcharts.com/app/487120

Blackwake

https://steamcharts.com/app/420290

World Adrift

https://steamcharts.com/app/322780

Raft

https://steamcharts.com/app/648800

Atlas

https://steamcharts.com/app/834910

giphy.gif.fb05a5c7898515e47587de7e08b01dd2.gif

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12 hours ago, Long Dong Silver said:

The population decrease was expected or am i the only one to think that?

Honestly most of the people trying this game the first week had no idea what its about,  95% of the gaming population do not like hardcore full loot MMO's

The same path as dark and light?   What?   Steal copy written software and pass it off as your own?  Then re release the game 10 years later?

No your not the only one to expect it. Not sure why folks bash on Atlas as if it's in some exclusive territory.  Every Early Access game I ever played lost about 1/2 their playerbase after the first month.  I'm not surprised nor fearful of what was expected to happen with Atlas.  Pay any attention to EA games and they all go through the same thing, just like other EA games I expect major updates to bring back some with a drop a month after the major update.

Folks are clearly reacting way too quick to a game barely out of its first month of existence based on many threads created in this forum. Guess folks think content, fixes, etc. all can just be dumped all in one month's time.  This nonsense about Atlas is going to die is so silly!

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I understand the game is in Alpha/Early Access and that over time more content will be added. I get that and if ARK's development is anything to go by GrapeCard will likely add a lot more content. That said though I am a bit concerned of how simplistic the game might end up being. If we only get 'medium' and 'large' cannons which seems like it may indeed be the case then you have to wonder how well the game will do in the long run. Players like choice and I'm not seeing a lot of options being created.

Edited by Bullet Force

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13 hours ago, MindOfMadness said:

You made the claim you can't support... The burden is yours to bare. 

 

I can show proof of my claim

 

Osiris

https://steamcharts.com/app/402710

Dark and Light

https://steamcharts.com/app/529180

Conan Exiles

https://steamcharts.com/app/440900

Out of Reach

https://steamcharts.com/app/327090

Citadel

https://steamcharts.com/app/487120

Blackwake

https://steamcharts.com/app/420290

World Adrift

https://steamcharts.com/app/322780

Raft

https://steamcharts.com/app/648800

Atlas

https://steamcharts.com/app/834910

giphy.gif.fb05a5c7898515e47587de7e08b01dd2.gif

Osiris lost 75% of their players after a month. Dark and light had a spark but after that it also dropped for like 50%. Exacty the same happened with conan exiles, there was the hype but then they lost like what? 20K players in a month time? Out of reach had a hype too, then it dropped again to 25% of that playerbase. Citade also a good example, started off at 4K in the beginning, went down to what? 600 or something like that. And again; Exactly the same for blackwake, the hype was there and then they lost like 80% of their playerbase. 

 

I’m not too worried here with this game, because I see more potentional in this game than in any of the above. But thanks for giving me the examples that proves my point. 

Edited by Percieval
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Actually the gun part is implemented with the special crafting recepies (upgrades) so you get both higher damage, faster wielding and faster reload etc. 

 

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21 hours ago, MindOfMadness said:

Steal?  Snail owns Wildcard...  It is their own.

They did a reskin just like Atlas has done and it didn't work out well that time either. You did notice the airship in the dev kit is the same one from DnL, right?

I don't have a problem with asset flips but clearly the community isn't taking it well. A 30% drop of almost 12,000 players is pretty substantial and I can guarantee the devs are taking notice...  They need to put more focus on epic ship battles and stop the land grab bullshit.

Go back about 10 years. Discover what im talking about.  VWORLD LLC, NPCube, Farlan Entertainment

 

Edited by Long Dong Silver

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