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  1. Past hour
  2. Lots of folks use Macs for gaming. Macs are better for just about everything OTHER THAN gaming and we have no desire to have a second computer just for games. I literally know one person with a PC. Don't be the person with a PC.
  3. Yesterday
  4. It won't let me cross zones wall is red and also we are losing our wooden foundations wtf?
  5. And the last but not least. When I told that those modular ship are extremely expensive in maintenance - I didn't say that to make it more drama ok? It's just compared to current ships. To repair 1000hp of Majestic Kraken or Ramming Galley I need to spend: 200 wood 120 thatches 100 fiber. To repair 1000hp of old fashion Brig I need to spend: 15 wood, 13 thatches, 15 fiber, 1 metal. It's 13 times less wood, 9 times less thatches, 6 times less fiber... and 1 piece of metal more. So If you want maintenance of modern modular ships be same expensive as old fashion ships, that's how much patches should cost. 15 wood, 13 thatches, 15 fiber, 1 metal. (oh and my gunports here a bit better quality and they just a bit more expensive in maintenance than generic ones).
  6. They not bugged. They just shows parallel trajectory from ship center. That's how manual aiming working here. If you want all cannons go to one point - use "V" automatic aiming.
  7. 35 - Boxes shows random weight numbers. DEVs, you do know that all sowed numbers in your game shows totally wrong values? For example I mentioned it here in my past seasons. Now I noticed something weird with my resources box. When I first approach it show totally random numbers of weight. Sometimes it's 2K. Sometimes it's 17K. Sometimes it's 4K. Etc. But if I open this box, the number will match to what it is inside + box weight. Until I go away/cross, and back to this box. In this case I again see some more random numbers.
  8. Grapeshot is causing it. They don’t know how to do their jobs and atlas is a sinking ship.
  9. This square in the corner it would create a separate tile. I think all map should be made of HEXAGONS, this would reduce the number of crossings as each tile would have borders with 6 other tiles not 4 like is now. This would also eliminate mainly empty and boring corners that takes ages to sail.
  10. Look where my cross hair is and where my cannons aim at! i am getting this bug so often lately. WHat is causing it? https://imgur.com/wK7qdXt
  11. Last week
  12. why cant i put explosive barrels into the munition storage? they are way too heavy. Also wtf is wrong with ballista/catapult weight. Both weight more than a cannon. Thats totally unrealistc. THey are made out of wood compared to the metal cannon. get real!~
  13. 34 - (suggestion) diagonal crossing near grid's corners??? I've been willing to see this one since EA launch. Each time I move diagonally (with courses like 45, 135, 225 or 315 for example) and hit grids corner, I cross to like neighbor horizontal grid and then before all even fully loads - cross again to neighbor vertical grid. So I experienced 2 crosses and 2nd one occurs at the moment 1st one still loading... I mean this is wide scope for all king of game crashes, ship loosing to glitches etc. So... can you change borders so there would be small area on very corners that allows us to cross diagonal???
  14. And to think this game has been out more than 2 1/2 years lmao. These guys really are the worst dev company out there. 2 1/2 years smh
  15. Demoed a 7 point claim tower and received 3 points. Please look into and fix. Thanx.
  16. Bugs are still killing this game for me. Everything they add just adds more bugs. I have warehouses disappearing, farms disappearing, tames disappearing, structures disappearing, and receiving 3 of 7 Island points when demoing claim towers. On top of that I have afk ships anchored in my claim radius that have been there since shortly after the last wipe. I'm on pve server so I can't get rid of them nor put shipyards down because of them. I've spent the majority of my time chasing my tail in this game due to bugs. But we can put hats on rabbits. Another bug is in the trade markets where game crashes if you edit a trade that has none of that material in warehouse along with having 100+ ships trading with another player yet no trades being made.
  17. It took you this long to figure out the devs were corrupt?
  18. Well if you learn to share you won’t have that problem
  19. Nah dude. I just read it a few times and felt your logic circular at best. But I feel yah. These devs suck. I've participated in many early access games. This ones deffinatly the worst and I so not think it will ever release.
  20. HOA has shipyards in the middle of the ocean, Scrandy has mines and farms all right next to each other. Another company has 300 bears at the freeport the same name , lvl and markings. Yea.
  21. I have now no doubt anymore that developers are helping certain groups. It all started when my shooner in my shipyard got deleted 2 times within a time perriod of 20 min. That cant be coincidence, and it definitely wasnt a bug. Some companies have invincible structures that take no damage. Depending on who is friend with developer gets that luxus ability, huh?! THen one time when we were attacking a flag island, my whole ally got disconnected at once, while they were chased by a schooner. The shooner then almost sunk the ship when they came back. 1 Of my ally got teleported teh day before into the middle of the ocean while we being in a fight with the same company that somehow disconnected us (or the developer). And this happend to me, i got teleported into the middle of the ocean right after i fell from my elephant onto the soil of their flag island. Besides, when we still had our tames and were fighting on land, they were all set to passive (we never set them to passive), i quickly noticed them not fighting back, so i set my yeti to "attack my target". And when my yeti got attacked (i was on an elephant) it again didnt fight back. On top of that did my puckles on the elephant never shoot at any enemy. I was like, huh?! wtf why are they not shooting. Then i saw my allies tame getting attacked and not fighting back either, so i told my ally that his tames were set to passive, he replied that cant be he set them to neutral before. This all makes clear that some developer was helping "Rive Sud" the clan we on whos island we were fighting. And today this: I jump into a ship fight against another company (4th dimension) and I noticed quickly that my cannons were bugged. Every time I moved the aiming cone over the opponents ship the aiming got canceled. U know when the the grey aiming cone turns into yellow, yeahj that exact moment. And i kept dragging and draggin and it fucking didnt wana work, even if the brig was right behind my schooner. RIGHT BE HIND ME, 10 METERS AWAY. And the cannons simply couldnt FUCJKING aim at it!!!!The aim cone didnt appear. Even my fire bolt ballista coudlnt aim. So fuck off! I used that thing hundrets of time just like the cannons and I know how they work. Ther were like 30-40 situations like this. And then my schooner started acting weird, driving into the wrong direction even if i told it to go into the other. At one point my schooner was so out of control, when i tried to take the curve away from the shore and pressed the button to lower my sails, the sails actually immidiaetly accelerated again and the ship just fucking drove straight, it didnt listen to my commands. So i ran with full speed into the shore, and ofc that was my end, i coudlnt get out fast enough before the brig came and shred me into pieces. And this is just my story, there is lots of players' reports that mention server being shut down or they all got disconneacted etc right in a big fight. I am done with this game and the admin abuse of it. And btw this goes also into my steam review!
  22. Me have the Same Issue. Always Got a Black Map on our Twitch Community Server. We tried all we have found in Forums but it still not work. We are unable to see the Map. Thats realy Frustrating all of us. Hope There will be a Fix Soon. I got This Bug even on Singleplayer Mode. Only on the Official Server The Map is shown to me.
  23. I dont wanna make every sinmgle plank rank 10, that takes too much time. can I not not give access to members with one setting>? I dont want members to be able to use my ship or demolish it. At the moment i have to change the settings for every single plank to make it activation 10 to make it not demolishable.
  24. hello, months after my last game, the last weeks i tried to join and i saw that my character was deleted so its ok. I make a new character and waiting for my guildmates to recruit me..... i started to farm some items but i see one item to "make" on my inventary to grow more (i can see props but i cannot see the item form ) ...i maked it and i put the item down for use it and my client crashes... then i tried to join and this error appears: Fatal error! VERSION: 525.6 AtlasGame.exe!UAnimInstance::Montage_Play_WithBlending() (0x00007ff709ba88cc) + 8 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:1827] AtlasGame.exe!AShooterWeapon::PlayWeaponAnimationEx() (0x00007ff7084039c3) + 43 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterweapon.cpp:3618] AtlasGame.exe!AShooterWeapon::PlayEquipAnimation() (0x00007ff7083f43c4) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterweapon.cpp:977] AtlasGame.exe!AShooterWeapon::OnEquip() (0x00007ff7083f395f) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterweapon.cpp:842] AtlasGame.exe!AShooterCharacter::SetCurrentWeapon() (0x00007ff708176e06) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2788] AtlasGame.exe!AShooterCharacter::OnRep_CurrentWeapon() (0x00007ff7081c2b8c) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootercharacter.cpp:10951] AtlasGame.exe!APrimalCharacter::execOnRep_CurrentWeapon() (0x00007ff708a9218b) + 139 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\primalcharacter.h:62] AtlasGame.exe!UFunction::Invoke() (0x00007ff7090e4227) + 15 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff70912e1d8) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff7096f2982) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638] AtlasGame.exe!FRepLayout::CallRepNotifies() (0x00007ff709980ac7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\replayout.cpp:1491] AtlasGame.exe!FObjectReplicator::PostReceivedBunch() (0x00007ff7097b597d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datareplication.cpp:1126] AtlasGame.exe!UActorChannel::ProcessBunch() (0x00007ff7097a6c3d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1935] AtlasGame.exe!UActorChannel::ReceivedBunch() (0x00007ff7097a64a5) + 11 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1779] AtlasGame.exe!UChannel::ReceivedNextBunch() (0x00007ff7097a2304) + 22 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:567] AtlasGame.exe!UChannel::ReceivedRawBunch() (0x00007ff7097a1dae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:347] AtlasGame.exe!UNetConnection::ReceivedPacket() (0x00007ff7098fb5f8) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1343] AtlasGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7098fa084) + 12 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:777] AtlasGame.exe!UIpNetDriver::TickDispatch() (0x00007ff7096b24d2) + 0 bytes [d:\atlassvn\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:279] AtlasGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalBuff_DriverSeatInputs,void,float>::ExecuteIfSafe() (0x00007ff707be967a) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555] AtlasGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7098d7e53) + 14 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871] AtlasGame.exe!UWorld::Tick() (0x00007ff7098d0933) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1110] AtlasGame.exe!UGameEngine::Tick() (0x00007ff709803224) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff707a25a26) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2741] AtlasGame.exe!GuardedMain() (0x00007ff707a202ac) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff707a2849a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff707a285c8) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff70ab748fd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd998a7034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd9b742651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd9b742651) + 0 bytes [UnknownFile:0] Now i cannot join and i cannot delete my character( i think is the only possible solution delete and make another new one)because i cannot join to the server.....what can i do???? im sure that the fyle games are correctly because i can join on PVPna or PVEeu....so the problem isnt on the game.,...is on my character..... what can i do? I sent some messages here but still waiting for reply
  25. After the death of a tamed with a platform, bots and players sitting on cannons are teleported to the center of the cage (to the open sea). This happened several times. Still not fixed. An elephant with puckles cannot shoot when the target is at close range. The damage does not pass to just the members of one company. Damage to allied companies is included.
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