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    ATLAS

    Patch Preview: Trade Functionality Arriving

    Ahoy Pathfinders!

    We have set up the Sea Forts for route control,  the Markets for Trade configurations, and now Trade functionality is on the way with the next patch! As a reminder, it is currently scheduled for Tuesday 11/10 at 7:00 PM PT and includes a Wipe

    The first iteration of Trade functionality will introduce virtual shipments only, meaning no tangible NPC Trade Ship will be created and all Trades that are started will reach its destination Market after a certain time. Players can still blockade Trades via control of Sea Forts, in which case a Trade will not start if there are no routes it can take to reach its final destination. The automatically generated Trade Ships that players will be able to impede and attack are still undergoing testing will be implemented later. 

    We are also introducing Random Events to Trading, and these will appear in the Trade log when they occur. It’s wild out in the Seas, and you never know what can happen. Perhaps your ship sailed into a group of NPC pirates who took some of your stock. Or maybe you got lucky and ran into a treasure chest, gaining you extra gold! Maybe the amateur cook on board accidentally set your ship on fire so you lost some of your cargo - but inadvertently gained coal! Random events can be negative, neutral, or good, so be sure to keep an eye on your Trading Log or you’ll be caught by surprise! Multiple Random Events may trigger, and all Random Events are virtual and do not get resolved until the end of the shipment.

    The weights of several resources have been adjusted in relation to the Trade System as well.

     

         :anchor: Economy :anchor:

    The Trade system will be the main way for players to generate gold. We will be starting with very conservative numbers with the gold generation rate from Trades, and will adjust the numbers accordingly. With Trade Functionality now in play, we have increased the cost of building Ships.  Players will need to Trade consistently and/or control Sea Forts to build income for Ships. Acquiring top-tier Ships is going to take some work and we are expecting to see a lot of Sloops at the beginning. The first Schooner, and subsequent Ships should feel like a big deal and a job well done! Whales, Ships of the Damned, Shipwrecks, Flotsam, and Treasure Maps are other avenues for gold as well.

     

         :anchor: Re: Upcoming Wipe :anchor:

    As noted, the next Patch will include a Wipe with the introduction of Trade Functionality. The Wipe will also resolve some previous issues such as interference from the old Sea Fort structures and problems with claiming Sea Forts on Lawless. We also received some questions about whether the Wipe would change the map or multipliers for the new “season.” 

    We would like to start off by clarifying that with our recent change to our direction in development, we are shying away from defining official “seasons” while we are still in Early Access. In the Summer, we announced that we were renewing and essentially resetting the ATLAS development journey. Since then, we have come to realize that we cannot expect to have “seasons” while we are still shaping out the core gameplay mechanics. At this stage, we will be rolling out changes continuously and wiping whenever it becomes necessary. Meanwhile, we will consider how we may want to run seasons when it makes sense.

    The upcoming Wipe will not introduce any map or resource distribution changes, at least not right away. We are still looking at how we want to change and balance the distribution of resources. We like the idea of having Hot Spots/contested locations and want to bring more of that into the gameplay. Once the NPC Trade Ships are in, it will also create opportunities to attack the Trade Ships that are carrying rarer goods. The changes to resource distribution will be happening later in this cycle. This means that the value of certain locations can and will change until we strike the right balance, and it will mix up whatever the current circumstances at the time may be.

    Base multipliers/rates will also remain the same. There are no planned changes at this time, although we will likely look into readjusting them later down the line.

     

         :anchor: Private Servers :anchor:

    A wipe is not necessary for Private Servers, but it is recommended as there may be outstanding issues that a wipe would resolve if you had already added the original Sea Fort structures to your map. Be wary that adding Sea Forts now may cause unintended changes as well.

    Sea Forts are also not necessary to enable Trading on your server. Trading is set up so that if there are no Sea Forts in the server, it is considered an open route and there is no tax when passing through. If the origin or destination market is on a server with no Sea Forts, the trip will be virtual. In other words, Trading is allowed for everyone if there are no Sea Forts on a server. Unless you desire to add the gameplay surrounding Sea Forts, it is not a requirement for the Trade System.

     

         :anchor: Tentative Changelog :anchor:

    *** Please note that this is only a preview of the next patch and may be incomplete. Final Patch Notes for the Live build may differ and will be reposted once it goes live.

    Crafting

    • Reduced the output of crafting Gunpowder from 2 to 1
    • Reduced the output of crafting Blasting Powder from 2 to 1

    Market

    • Updated the Structure Settings on the Market to be Reinforced Stone
      • This results in increased damage resistance
    • Bug Fix: Added back the ability to connect Markets to Warehouses via interaction wheel (they should still auto connect if placed near each other)

    Resources

    • Adjusted weight of many resources
      • Reduced the weight of Gold Coins by 50%
      • Reduced the weight of Gems by 75%
      • Reduced the weight of Wood by 40%
      • Reduced the weight of Sap by 60%
      • Reduced the weight of Crystals by 60%
      • Reduced the weight of Metal by 33%
      • Increased the weight of Oil by 2x
      • Increased the weight of Fiber by 8x
      • Increased the weight of Flint by 2.4x
      • Increased the weight of Keratinoid by 5x
      • Increased the weight of Gunpowder by 1.5x
      • Increased the weight of Organic Paste by 2x
      • Increased the weight of Fire Gel by 2.5x
      • Increased the weight of Blasting Powder by 2.5x

    Sea Forts

    1. Reduced the radius inside Sea Forts for claiming from 2.5 to 1.5 meters
    2. Increased Max Tax rate for Sea Forts from 30% to 50%

    Ships

    • Increased Gold cost for crafting ships
      • Schooner: 50 → 5,000 Gold
      • Brigantine: 250 → 25,000 Gold
      • Galleon: 500 → 50,000 Gold

    Warehouse

    • Reduced Placement Prevention Radius of Warehouse from 800m to 600m
      • This increases amount of warehouses that can fit in an area by about 75%
      • We're looking at how to best allow multiple companies to have warehouses nearby in the future
    • Reduced Transport Radius of Warehouse from 500m to 450m

    Misc

    • Increased the max stack size of Cannon Balls from 50 to 100
    • Bug Fix: Explosive Barrels can no longer deal damage in Freeports

     

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂
     

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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         I tried to play devils advocate in general discussion and provide some logical reasons for making gold a required mat. However the prices your proposing for ships are completely out of line, especially when compared to the price to upkeep and puckle spam an island.

         Your current plan WILL result in the following if not adjusted. 

    1. Megas will take the majority of the CPs and spam trades for 3 wood to generate gold. They will lock out other companies via the preference list further monopolizing the advantage.

    2. A TON of really pissed off smaller teams and angry infighting when a ship gets stolen/ crashed/ xbox crashed/ lost to a bug-cyclone-SotD-fleet-whale etc

    3. Swarms of people sailing for hours in a sloop only to get their ass kicked on shore in 15 seconds and the sloops destroyed in 30 seconds.

         If you want to increase the cost of ships, fine, but ONE HUNDRED FOLD? Try..

         -----> Schooner 250

         -----> Brig 1000

         -----> Galley 5000

    or try zero cost build on the ship but add a DAILY/ WEEKLY upkeep cost, similar to an island.

     

    Wow. Bad idea. I mean literally terrible.

    Good luck

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    One more thing... grid ship limit is 40 ships.. BUT.. ships starting taking dmg when you have 40/40 anchored ships in harbour.. if you forget to check.. you can lose ship in your harbour.. we lost 4 gallys like taht last season.. so.. in next season it will be -200k gold .. like da fak?    This game supposed to be pirate game.. maybe it was at the start.. and now? foking trade simulator and farmhouse micromanager?  No performance improves.. grids are laggy af after 2 weeks from every wipe... BUT.. we have SEAFORTS guys... definately no more lags and desynchs.. 

    Edited by Lolleray
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        Follow up do you guys have ANYONE spreadsheeting the time investment ratios for your proposals?

    Even for a well seasoned player your propsed ship costs are WAY out of line.

    Is there something your holding back? Did the loot tables get adjusted on creatures to add gold as a drop or something?

    The only "theme" i agree with is that gallys should be expensive. Sidenote the difference between a schooner/brig/gally isn't even balanced correctly

    -----> schooner max crew 14 w 10 cannon ports

    -----> brig max crew 18 w 12 cannon ports

    ------> gally max crew 56 w 52 cannon ports (right? Cant remember exact gally specs lol)

        You don't see that also? Really?

    Edited by Ranger1k
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    This is insane. 
     

    There is literally nobody left playing the game but a handful of small companies. You’ve literally killed the game for the people who’ve been your most loyal supports and continue to play your game. These gold costs for building ships aren’t just outrageous. They are game breaking!
     

    And you haven’t even released information to indicate how much money the trade system provides. As others have said it is deep in the tech tree. None of these things will work in practice for small companies. And you aren’t winning with your large companies due to barrels. Nami sees this on Discord every god damn day. 
     

    You’ve literally torpedoed your own game. 
     

     

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    "Other" game developers are frauds!!! Don't let them steal players away from US. BEST GAME EVER.

    Etc etc......

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    38 minutes ago, Ranger1k said:

        Follow up do you guys have ANYONE spreadsheeting ........

    Even for a well seasoned player your propsed

     

    Yeah um, LOL OK mate.

    14 minutes ago, gaph3r said:

    barrels. Nami sees this on Discord every god damn day.

    Who the fuck is Mani?

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    3 hours ago, Ghost Pirate LeChuck said:

    Cheap right///

    You just 100% confirmed why i'm not coming back after the wipe. In fact A LOT of the long time players and big companies aren't coming back. You'll notice your player count after the upcoming wipe lol.

    The ship prices EVERYONE disliked and asked you not to do! you just raised and made 50 thousand times worse.

    50k for a Galleon, your out of your minds. The only way this even works is if gold is handed to you on a plate in which case makes it worthless. Simple economics. How is a solo company expected to make 50k while you remove gold making opportunities. For the love of god do yourselves a BIG favour and reverse that decision. 

    You just killed your own game. Gratz. Implementing changes no one asked for and adjusting things no one cares about. 50 cannonballs stack to 100, NO ONE CARES! It made zero difference to anyone's life.

    All I can do is laugh at this point because this game has turned into nothing but a joke lol. I've been here since the 1st roll out and enjoyed the game but you've lost your way....

    You should seriously reconsider this "Tentative" change... I mean seriously LOL

    We'll get apologies for the typos.

     

     

    Or not.

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    25 minutes ago, eeeceee said:

    Who the fuck is Mani?

    The game’s current Community Manager. 

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    The new direction on official....

    The entire map has 7 pirate captains and 300 deckhands looking for a ship to ride on...

    😒

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    Ok here it goes....the ship prices are ridiculous and although I will check it out, not sure I will stay on official. 

    Let's take a minute to really think through this. You have companies in the past loading the season up with tons of gallys, brings, etc. You have companies spamming farmhouses everywhere they can. No company needs 4 gallys and 4 brigs per player or 10 farmhouses per island...on every island. 

    You have island points system, a discovery points system, and an xp system.  How about utilizing those to control or manage and balance out the number of ships and farmhouses a company can build or control?  Change how island points are distributed based on the xp and do of each company member to avoid companies tossing in unused accounts to boost their island points.

    If ships can only be built based on discovery points, you will reduce the amount ships a company can build initially. If each ship a company has on their fleet costs the company island points, they won't house 25 gallys and each gally and brig they do build would have specific purposes. Also, making farmhouses cost island points will encourage companies to use and place these strategically. 

    I honestly think that by doing something like this it would improve server performance, and balance things out a bit better...just my opinion. 

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    11 minutes ago, Funnypoop said:

    Ok here it goes....the ship prices are ridiculous and although I will check it out, not sure I will stay on official. 

    Let's take a minute to really think through this. You have companies in the past loading the season up with tons of gallys, brings, etc. You have companies spamming farmhouses everywhere they can. No company needs 4 gallys and 4 brigs per player or 10 farmhouses per island...on every island. 

    You have island points system, a discovery points system, and an xp system.  How about utilizing those to control or manage and balance out the number of ships and farmhouses a company can build or control?  Change how island points are distributed based on the xp and do of each company member to avoid companies tossing in unused accounts to boost their island points.

    If ships can only be built based on discovery points, you will reduce the amount ships a company can build initially. If each ship a company has on their fleet costs the company island points, they won't house 25 gallys and each gally and brig they do build would have specific purposes. Also, making farmhouses cost island points will encourage companies to use and place these strategically. 

    I honestly think that by doing something like this it would improve server performance, and balance things out a bit better...just my opinion. 

    This is maybe the most stupid post i have ever seen.

    It starts off nice, i mean, yeah prices are ridiculous omgz.

    If you actually played this game, you would realise that there is many ships just sitting in harbor 24/7.

    Those ships don't actually have any effect on your enjoyment of the game, they are just sitting there because other people who actually know how to play the game have left them there.

    Are you trying to suggest that the "devs" nerf ship counts to improve server performance? It appears obvious that you have never been in a company that has ships.......

    What about suggesting that the devs actually improve the game, with errrrr coding and technical stuff that errr... whatever, and allow for ships in their pirate game????

    Sigh.

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    Quote
    • Reduced the output of crafting Gunpowder from 2 to 1
    • Reduced the output of crafting Blasting Powder from 2 to 1

    So what you're REALLY saying is it now costs twice as much raw material to craft explosive materials.

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    3 hours ago, PABLO ESCOBAR said:

    Well I guess there is only one thing left to say...

    SEE YOU BOYS ON

    SKULL & BONES

    That website hasn't seen an update since 2018. Some alternative.

    • Haha 2

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    4 minutes ago, eeeceee said:

    Fucking grind it out for that gunpowder........fun JAAJAJAJAHAHAHAHAHA

    I don't really MIND it, the materials are easy enough to get. I just have issue with the way GS worded it.

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    Finally the patch I was waiting for! I have been asking and asking for months to make it nearly impossible for me to build ships in a SAILING GAME. I can’t wait to have so much fun trading sheep for wood. Hurray for Settlers Of Atlas. This makes me ill after 2 years of EA.

    NO DEV IS LISTENING

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    2 hours ago, eeeceee said:

    What? Wow, you are a newbie.

     

    Newbie? Sailing around and lagging out to see hundreds of unused boats everywhere consumes server resources...ever lag out pulling up to an island...maybe if some of the structures and boats placed require people to actually think and plan instead of spamming them all over then it would not be such a headache. The gold for boats is just one way the devs are going g to try and limit these...just not the approach I think will work well and will drive people away. 

    And for your other comments, well, you are whats wrong with the world. Criticize suggestions and open discussion but offers nothing...maybe once you get an iq and grow up a bit, you'll be able to add some value instead of being a cancer.  

    PS...been in a company lol...clearly you've never been employed or if you have, low end jobs where your opinion is meaningless.

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    18 hours ago, Funnypoop said:

    require people to actually think and plan

    ...maybe once you get an iq and grow up a bit, you'll be able to add some value instead of being a cancer.  

    PS...been in a company lol...clearly you've never been employed or if you have, low end jobs where your opinion is meaningless.

    Oh, those poor atlas devs, who knows what the manatees are telling them to do.

    If only those opinions were not meaningless edit: I hope the devs don't think of their job as low end btw.

    Lets think and plan now, don't worry about what has happened in the past!!

    Edited by eeeceee

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    I'll day, we dont know how easy it is to farm gold through trades. But itd better be stupid easy for those prices.

    I'm not even saying the price is bad. It's that in Atlas, for solos and small companies these boats are 1 time use items.

    I can save that up and spend it on a schooner or brig if I know it will be there when I wake up. But it wont. These things are made of tissue and you've seen fit to arm us all with tactical nukes.

    I sincerely look forward to you giving us better offline protection. Or adjusting these prices much lower on PvP. PvE should be fine with this, actually a good change for that crowd. Should free up some server load , if that's even a thing.

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    Lol this more of a smartass joke than a serious proposal but it could drive the point home if it was actually accomplished...

    Everybody,... Literally everyone on the ENTIRE map join into ONE SINGLE COMPANY.

         Name it "Fuck Barrels & Ships are Overpriced"

         Instead of a boycott think of it as a "sit in" or a "starvation protest"... 🤣

     

    It'd bring any REALISTIC TESTING to a screeching halt..

    Probably get blacklisted for making such a suggestion but dgf style til death...

     

    It's funny to me at least dammit. 🤣😂😏

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    bring back jat. id rather have someone who doesnt communicate than put in patches that kill the player base

     

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