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TargetOne last won the day on April 28 2020

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  1. The fact that posts filled with F-bombs and other vitriol are still on the forum days after they were made, pretty much proves the company doesn't care at all.
  2. So, if farmhouses no longer gather mineral resources of any kind, and there have been no changes to the functionality of mines or quarries... then we need something that can gather OIL (crude, shale, naphtha, etc.) and COAL (sulfur, nitre, etc.). Either add something like an oil derrick, or add these resources to the mines and/or quarries. Having to go back to manual gathering of this stuff is a step backwards, given GS' stated goal of getting companies to spend more time at sea.
  3. Hi, The markets, as they currently exist, are a good start for trading. But, I really wish we could trade ALL physical goods, including weapons, ammo, tools, armor, and consumables (both raw and cooked). It doesn't make much sense to limit it to mostly metal/gem/crystal and fiber/thatch/wood. We should be able to trade ANYTHING that can be carried on a ship, with the possible exception of tames (and even then, it could be argued that trading tames via Markets should be allowed). Personally, I have a ton of Schisandra, Chamomile, and Oregano, which my Farmhouses are gathering all the time, yet most of it gets thrown out because I don't need it. Kind of a waste.
  4. They really need to [greatly] reduce the placement range for warehouses, and the other resource-gathering structures as well. It would be nice if small companies and solo players could get in on the automation without being blocked at every turn.
  5. If (and it's a mighty big "if") they ever revisit the Blackwood map, it would be nice if they also fixed the issue where the ocean offshore of one of the islands doesn't behave like ocean. If you walk far enough away from shore, you suddenly drop to the bottom as if you were still on land. If you fall far enough, you take fall damage (possibly dying). And you're still walking, not swimming, so you can't just swim your way back up, you have to walk along the sea floor all the way to shore (assuming you can find a slope gentle enough to climb). What's more, this also affects any tames you happen to be riding or have on follow. The only good thing about this is, the game still acts like you're on land, so you don't start using up your oxygen meter.
  6. I have to agree with this. There is no "ecosystem". Just a bunch of randomly-chosen animals walking/swimming/slithering around, doing things at random based on a handful of lines of code. Many of the animals are wildly inappropriate for the biomes in which they are found. Cobras and lions in the Tundra? Bears in the Tropics? Come ONNN... (Sure, it could be argued that the islands and biomes are close enough together on this world for creatures to migrate between them while clinging to flotsam, but that's stretching it.) Creature AI is bare-bones at best and unrealistic. Ever notice cobras and rattlesnakes aggressively attack everything, and KO other creatures, but never actually EAT them? (Heck, the surest sign there's cobras in the area is the random "Wild sheep (unconscious)" label floating in the near distance.) If they wanted snakes to be realistic, rattlesnakes would only attack larger creatures/people if they got within a meter or so, and cobras would unhinge their jaws and SWALLOW unconscious creatures whole, then lounge around lazily (with comically swollen bellies) for hours, barely able to move. Most other wild creatures seem to make no attempt to eat anything. And wild creatures in general would be leery of humans, tending to wander AWAY instead of TOWARDS us, which would make the passive tames that much harder.
  7. But can creatures be FED while unconscious?
  9. When you launch the game, at the main menu, DON'T select "Rejoin Atlas" (the first option). Select "Join Online Atlas" (the second option). Then find your server in the server browser, select it, and pick a starting region. You should then spawn in normally.
  10. I don't really MIND it, the materials are easy enough to get. I just have issue with the way GS worded it.
  11. That website hasn't seen an update since 2018. Some alternative.
  12. So what you're REALLY saying is it now costs twice as much raw material to craft explosive materials.
  13. The devs need to understand that not everyone wants to play PvP. This is an MMO, there's room for it to be all things to all people, if the devs would just try...
  14. Other MMOs have refused to get involved in guild/company/group leadership issues, except where they violate the terms of service. With Grapeshot, it's simply apathy.
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