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TargetOne

Pathfinder
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TargetOne last won the day on April 28 2020

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About TargetOne

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  1. I have to agree with this. There is no "ecosystem". Just a bunch of randomly-chosen animals walking/swimming/slithering around, doing things at random based on a handful of lines of code. Many of the animals are wildly inappropriate for the biomes in which they are found. Cobras and lions in the Tundra? Bears in the Tropics? Come ONNN... (Sure, it could be argued that the islands and biomes are close enough together on this world for creatures to migrate between them while clinging to flotsam, but that's stretching it.) Creature AI is bare-bones at best and unrealistic. Ever notice cobras and rattlesnakes aggressively attack everything, and KO other creatures, but never actually EAT them? (Heck, the surest sign there's cobras in the area is the random "Wild sheep (unconscious)" label floating in the near distance.) If they wanted snakes to be realistic, rattlesnakes would only attack larger creatures/people if they got within a meter or so, and cobras would unhinge their jaws and SWALLOW unconscious creatures whole, then lounge around lazily (with comically swollen bellies) for hours, barely able to move. Most other wild creatures seem to make no attempt to eat anything. And wild creatures in general would be leery of humans, tending to wander AWAY instead of TOWARDS us, which would make the passive tames that much harder.
  2. But can creatures be FED while unconscious?
  3. DEVS: DO. WHAT. THE. PLAYERS. WANT. NOT. WHAT. YOU. THINK. THEY. NEED.
  4. When you launch the game, at the main menu, DON'T select "Rejoin Atlas" (the first option). Select "Join Online Atlas" (the second option). Then find your server in the server browser, select it, and pick a starting region. You should then spawn in normally.
  5. I don't really MIND it, the materials are easy enough to get. I just have issue with the way GS worded it.
  6. That website hasn't seen an update since 2018. Some alternative.
  7. So what you're REALLY saying is it now costs twice as much raw material to craft explosive materials.
  8. The devs need to understand that not everyone wants to play PvP. This is an MMO, there's room for it to be all things to all people, if the devs would just try...
  9. Other MMOs have refused to get involved in guild/company/group leadership issues, except where they violate the terms of service. With Grapeshot, it's simply apathy.
  10. Generally speaking, no company in the history of EVER has publicly mentioned or acknowledged bankruptcy plans until they, well, file for bankruptcy. Speculate all you like, but Grapeshot won't comment.
  11. They're never going to take devs FROM Ark. Ark is their bread-and-butter, Atlas is just a side project. If anything, they may take devs from Atlas, like they did before.
  12. It seems to me that irrigation systems also have unreasonably long decay timers. I've lost count of the number of times I've run across an abandoned base, and about the only things left were some pipes and water reservoirs, hanging in midair. (It's also funny how there are buildings where all that's remaining are the second story and above, supported by maybe one wall and a foundation, because the ground level was subject to random fights between wild creatures, while the upper stories only have decay.)
  13. By the way: Grapeshot, please remember to UPDATE YOUR PATCH NOTES THREAD this time. You didn't for 409.1 !
  14. Thank GOD. No more shuffling resources into my personal inventory just to craft the simplest, most common things.
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