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TargetOne last won the day on April 28

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About TargetOne

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  1. I've been finding Gum in the equatorial swamps, in what look like giant floating lily pads. (Sorry, don't have a picture.) Same swamps also have bushier floating plants that give sea grapes.
  2. That's just the output of the console command "CCC", which copies the player's current grid and XYZ coordinates (in Unreal Engine distance units) to the system clipboard. It's used for debugging purposes, and often requested by GMs to help them quickly get to in-game problems reported by players. It just happens to include the "cheat TP" command at the beginning, so the GMs don't have to type it themselves.
  3. I'm all for it. When do you go Early Access?
  4. From what I understand, all the official servers, NA and EU, are based in Germany. The split/distinction between the NA and EU ones was made simply in anticipation of demand which never materialized. Edit: Nevermind, I did a bit more reading and the physical servers are indeed split between USA and Germany.
  5. Maybe you guys ought to just come up with other, non-compass-related descriptions to replace "Eastern" and "Western". Those tags really only make sense in a globe-based map (like the old one, even if it was flat). Perhaps "High Temperate" and "Low Temperate", "High Tropics" and "Low Tropics", to resemble the desert zones? Speaking of global, will the map still "wrap around" left/right and top/bottom?
  6. Julysomething for the new map.
  7. Why can't you Grapeshot folks just make a combined map that's PvP in certain zones and PvE everywhere else? Supreme Atlas does it this way, and possibly others. That way, everyone can be on the same map, but no one has to get swept into PvP unless they actually want to.
  8. Nope. Blackwood is still Blackwood. Devs haven't touched it.
  9. All that loot (and gold coin) from a single map??????
  10. Dollie won't even respond to messages on Twitter, and she's STILL listed as Atlas' Community Manager in her account page. Frankly, I'm surprised the devs haven't removed all references to Atlas from their descriptions yet.
  11. Haven't watched it yet, but how many survived?
  12. You could try disabling "Light Bloom" in the graphics settings.
  13. Bugs are bugs, period. Some just happen to affect the PvE game mechanics more then PvE, or vice-versa. Same goes for some of the devs design decisions. I have trouble with ladders on ships all the time. Even with wood ladders, it seems that if I hang one off the side of a ship and make it too long (e.g. extending below the level of the ship's keel), I have a devil of a time trying to grab onto it when the ship is anchored near shore. If I try to grab the lowest section, it instantly pops me off. I find i have to jump up and grab the next-higher section mid-air. The radial menu for tames has the option "Move onto ship" when near an owned ship, yet half the time the command is ghosted out and can't be used. There's room on the ship, as I can whistle the tames to follow and they manage to board after I do, so I don't know why the radial menu command is so inconsistent. (Then again, I tend to carry tames packed in like sardines on my ships, so maybe the game expects to maintain social distancing or something, LOL.)
  14. I was sailing around on NA PVE Gorgon's Gaze, and came across an island (I forget which grid, but it was southern tundra region) where it seemed like half the island was covered in fence supports (apparently the equivalent of pillar spam in ARK). Besides making it impossible to build anywhere (not that I was going to), it slowed my framerate to a crawl. I'm just glad more islands aren't like that one.
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