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Why does ARK get all the good stuff?? Why do the other games by the company SNAIL just get left to die? Dark and Light that they don't even update anymore,Pixark that is a literal joke in the community and also witch they don't update anymore.Fear the night is a broken cash grab that no one even knows about that is a 1 dollar bin game that is also not being updated anymore.ATLAS does not get ANY holiday events and it takes sometimes up to 3 months to get any content,it has been out almost a year.Now they are gonna worry about the Xbox now and even less content will be released,CAN YOU DEVS PLEASE THROW US ATLAS PLAYERS A BONE FOR ONCE AND GIVE US SOME SPECIAL EVENTS,SOME NEW CREATURES,IS ARK ALL YOU GUYS CARE ABOUT??
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Ahoy Pathfinders and hopefully Devs! I am from a pretty large company in NA PVP. Really enjoying the game but slowly finding it getting a little stale. The main quest lines seem to be repetitive (powerstones) and completed relatively quickly with not much lore of which many MMO's are built on. One suggestion i have is to add quest lines with different progression for each quest giver. Many variations could be made up and are tried and tested across many other online MMO' and are enjoyed by the many that play. Quest line ONE (TRADER): Collecting quest items from one freeport, deliver to another. SCALING: Further freeport to deliver, heavier items (requires bigger boat). collecting items from other regions along the way. Quest line TWO (BEAST SLAYER): Assisting freeport questgiver in slaying a beast, returning the head in return for gold/skins/xp SCALING: Higher tier beast/monster, different biomes. Quest line THREE (HERBALIST): Collecting rare herbs/items, creating different concoctions to return to herbalist. SCALING: Killing monsters for special items (e.g deathworm horn - Yes i played Ark! ) herbs found on mountain tops (will need to climb), biomes. Quest Line FOUR (Pirate King): Defeating the enemies of the wannabe Pirate King! He just needs your help to 'persuade' the pirate lords to accept him as king! SCALING: Pirate lords - Sink or make them submit their allegiance to the king! Pirate lords ships are bigger, higher level as quests progress. I could make these things up ALL DAY, i think they'd be using most of the mechanics the game already has for these quests so in theory wouldnt be too hard to implement? I dont know i just play the games. Hopefully I hear something back on this topic. I REALLY do enjoy this game and want to see it grow its player base. Devs, if your interested and would like me to expand on my ideas then let me know. Preferably via email as I am awful on checking up on forum posts as i rarely use them. I just thought this could be a good suggestion. Thanks for your time! Teach. (NA PVP Player)
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So I played since day one, only PvE, and I start to wonder when will we see real pirate content? Most time goes to gathering, crafting and buildung. Then you tame and breed to improve you gathering and craft faster. Then came a little pirate stuff. Took the first ship and went for a sail. Did some treasure maps, sunk low level Damnships... Now what? We need for PvE • Merchantships in different sizes to hunt and enter. Some with escort. • Navy that hunts us on navy controlled grids. • NPC villages and harbours to raid. • Make it possible to to sell goods to NPCs on Freeports. Let there be diffrent needs of goods, so trading routes are needed • Let us settle in lawless regions ( need more then now) Give structure a decay so it needs daily upkeep. Implement a building called workshop (autorepair), maybe in three sizes. A small made with thatch, a medium wood and a large with stone. Let them have a radius depending on their size. To make them work let us need to put a npc there and give him gold. And give it a storge for the mats needed for upkeep. Every Player can only build one small and one medium or large workshop. In companys they can build more depending on member numbers but with a max cap. • Let every Player build only one harbour workshop (needs shoreline) for upkeep their shipyards, medium radius. Only four per company as a max cap. • Implement npc cottages with workers for wood gathering or fishing. Take a look at the settlers games for ideas or at Anno. Thats how you should populate a pirate world. Let citys grow. Implement a economy for the citys. • More shiptypes and sizes! Give us hulls that fit better for merchant freighters and whalehunters. We all have that idea how a pirates world looks like, an Atlas is still miles away from that.
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Not sure how open to actual content suggestions you guys are, but I think it would be a really cool idea especially for PVE players to have some sort of trade system. What I was thinking would be allowing a player to purchase "goods", they don't even have to be real resources or anything, and transporting them long distances for a profit if they successfully get them to the correct port and sell it. Maybe even add some type of NPC pirate spawns that try and attack you if you are carrying said "goods" for higher payout runs. I do think you should have to purchase them with your gold upfront, regardless, so there is some fear of being sunk or killed along the way. Just an idea. Thanks for taking the time to read this if you did!
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I wonder if anyone can explain a bit more details about the 4 gig patches that contain server config tweaks, minor UI changes, spawn rate adjustments, and balances to certain items. 4 gig is usually the size u get for new animals, new land masses, new ship models maybe. Ragnarok map on ark was massive and was about 3 gig, and since atlas is like 80% open water there can't be that much content pushed that isn't talked about in the patch notes. Even if it is just more detailed patch notes I would appreciate it! I would very much like to know what is being pushed to my computer, thanks!
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I was disappointed to see that the building system in Atlas is mainly just a copy/paste of the system from Ark (minus a few improvements). One of the worst things about the vanilla building system (of the many horrible issues) is the Behemoth Gate. At least in Ark you had creatures like the Bronto that could explain this gargantuan edifice. This gate is MASSIVELY oversized for Atlas, especially with an elephant almost being able to fit through a regular gate. Why they have not implemented dynamic gates or a more appropriately sized option in Atlas is beyond me, but the result is the same. In PvE you have people spamming these massive gates as their entire base structure, with no thought or regard to their neighbours. I understand that some people will argue that this is the cheapest and easiest way to protect a base, and they would be right. This does not mean that it should be this way. I feel that it is exploitative, uneccessary, and simply diminishes the beauty of the game to allow these monstrosities to be spammed all over the map. Thanks for bearing with me through all that everyone. May the wind be at your backs out there.