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Found 12 results

  1. As post says, my personal feelings, and I could be wrong as a whole here but most people ive spoken with agree, the current meta of stacking high damage % BP heavy cannons on a ship mainly front and back is killing the fun in the naval fights for me, when I saw ATLAS I hope for some real naval broadside to broadside action, people committing to fights and may the best man win style, but what we have ended up with seems to be completely different. Most people are stacking heavys front and back (sometimes side too) the idea being rear heavys allow you perfect ability to fight but also disengage at will, and front heavys great for chasing down and breaking sails, as good as that setup is what im finding is this, you engage for a battle, both ships are the same setup, what then happens is both ships spend 45mins sailing towards eachother then turning to allow the large amount of rear cannons to fire and never actually getting anywhere, or 1 ship wants to engage and the other will just kite forever with the rear battery. I personally would like to see heavy cannons removed from boats, or restricted to galleon size only, or at very least a much bigger penalty for having them mounted on a smaller ship, much higher weight when mounted on a ship increasing the smaller the ship is would work good. How does everyone else feel about the current meta for naval battles?
  2. Yes, I know, "gold is heavy". Like many people in the modern age, I don't have any real world experience with carrying around gold coins. But the extreme weight of gold coins (one thousand coins weigh 400 pounds??) made me start to wonder... Were gold coins really this heavy? So I looked them up. The British sovereign weighed around 8 grams. One thousand sovereigns would weigh approximately 17.6 pounds. The Spanish doubloon weighed around 7 grams. One thousand doubloons would weigh about 15.4 pounds. The only conclusion I can make from this is that the gold coins we're digging up and trading in game are actually the size of dinner plates. We're dealing in giant gold, people. This is why the colossi are so angry, all of the time. We took their gold.
  3. 9 hours of open time per day for PvP might be fine for a PvP heavy group, but for people who want a lighter PvP you should allow PvP light - 2-3 hours a day or 20 hours a week or something. 9 hours a day is basically a job if you're not in a big enough company. Also, ship skills should really be redone with this update. Basically, nearly everyone goes all weight all the time, maybe raiders get a bed boat at the most. Skills really need an overhaul for that. Weight should be doubled, since weight is still the same numbers from when hulls were 1/2 weight. Accommodations and crew should be combined. It's very rare to see people running with + crew and unless you make a bed boat, you don't need that many beds. Sturdiness should give a % resistance to damage per level, making ships tankier. Add a speed state that increase speed flat. Now people can run pure weight cargo ships or war ships, but pure sturdiness warships will outlast them, in turn they'd be outrun by pure speed ships. I'd make the meta have more then all weight all the time on 90+% of ships. Do you want your ship to have 200~% damage reduction? 1 point in speed means you can run away, where 2 means you can run down someone with 1, etc. Would make balanced-er builds show up, make an all cargo ship with escorts or a cargo warship with tons of guns and all dmg reduction? Etc
  4. the shoulder pads glitch on your screen when taking the repair hammer out. the problem^ Just an example of how it works correctly I am using it on a cloth shirt, don't think that matters. Happens every time you take the hammer out. Edit: Also glitching out a bit with the spy glass, this one looks like knee pads. Edit #2: Found another one
  5. Looking 1 blueprint of 180+% Heavy cannons, With atleast 13 Runs, Will pay well. Msg me on the forums or add my discord Regoren#5862
  6. Dollie

    heavy.jpg

    From the album: Official Media

  7. This post is about the issues some people have when trying to tame a Shieldhorn and the Razortooth. In order to tame the Shieldhorn or the Razortooth you must have the correct Power Stone for the region you are in, without the stone you will get the text "Too heavy to entrap!" when you try to bola it. I hope this information has helped you solve your problems :) To obtain power stones, you must first travel to one of the power stone islands and defeat the boss of the island (a Hydra or Drake). Players in proximity of the kill will receive an Artifact Key in their inventory with a 2 hour spoil timer. You then need to locate the entrance to the Artifact Chamber and find the Artifact Altar. Press interact (default e) on the altar will give you the power stone which you can then find on your Compass. The last Power Stone you get when you fight the Ghost Ship Power Stone 1 - Purple - 014 Power Stone 2 - Blue - C6 Power Stone 3 - Turquoise - D12 Power Stone 4 - Green - F8 Power Stone 5 - Yellow - G3 Power Stone 6 - Orange - H6 Power Stone 7 - Red - M12 ^ Power Stone 8 - White - O7 | Power Stone 9 - Cyan - Ghost Ship Boss [Sails around the map, locations in the Text link above] |
  8. Seven Seas Roleplay [Heavy Text Roleplay] Find info on our Discord using the following invite code: bZexd5 Build. Defend. Rule. Explore the Lost Isles of Arcana along the Black Coast in an RP server that features the great depth of detailed custom made lore as the world of Atlas becomes enshrouded in a dark era where the surrounding kingdoms are engaged in an arms race over the precious ominous resource known as Shards of Mythos, which were fragments of the Patron God of the technologically advanced lost kingdom of Arcana, Mythos. However, a corrupt kingdom of tyrants has forged a heinous pact with the reawakened Demon King Devos and his unholy horde known as the Army of The Damned and reborn legion of mythical demons ravage the land. Who will you be in a world filled with scholars, templars, merchants, soldiers, nobles, priests, and pirates? What world would you help build in an RP server where your decisions impact the storyline and the welfare of the different kingdoms?
  9. Seems a shame that the animals on the Golden age isle cannot be tamed but arent alphas, we tried getting a high level bull but it said that the weight was too heavy once we got its HP down and tried to bola it. The shame is, we killed and kited several high level wolves that took a ton to kill, built a small pen and killed all the army of the damned that spawned our way. It was a challenge. So if we wanted to go to the Golden age isle with any animals they will only ever be maximum lvl 70 against lvl 70-120+ non alphas. I understand that some things should be unnameable like yetis and leatherwings but simple farming animals at the higher level shouldn't matter if your willing to make the risk for the reward.
  10. NA Pve server some malicious personnel use the load to crush other people's ships seriously affect the game experience. Hope that the moderator will pay attention to fixing this error! The problem is serious!
  11. Whenever I open the map with the M key. my FPS drops below 5. It does not occur when I die and the map opens. only happens when I open it by pressing M or using a treasure map
  12. Roleplay It Out is a community dedicated to providing high-quality gameplay and immersive experiences. Welcoming both new and veteran roleplayers. It is important to us that everyone is treated with respect. Our goal is to cultivate a friendly environment that people from all backgrounds can come together to roleplay and enjoy the experience. Come join our growing community and become a part of the family as we gear up for Atlas! Website: https://roleplayitout.com Forum: https://roleplayitout.com/forum Discord: https://discord.gg/353znEn Join our discord if you have any questions about the community or server. We'll be happy to answer any questions you may have. • 4 Servers based in Los Angeles (will be expanded on as needed) • Custom Map • Custom Rates • Roleplay PvP • Mods Q: Is the server currently available? A: It is pre-ordered and will open up once configured. Q: Do I need to be a member of the community to play on the server? A: Yes. All of our servers are whitelisted. Your steamID must match the IDs permitted to join. Q: How do I join? A: First you need to head over to https://roleplayitout.com/rules to familiarize yourself with the rules. After that, you can create an account on our forums and click the Apply button. Follow the steps carefully. Your application will be reviewed within 24 hours. Q: I'm new to RP, is this a suitable community for me to join? A: Absolutely! We welcome everyone regardless of their roleplay experience. All we ask is that you keep an open mind, accept input from other members, and follow the rules. Q: I've had a bad experience on other roleplay servers. How is this community different? A: I think we've all been there at some point. Those experiences can range from bad RP all the way to staff abuse. Roleplay It Out was founded on the principle that everyone will be treated equally and with respect. The server will have a lot of customized elements, including the rates, map, and mods. This is our first step towards providing a more immersive experience. The configuration will be based on our experience hosting other game servers, promoting more roleplay, and increasing server longevity. We believe that progression should be earned. After all, this is roleplay. Rates The rates will be played around with to find that perfect balance. Most likely they will be lower than vanilla. The reason for this is to increase cooperation between players. Lower rates mean more trade, more piracy, more navy and more of a reason to interact with other members of the community. Map The map will have a layout that balances between freeports, lawless open water, potential territories for factions, naval presence, and trade routes. We want to ensure that no matter what role you're playing, you're not at an advantage or disadvantage. Mods We will most likely be adding mods when the support is available and on an as-needed basis. The goal with mods is to make sure all the essentials to roleplay are there. We'll never do anything crazy. We want it to fit within the Atlas universe and pirate theme. The Navy (we'll come up with a clever name later) will be a whitelisted role that any member of the community may apply for. Members of the Navy will be given the authority to patrol and enforce laws. There must be a balance between trade, piracy, and those who enforce the law. This will provide a risk vs reward to those wishing to be pirates. Those in the Navy must adhere to strict guidelines regarding what they can and cannot do. Thank you for taking the time to read a little bit about our community and server. If you think this is a good fit for you, we would be happy to have you. So stop on by and join in on the fun. We look forward to roleplaying with you! - The Roleplay It Out Team
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