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archaegeo

Pathfinder
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Everything posted by archaegeo

  1. They specifically said statistically 95%, which means they had a list of things they knew to cause crashes, and they fixed 95% of those. Doesnt mean the remaining 5% are responsible for a lot of crashes.
  2. They have been putting out multiple patches a day over Christmas, i think they have more than met their obligation for working on things. Heaven forbid they get 95% of crashes fixed and decide to start working normal hours again. You do realize it was 5am in the morning there when he made that post right?
  3. (Lets try to keep this to things that actually help people play the game, and not "wish i had known not to buy an EA game" type posts. Ill try to keep the list updated with additions.) This is meant to be a list of things the game doesnt tell you but that is very helpful to know. Get water to drink by hitting X and lmb on grassy area and do a short minigame, you will get about 60 units. If you use a shovel to do the minigame you can get about 600 units. These cant be used to fill waterskins You can use a grapple to get flotsam rather than jumping into the water. Fire arrows do amazing damage to most critters and pc and set things on fire, including oil globules (Greatly nerfed but still useful) Bees give up chasing you if you jump in water. A level 2 pig is a different level of difficulty compared to a level 2 bear. You can respec 1x/level for free by hitting the respec icon above your XP bar when you hit I. Respec potions are sold at freeport for 250g When you have the map out, holding left-ctrl turns the compass into a poor mans spyglass and camera You can search for items in the skill list, crafting search field, to find the item and what skill / station it uses (works for almost all items) There are more attacks than LMB and RMB, and some give combo bonuses. Starting in tundra = death due to cold if nothing else, dont go there till you have furs or can take the dying. Putting food on your hotbar in same order as the vitamins lets you keep track of what food you need for the Equilibrium bonus Eating in this ratio keeps vitamins balanced: 5 vege / 1 meat / 5 fruit / 1 fish (assuming not prime or cooked meals) A sloop with a single medium speed sail placed far back position will let you solo sail it without moving from wheel position. (still not as efficient as having a PC or AI crew member) You can build platforms even on sloops, and other ships, to let you place forward facing cannons (making it a glass cannon boat). You can sort your inventory by weight, ascending or descending Hitting T while moused over an item in inventory/container will transfer all of it. Hitting O while moused over an item in inventory/container will drop all of it. Build with defenses in mind, AI NPC's and pets will defend your area with cannons, weapons, or themselves. Not all islands have all materials, its intentional, but can be brutal aka Tundra where fiber is missing or very rare (modified some to make tundra easier) Different biomes have different materials, i.e. Sap is found in temperate regions. You can only equip one back item at a time (bow/spear/shovel/etc) Metal Tools from Advanced Tools should be first priority, you can build a smithy on a raft to make them. Holding H without a tool out shows you info about the world and any buffs/debuffs Holding H with a tool out shows what can be gotten with that too from the current thing you are aiming at. Freeport decay rate is super high, it is not a "safe" place to leave your ships overnight. This is intentional. Blueprints with numbers in upper left like 24x means you can use it 24 times. You can use a shovel to dig for potatoes pretty much anywhere there is grass and potatoes are a vitamin A food. I found keeping vitamin A in check to be super frustrating until I knew this. Also taking all three vitamin decay skills and pumping fortitude to at least 20 if not 30 changes vitamin management from a time consuming PIA to extremely manageable. When a blueprint says 2x or 3x of a mat it means you need 2 or 3 different kinds of that mat category. Luring wolves and lions into the water makes them easy to kill. Levels donĀ“t mean that much. A level 30 character still dies really quickly to a level 1 predator. You can cut up your own corpse for free skins and meat. Water barrels fill with rain even if you don't see rain. Open the lid to collect it, close the lid to stop it depleting. (Same for reservoirs) You can prone to deplete vitals slower / recover stamina faster Your ship gets slower when it gets heavier, weight sails combat this. (There are 3 types of sails, speed, handling and weight) Don't build too close to water as you can get sieged by ship cannons Pressing the " ` " key give access to commands. Type "gamma 4" to raise brightness and make night time nicer, type "gamma 2" to lower it in the morning. (or use gamma slider) Ride bears and right click to farm fiber. You can get about 3k fiber in like 10 minutes with one. (Elephants for wood, etc, if needing mass materials, tames help) You can whistle T at your boat to get the ladders down and Y to roll them back up. The transfer all inventory arrow that's in top right and top left when accessing an object with storage. Giant whale tails are a surface only animation that slap the ever loving hell out of your ship. Serious damage. To get new players into your Company, have them spawn at a Freeport that is open, you die and set that Freeport as your home region, invite them to Company, then both die and respawn at your base beds When you craft an item from a blueprint, it will tell you how many times it can be upgraded and then show how much gold and mats required for each upgrade Ships have robust customization, from where the sails go to being able to build walls and platforms on them to mount cannons in positions they normally wouldnt go. A sloop can be configured to sail solo easily by putting a medium mast in the aft most position and the wheel right behind it. Then you just let go of wheel, adjust sails, regrab wheel, no movement. Instead of spamming left mouse button on a tree to hopefully get wood...use left and right mouse button one after another to use your magic punch and get more resources When anchored, NPC crew will do repairs if removed from sail/cannon and set to neutral and not follow (it looks like they are sweeping the deck) In the Captaincy tree there is a ship storage chest that NPC's will use to conduct repairs, along with a Mess Food Locker that they will eat from With a NPC on sails, Z is full stop, SPACEBAR is full go, LEFTSHIFT-A and LEFTSHIFT-D rotates sails. Turning General Shadows to Low removes weather Fog (not fog of war) When on the wheel of a ship, hit X to drop anchor and close sails at same time if you see the light grey anchor symbol on right indicating its shallow enough You can make folders in your inventory and storage chests. Double Tapping M only takes out the compass, Holding M only takes out the map, Pressing M Once takes out both the Compass and Map When placing items on a ship they look different than using them for a building. When placing any item, hit T to see if it has different functions (ie a wall is a doorway and a railing and a halfwall, etc) Where you place the Wheel for your ship becomes its pivot point. Crew Storage Boxes do not have a maximum capacity will stack every resource up to 500,000. Use this to hold all of your harvestables instead of large boxes. These guys only hold harvestable material and gold. Shift-Drag on any stacked items only drags half of them, Shift double Click retrieves 5 instead of 1. Craft wall hooks. Attach them to any surface on land, put torches/lanterns there. Craft and put somewhere a lever. Set the same pin code to lever and hooks. Now lever control all light on hooks with same pin code You can put skulls on wall hooks. If you screw up the rifle mini loading game just drew your one handed weapon and it will cancel the load. You don't lose ammo. List your TIWIHKS items and Ill add em to the list.
  4. He just posted like 26m ago that they are working on issues, you know, that affect a lot of people. I do hope they continue that and dont stop to fix your one stuck ship.
  5. We SO need these, you know, since we dont have outboards....
  6. Yeah, there are over 3400 private servers, and very full official ones, its definitely a popular game right now and those who play it are really enjoying it.
  7. We all know it happens where the graphics settings in PvP games are lowered as much as possible both to improve frame rate, but more to let you see players sooner. Most PvP games quickly realize that letting people turn off all vegetation removes their concept of cover and concealment. Same thing is happening in Atlas. There is this amazing fog that rolls in sometime, but apparently if you set general shadows to Low, it vanishes completely. Same for if you set ground cover to low, all that grass you thought you were hiding in vanishes. Its an uglier world sure, but if you are playing PvP you cant afford to not have it set to off. So, like PvP games before it, Atlas needs some locked graphics settings. If the intent is to keep the game playable on potatoes, so we cant have minimal ground cover, so be it, but let us know.
  8. Seems like lag is starting to return to the Official in most servers as the game regains popularity. Anyone hear them doing anything about this, or at least aware of it? I think they finally took some time off but hopefully get back to it today.
  9. I get and support that Tundra doesnt have fiber. But since fiber is required to start the game (or restart), tundra spots should not be on the Homeport list of choices. Just sayin'
  10. Most of the complaints about the game are from people who want a Sea of Thieves pew pew pew with more content, but not a MMO with progression and time to accomplish things. For them, there are over 3400 unofficial servers. And if you dont like any of those, start your own for $13/mo for 1x1 for 10 people.
  11. Would be nice to know when looking at unofficial atlas worlds how many players out of how many max it has from the Atlas list page.
  12. A little planning goes a long way. I will 100% agree there is problems with the land claim system, too many lawless regions, the ability to place multiple claims per person, unlimited company sizes, etc. But you can protect what you have to an extent with some planning.
  13. That will be on the modded private servers Like the airplane, the tank, and the steampunk flyer that already exist.
  14. Yeah, if thats the limit its WAY too high, at least for what servers can support right now.
  15. These are awesome, i hope they give you some API lovin' so you can automate the generation of them
  16. Awesome story, and more awesome your reaction to it. Lots of folks would have been bitching about dying and about treasure being a challenge to get. Good on ya!
  17. Yeah, right now fishing is so much easier with a stone spear and some swimming. Only place i could see it being worth it is in the Tundra where swimming = death due to being wet.
  18. @Scottylook at the fleets on the Official PvP server. If there is a limit, it must grow with company size or something, cause some of these fleets are monsterous, and as soon as you sail into render range, FPS goes to crap, rubberbanding starts, freezing starts, some clients CTD, etc.
  19. Hehe, i appreciate that, but yeah, 2 years development, said when it was purchased I want lots of changes fast too. Of course you could do it on a private server, modifying farming to work however you want, but i get you want to be a renowned tavern on the official PvE, so patience and hope and providing feedback is the best you can do. And properly formatted feedback, with statistics and examples, are always more looked at than "Fix farming now!!!"
  20. the dragon is meant to be a battle buster, i.e. for one battle, I win. Unless you are totally prepared for it and the fires and of course the supporting fleet. Its not permanent, its super expensive, you wont see them in every battle, probably very few.
  21. Things are scattered all over on purpose so you set up trades. Most people I see with good tames have traded for the materials they needed.
  22. This is almost really awesome feedback Bowtie, save for your obviously attitude about how the current system is working. Provide the feedback and wait for the updates. Farming is probably pretty low on the list now, which i know is sad for you, but I bet it will get a pass sometime in the next 2 years of development. Everyone wants everything fixed instantly to their liking for what they perceive to be a released game, rather than having patience and providing constant solid feedback.
  23. Put AI NPC's in your claims to protect them. They will fight manning cannons or by hand. (this assumes you arent there to protect them)
  24. Two things seem to cause rubberbanding now, either 140+ players in a grid, or more often now, large "fleets". The fleets can be made up of any composition of ships, but once it hits a certain number, the servers ability to render them all, and their physics of floating on the water, and pass that to the players causes lag and rubberbanding that isnt present when the fleet is not rendered. I know we all want a game where you can make whatever you want and in whatever quantity you want, but personally I want a game that is playable without rubberbanding or freezing up due to massive fleets. Maybe someday we will get to the point we can do it, but unlike Eve, every ship is different here and thus each one isnt just a easy to do client side place holder, they have to be rendered individually. So it looks like fleet limits may need to come to pass at some point....?
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