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KeyenDF

Pathfinder
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Everything posted by KeyenDF

  1. Same problem with my level 42 tiger. Threw on a saddle and went to level it. Getting no do at all
  2. Timers do seem to be resetting, however, at 16,000 seconds you’re only able to be away for 4.5 hours before people can start claiming your land. Initially I thought they said they wanted 3 days for the timer. Maybe they meant 3 days in game lol. It’s not nearly long enough. You should be able to safely go to work, or sleep, without having to worry about your lands being stolen.
  3. Thought 3 days sounded good when they first mentioned it. This 4.44 hours is much too short.
  4. It also has lots of furniture and wares for decorating the insides of structures. Would love to see this mod come to Atlas!
  5. I’d also like a smaller gate. I want to make a barn like structure to store animals in, and the small stone gate is WAY oversized for that.
  6. If it wasn't clear, those were suggestions to add onto the claim system after the cap to claim flags or fixing the timer. This is the part about "get the fucking things working first" as you put it : "An initial cap on personal flags (along with either making flags non-capturable on PvE or fixing the 3 day refresh when crew members are near flags) would be a good start." Suggestions can obviously be done down the road. I'm also not totally sure you read the whole post before you jumped on me. Really no need to spew your anger. Anyone on a PvE server I would imagine wants the claiming system fixed first and foremost. It's the constant ranting and bitching however that's filling this forum with hate, and likely making it a bitch for the developers to actually find any useful suggestions.
  7. So very much this! I want to be able to have NPC merchants in my own town that I have built. Full functionality to be able to setup prices for individual items that they can sell.
  8. would also like to see wetness drop faster if standing close to a fire
  9. Does this actually work this way? I feel like we are paying taxes to Alliance members. (or maybe the trees in their lands suck compared to ours lol) I'm not totally sure on the Benefits that come with the alliance, outside of having a common chat, and their players/names will show up at a distance
  10. The real fix needs to be limiting flags in some manor. My thought would be to limit the number of claim flags an individual can place, and then allow the guild leader additional flags based on the size of his guild, above and beyond his own personal limit. I would love to have the option of taxing folks for a section of land within my claim, but I would imagine that would be something more down the road, as it would require a much more in depth overhaul of the claim mechanic. An initial cap on personal flags (along with either making flags non-capturable on PvE or fixing the 3 day refresh when crew members are near flags) would be a good start. Then can add a system to allow the guild leader more flags based on the number of crewmates. Then work towards allowing a taxation system to allow others to build on a specified plot of your land (call it Land Management). Just spit-balling, but this is the direction I would like to see it go.
  11. Wouldn't surprise me if its going on. I don't believe any of the servers are currently running BattleEye, which is weird since it installed first time the game was run. As a work around, make sure all your valuables are behind locked doors, and that all windows into that locked area have window covers. People are also apparently using climbing picks to gain entry to buildings through windows. I totally agree that all containers, including crafting stations should both start locked, and have the option to unlock them as well (after the fact)
  12. The common blueprints still have higher durability than the default craft from your skill. Common usually isn’t a lot more tho, usually a few percentage points above 100% (so more durability for the same resource cost)
  13. Seems creatures can attack your animals through walls as well tho. I’ve logged on several times to find dead animals that were inside enclosed buildings. May also be due to the above issue where wild animals are wandering through building walls because of the no collision checks based on distance from an active player, seems very difficult to get animals to survive the times you are logged off.
  14. I was hoping the cart would have an inventory you could access separately. Ours is exactly like you mention here. No weight increase. They could add inventory space with a weight allowance. Make it so it all drops to the ground in a bag if you change the saddle. Would make it act like a cargo cart, and give a bit more function to it. could do the same with the small crate on the back of the carriage. Let us pull a little cargo around with it.
  15. I’ve seen waterfalls and rivers, however they were just a water skin. No actual water in it to drink. You could hit x and crawl around in it. I believe it was one of the islands in o11 that had several done this way.
  16. Fences are kind of broken currently. If the ground isn’t near completely flat the fences won’t work correctly. They really need to allow clipping into the terrain to have them work better. This also makes building in general easier as ramps, foundations stairs etc place and look better if you can clip into the ground.
  17. Same thing for us yesterday. Huge chunk of our island not respawning. Had a buoy removed and it all respawned instantly.
  18. Are there buoys, lighthouses or older banks in the area? They have been blocking resource spawns and seem to disrupt a huge area around them. We have a buoy we can’t destroy as it’s bugged, and it’s disrupting resource spawns almost out to draw in distance.
  19. I agree the overlap of territories looks bugged. They should never overlap like that. If their property came up to the edge of yours, you still couldn’t place your next flag inside your own zone like that, as it would be going into their territory. (the exact thing you claim is broken)
  20. The Top Hat is a cash grab? Seriously get a clue. Costs 1 gold coin (in game currency) which you will find the first time you loot a floating crate. The Top Hat is a cash grab? Seriously get a clue. Costs 1 gold coin (in game currency) which you will find the first time you loot a floating crate. The Top Hat is a cash grab? Seriously get a clue. Costs 1 gold coin (in game currency) which you will find the first time you loot a floating crate.
  21. Really wish they would wipe all buoys and lighthouses until they are fixed. We have a bugged buoy blocking resources around our claim and we can’t destroy it.
  22. Good to hear. We are debating dragging a ship of the damned close enough to destroy the one killing respawns in our area. Nothing else has worked trying to destroy it
  23. I agree on the buoy. We have a bugged one off our coast that can’t even be destroyed. It’s barren for quite a distance around it now.
  24. We are having a similar issue in O11 NA-PVE. Group beside us had a buoy, someone took it over, then they vanished. The buoy eventually had the destroy option on it. Problem is it won’t destroy when we use the demolish command on it. We have tried putting our claim flag over it, still can’t destroy it. Can’t damage it. Just can’t come up with a solution to get rid of it. It appears to be blocking resource spawns in a very large area around it. Co-ordinates are on the attached image.
  25. That was my understanding as well. Lawless was added as extra starter zones due to the large number of new players. The governor approach and paying taxes sounds like a good idea. Could maybe even have a way to pay a tax for a plot of land you could build a small home on. Would be an interesting concept to explore. (Or even rent land in a fom of tax from companies?)
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