Jump to content

RedXStrike

Pathfinder
  • Content Count

    32
  • Joined

  • Last visited

Community Reputation

4 Neutral

About RedXStrike

  • Rank
    Landlubber
  1. Nothing still suggests why there's a need to not have smithys with the capability to lock. I also think there needs to be more storage limits, including for campfires or things that wouldn't maybe have a lock.
  2. Seriously. Anything that has a storage should have a pin access. This game is harsh enough trying to claim land and play solo - but others intentionally loading up your smithy to sink your raft? I don't even understand why that's a thing. A simple code on the smithy storage or anything that can have storage solves that.
  3. ... and some other cosmetics. Took my gold, saw the notice. I can't purchase again. ... But literally no idea what I just bought, how to use it. It's not showing up I think in any menu. EDIT: FIXED. I had a filter on inventory. Doh...
  4. Lawless just cleared up server congestion by giving more start areas. You can't claim land though - like freeports. My suggestion is to allow for claiming land - but only for solo players. What's insane is allowing a starting area that allows you to build a bed that you can't access while just trying to figure out how to play. But again - this pirate game is forcing a very specific way of massively collaborative play play, but the theme seems to WANT to allow some variability, particularly doing your own thing as a captain. But the systems are all built around a single method of play and the servers are overrun by that in every capacity. The only answer is really odd time balancing for claiming, rather than other rules based on an approach to play for claiming / building. Similar to governed islands, having a bank would be awesome. Some safety net if you lose all your stuff.
  5. Temporary in what context? Like they won't keep them past a certain window from launch? Even so - having some areas with variable building rules for different play styles I think would be great, especially with what we're seeing early on.
  6. I think creating some systems to allow for players of different styles to thrive is going to be key towards the longevity. Not everybody wants to engage in armada vs armada play. This is a pirate game after all, some captains just want to do their thing. The trick is that the systems don't seem to have any differentiation between huge companies and solo players. This is already creating odd issues with mega teams (from different countries) claiming everything. I think creating more variety in the grids and what players of different styles can do may be great.
  7. Yup - I understood. Again, in the game that was entirely not clear. But your post made sense.
  8. Okay - so the 2 x and 3 x refer to variety of types of that material. That was completely not obvious. Thanks for the link.
  9. So here's the issue - I have plenty of materials at that multiplier (2x10 - have more than 20, for instance). But still can't craft with the blueprints found in the flotsam. Things without the modifier work fine.
  10. I'm seeing this in various Blueprints. Instead of just the amount, it say something like Thatch 2 x 14. Or Wood 3 x 10. Can someone help me understand what that means?
  11. This game could really benefit from having some amount of persistence after death. To lose everything in the punishing early access waters filled with bugs is just getting to be too much. Yes, I realize a bed should work - but too often it can be lost. Started my night with my raft, bed, and all my mats destroyed and my character dead for reasons I can only guess - although nothing suggested seems to have been the case. I spend hours redoing everything to end my night as a lvl 13 being corpse guarded at my raft by a lvl 2 croc that aggrod me from across the map that can 1 or 2 shot me and I can't scratch - something that wasn't the case the night before (again, I'm lvl 13, and it was lvl 2...). At this point, the game would benefit from having some persistence. I think the ability for your things (like materials / tools / clothes) to revert back to a Freeport bank would be great. Give a safe harbor to relaunch your raft. Because the initial collection is such an abhorrently slow mess - and you're subjected to it from just about every punishing angle the game throws at you (fair or not - like bugs). I feel like the game doesn't want you to play it. Which is a shame since it's intriguing. But the progression is so horrendously slow in its current form, creating some persistence and safety net with death is better than starting over with only your skills (which have minimal impact on the progression speed anyways - and currently don't seem to have any impact on your ability to even fight).
  12. Perhaps the biggest problem is a lack of understanding and a remarkably punishing set of circumstances. That said - I logged in today after logging out for 12 hours just to have everything destroyed and gone - raft, bed, materials, etc. No idea what happened. As a solo player this is ridiculous. I had been logged out for 2 days before that without issue. Again - no idea. Pretty sure it's a bug, but other than that - I don't know how the systems work and there's too little information to understand.
  13. Seems a few of us are noticing this. Suddenly getting torn apart by crocs significantly lower level - an issue not previously found. As a lvl 13 I'm being 1-shotted by lvl 2 croc. Meanwhile, spear damage is barely scratching them (while destroying spears almost instantly). This was not like this previously.
  14. Hours of work down the crapper on this. Already lost everything for reasons I can't figure out. Logged in dead with everything gone. Spend the night rebuilding - not i'm being corpse / bed guarded by something that shouldn't be able to tear me to shreds because its' 10 levels lower. This game - I DONT UNDERSTAND YOU DEVS!
×
×
  • Create New...