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Zuvell

Pathfinder
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    27
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Everything posted by Zuvell

  1. So primitive weapons like arrows, throwing knives, and bolt just about always stick into the target but cause no damage. The hit box for them is off. Building is a nightmare at best with ceilings falling out and pieces not snaping where you tell them to. If I'm standing still and click a different snap point the piece should not try going back every 1 sec. Please actually play your product and test everything wild... I mean grapeshit.
  2. Those questions were bull shit no one wants wipes, the primitvie weapons are fucked, when are you going to fix the game is a real question. No one cares about ps4 resets or island owning bullshit
  3. Both my map and my atlas are grayed out and if I try bed hopping i crash. Kinda making it for a rough experience.
  4. Zuvell

    New World Map!

    Kids these days...
  5. Zuvell

    New World Map!

    And look they still quiet while to community rages... Precious little birches hiding safely behind their monitor screens... You must need your personal space and feel the community needs another 2 month time out for being in a rouse. Eh, it's ok grapeshot we know you gonna keep lying to us and fucking us. Hell my asshole pretty raw from it.
  6. Zuvell

    New World Map!

    I take it you havent played na pve. You must have played ark thinking that. The na community is and always be the best community of any game i have ever played. Deleting it will cause them to divide destroying the community I've grown and love. P.s. thank you grapeshot for unblocking me you sorry ass clowns.
  7. Zuvell

    New World Map!

    Na pve apocalyptic party at 07 bring all your tames. And Fuck dem devs boi!!!!
  8. Zuvell

    New World Map!

    Captain Squiggles of the reaper crew gonna keep blowing shit up on pve till i go down with my ship. Fuck dem devs boi!
  9. Zuvell

    New World Map!

    People arent mad about the wipe folks are mad because they said fuck pve.
  10. Exactly screw you grapeshot pve is amazing. I went to my first pve tradeshow yesterday just to be told today my server is getting removed...
  11. Zuvell

    New World Map!

    So screw us na pve player? This is some bs...
  12. Yeah try talking to folks first lol
  13. Some of these ready to breed in timers are insane. A monkey takes a day and 19 hrs to breed again? Can we get a remap of this, a skill to reduce this, or a tame like an oviraptor that promotes reproductive behavior.
  14. I would suggest pvx where the lawless regions are PvP and the standard claiming region's are pve and each tribe can only own 1 island. Food for Thought.
  15. That's why I suggested training to reduce imprint timing
  16. Issue is there is already ways to increase melee with skills and quest skills.
  17. It would also be awesome if they let you see resource yields from farther away or improve your arrow distance.
  18. I think a new skill for training would be beneficial. Much like the managing, every 2 hrs you can reduce the imprint time by 15 mins. If you add this with 3 tiers and a reduction of 5 mins per training tier that would be awesome. Also I think wolves should be trainable to be like shovels, giving them the function to dig for water, resources, and treasure, or possibly bury things to hide stuff on pvp. What do you think?
  19. I would like to bring up some ideas I feel would improve the game tremendously. The first thing I'd like to bring up is ship customization. The first thing I would enjoy is the ability to overlay and replace ship parts like you can walls. What I mean by this is currently you have to demo the deck destroying all your hard work just to change your deck from common to fine. I understand leaving planks this way as upgrading the walls to the hull should be exciting. Understandably to prevent player abuse the ship should be anchored before part overlay is authorized. The next suggestion is to add viking style sails and ship customization or any additional styling for different eras of pirates. Ships could also benefit from upgrade points allowing for unique customization such as improved handling, sail points, or increased climate control. Redocking the ship for this process or overlaying parts would be a great way to implement. The other ship based idea would be a community paint customization option. This would allow you to pull up other players saved designs via the paint brush and the could set a gold value for there hard work. This in my opinion would bring your vision more to life. The last suggestion is a pve suggestion. I would like to see more npc ships possibly ai pirates and naval battles that you can join in on. Pve should be more environmentally challenging than PvP in my opinion, making the game more fun and exciting. You can reduce some ghost ship spawns to implement this. Also please add the frigate as an in between for the brig and galleon. Thank you and have a wonderful day!
  20. I have a few bugs I would like to address first starting with ship issues. The first issue is that takes will slide through the ships during loading sequences. Most the time they lag back on the ship but in a few instances the will lag into the ocean never to be seen again. Another Lag issue with ships is occasionally the ship will render beneath the surface of the water. This brings the ships closer to the sand bars( which in my opinion should only beach a ship wink wink) causing increases likelihood of a lost ship when near a sand bar. All the ship issues generally occur when entering a new region and I am a Xbox user. The second issue is bows as the hit box on a bow is similar to the mana's ice breathe in ark where as the target is only taking damage when aiming at his anus. The Hit box does not appear 75 percent of the time for head shots or body shots even though the arrow is obviously stuck into them. Guns do not possess this issue so you may look into firearm ammunition coding as a possibility to a solution. The last issue refer to takes and lag issues. On console I have noticed the big lags of bases are due to the system trying to liad bases as a whole instead of render in piece by piece. An option to add structure render rate may debunk most lag problems as the coded seems more efficient than ark. Also when crashing if the characters can just go unconscious that would save tame lives while swimming as normally a tame float in the water but if your on it, well it sinks and drowns before you get back on. The last issue involves the age old babies ignore their inventory when all players in tribe or offline or out of render range leaving a baby to starve with a full inventory. These are the only issues i have found so far. Thank you and have a wonderful day.
  21. Only 30? Sounds like you need yo upgrade your ship.
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