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Dochollyhood

Pathfinder
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Everything posted by Dochollyhood

  1. A. Offloading improvements. The increased efficiency leads to greater resource storage, which could actually lead to an actual economy emerging. 1. A cargo crane that can transfer storage boxes from a special platform on the ship to a cargo cart 2. Being able to "team" horses to increase speed and carry weight (allowing for them to take an entire ship's cargo in one trip). 3. A cargo elevator (like the one from ARK). 4. A wheelbarrow that works as a "saddle" for NPC crew members 5. Having and actual "pier" object that is anchor point specific. Basically each island has a selection of piers that can be placed (maybe like 12 or so anchor points per island). This pier could host a lot of options that assist with unloading ships, including some of those listed above. B. Ability to reduce graphics on Xbox to increase performance. C. More ship types. A catamaran (like a dinghy but with a handling sail and an outrigger), a barge (basically a floating storage platform), and an Ark (just a big ol' ship that you can build an alpha base on) D. Sail improvements 1. Change sails so that the mast and sail are two different items, with the mast being a storage device like the Wood Wall Hook, and sails in its inventory. This will allow sails to be swapped out much more easily than having to rebuild an entire mast. It also allows for sails to be stacked. Example: a Large Speed Sail becomes a Large Mast, Small Speed Sheet, Medium Speed Sheet, and Large Speed Sheet. 2. Functional jib and spanker sails that are activated along with fore and aft sails, and could be easily added as a sub-item (in the inventory of the mast they attach to if you give them the proper amount of slots!). Jibs could be stacked to help with handling, speed bursts, tacking, etc (the greater the number of jibs, the greater the number of benefits are gained). Spankers could be specialized for handling, braking, and reverse. Example: a Large Speed Sail in the foremast position becomes a Large Mast (jib boom automatically added when positioned as foremast), Small Speed Sheet, Medium Speed Sheet, Large Speed Sheet, and up to six Jib Sheets (From forward to aft: Jib of jibs, Spindle jib, Flying jib, Outer jib, Inner jib, Fore staysail). Spankers would be similar in that a mast placed in the aft would automatically have a gaff, and room for a single Spanker Sheet. E. A tame that DIGS! F. A wheelbarrow that functions as a "saddle" for NPC crew, allowing them to carry more, transport players (rickshaw style), and farm resources (yeah, let them gather on wander). G. Color the HUD icons to indicate when they are satisfactory (green), low (yellow) and critical (red). H. Factions. In addition to player alliances (which are not known to the rest of the populace), allow us to join NPC hosted factions like every other MMORPG. There could be faction objectives, various hardpoints that could be captured and change hands, and a greater sense of community on PVP servers. I. Add ship construction pieces called "Medium/Large Sweep Plank". These would allow the bottom decks to run out NPC and/or player manned oars that could be used to increase speed in any direction, aid in braking and hairpin turns, and help break ships off of sandbars and escaped be becalmed. J. Visible detection cones for NPC crew, or at least the ability to view them temporarily.
  2. A. Offloading improvements. The increased efficiency leads to greater resource storage, which could actually lead to an actual economy emerging. 1. A cargo crane that can transfer storage boxes from a special platform on the ship to a cargo cart 2. Being able to "team" horses to increase speed and carry weight (allowing for them to take an entire ship's cargo in one trip). 3. A cargo elevator (like the one from ARK). 4. A wheelbarrow that works as a "saddle" for NPC crew members 5. Having and actual "pier" object that is anchor point specific. Basically each island has a selection of piers that can be placed (maybe like 12 or so anchor points per island). This pier could host a lot of options that assist with unloading ships, including some of those listed above. B. Ability to reduce graphics on Xbox to increase performance C. More ship types. A catamaran (like a dinghy but with a handling sail and an outrigger), a Man-o-War, a barge (basically a floating storage platform), and an Ark (just a big ol' ship that you can build an alpha base on) D. Functional jib and spanker sails. Jibs could be specialized to help with handling, speed bursts, tacking, etc. Spankers could be specialized for handling, braking, and reverse. E. A tame that DIGS! F. A wheelbarrow that functions as a "saddle" for NPC crew, allowing them to carry more, transport players (rickshaw style), and farm resources (yeah, let them gather on wander). G. Color the HUD icons to indicate when they are satisfactory (green), low (yellow) and critical (red). H. Factions. In addition to player alliances (which are not known to the rest of the populace), allow us to join NPC hosted factions like every other MMORPG. There could be faction objectives, various hardpoints that could be captured and change hands, and a greater sense of community on PVP servers. I. Add ship construction pieces called "Medium/Large Sweep Plank". These would allow the bottom decks to run out NPC and/or player manned oars that could be used to increase speed in any direction, aid in braking and hairpin turns, and help break ships off of sandbars and escaped be becalmed. J. Visible detection cones for NPC crew, or at least the ability to view them temporarily.
  3. Oof. never played PVE, so I don't know what they can and can't do to each others structures. It does seem as though OP is, in actual point of fact... boned.
  4. Options: 1. Wait until after combat phase and use the island owner demolish. 2. Roll a cannon bear up and blow it to hell. 3. Crank your taxes to the max (30%) until they take it down. 4. Kidnap them until the decay auto-demolishes the structure.
  5. It's impossible for a medium sized company with mostly Xbox players to play a smooth game, or defend against a company of the same size or larger who plays on PC. They need to add the ability to "potato" the graphics on Xbox so we can keep up with these PC players in combat. Or... just so we can run around our own islands without giant lag spikes when we get close to base.
  6. Actually, it'd be 2 person per (loader and fusilier), another person for every three (bandoleer who delivers shot to the loader), and one to oversee them all (master-at-arms). For large cannons add another loader.
  7. Best ideas I've come up with as far as offloading: 1. A cargo crane that can transfer storage boxes from a special platform on the ship to a cargo cart 2. Being able to "team" horses to increase speed and carry weight (allowing for them to take an entire ship's cargo in one trip). 3. A cargo elevator (like the one from ARK). 4. A wheelbarrow that works as a "saddle" for NPC crew members 5. Having and actual "pier" object that is anchor point specific. Basically each island has a selection of piers that can be placed (maybe like 12 or so anchor points per island). This pier could host a lot of options that assist with unloading ships, including some of those listed above.
  8. Ark and Atlas are very... particular in their commands. The interface is very cluttered and most commands have a degree of finality to them. Examples: Destroying the wrong wall segment bringing the tower you spent hours building down, over-encumbering your character and rooting it in place in the process. Demolishing your entire ship 1000 miles from home. Unclaiming a max level tame instead of setting it to neutral so it can defend itself against the alpha that just attacked you both. You just kinda get used to double checking things before you execute them... Gotta pay attention broski.
  9. Maybe don't live in a polar zone then? The meta (as I see it) is to start in a temperate or equatorial zone, them move toward the edges of the map to avoid the crowd after you have levels, alloys, and pastes to survive there until you have the capability of makings supply runs back toward the middle. Just because you found the perfect island before server wipe... doesn't mean it's perfect to start out on now. Just a thought. As a relatively new player, but a seasoned ARK veteran, and a real life survivalist, I've always played these games in evolutions. Start somewhere easy, build a small thatch base, gather what you need for the next evolution. Then build a medium sized wood base, gathering what you need to move to a harsher environment with less traffic and visibility. Move there, repeat the thatch and wood bases while gathering what you need to upgrade to stone. Once you build a large stone base in that harsh environment, you establish supply routes, place defenses, expand... and eventually >boom< you're in contention for Alpha status (or at least getting the attention of Alpha tribes).
  10. They could add spankers as well (same as a jib but on the stern)
  11. I think simply the ability to upgrade sails with spankers and jibs (extra sails above the prow and poop deck) would accomplish most of what you're asking for. Also... why can't we climb the rigging???!!!
  12. Network: NA PVP Grid: G13 (possibly others) Description of issue: Map shown on website (and consequently every other map that uses it as reference) shows incorrect islands and no player activity (claims, peace, combat, etc.) Map on Wiki matches game, all other maps seem to be different. Any screenshots or video demonstrating the bug: N/A Repro steps if available/applicable: Not an in-game issue, no repro possible.
  13. I've had this problem with bears being stuck in walk mode when walking over doors as well.
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