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Showing content with the highest reputation on 02/17/2021 in all areas

  1. 1 point
    Thats why every Galley loads with lag : )) And if there is a tribe that have like 30 Galley lvl-1 parked in harbor for art reason, server is goin into a tailspin p.s. - oh, and 2day I saw gr8 example of "I design my ship for my playstyle!!!"
  2. 1 point
    How can you call something that is not even finished garbage? You literally have not had a chance to even give this system an evaluation yet. You are only getting to see this system being built so far. The excuse of exploits on ships is not lazy. The fact that there ARE exploits on ships was the lazy part. Devs addressing this issue is the opposite of lazy. I think you have this 100% backwards. OFC there will be bugs when building a new system. Is everything you do perfect before you're finished? They even explicitly told us it was still bugged and even listed the bugs they know of. The new claim system is something that no one knows details on at this point in time. The fact that you say anything about it at all is bewildering. If you have inside information please let us know. To be sure we need a new claiming system. This one is terrible. I have hope that the next one will be better. I am sure they will put some thought into it, and I am sure it will not be perfect on the 1st pass. I also have a lot of hope for the new ship system. There is no customization in PvP. We leave off as many ceilings and decks as possible for weight. The boats are very very boring looking. No one, and I mean NO ONE, is customizing their PvP ships. Nobody has some awesome "build" that makes them better than a random teenager who builds the exact same boat. The way to repair, and replace planks right now is awful. Any step taken that moves us to a more seamless system with the boats is a good move. Or at least a move in the right direction. Like @Ranger1k said, they are already modular by definition. If we can increase performance and make ship combat more skill based with a more standardized ship system I am all for it. It could end up being the best thing they have done yet. Hell, one of the best aspects of SoT is the simple ship design that makes sea combat feel amazing. PvE guys, I am sure you love your houseboats. Hell, if my boat was perma safe all of the time I would probably do the same. They do look cooler, but they fight like shit and are slower than congress. For the rest of us, we all have the same boat. Lets all have one that lets us have bigger battles with less lag.
  3. 1 point
    Yes, please only allow them direktly on the beach and restrict them to 10 HP. That ensures, that 1000 Player mega tribes like Chukiki can farm & destroy them in one volley without any efforts. Thanks in advance !
  4. 1 point
    I've said in previous posts that i'd settle for less customization if it meant more realistic Pyrate ships. Sadly that doesn't seem to be the case. We seem to be getting disney kids Pyrate ships instead. Even potc had realistic ships and that was disney. In sea of thieves there are only 3 types of ship, and you get it back whenever you sink. But they do look like ships at least. and they do have furnished interiors so they are not like floating boxes, unlike atlas ships. I think in some ways early access can harm the direction of a game, because a dev may have a vision that gets waylaid due to player comments. It's glaringly obvious that the Atlas teem needs to hire a good leader with a fixed vision.
  5. 1 point
    @Whitehawk I'd be curious for your (and other peoples) input and feedback regarding this point I made in the announcement patch... " To everyone complaining about the modular concept, seriously think about it.. The legacy ship building system is ALREADY MODULAR BY DEFINITION. Skeleton + gold + X number of planks, decks, ceiling panels, walls etc. yeilds a ship... They're mostly square pieces.... Giant pain in the ass running around repairing 100s of pieces + cannons + sails, at sea INSTEAD of partaking in the battle.. " I'm unsure whether or not to believe people saying that the legacy system can't be recreated by the devs. I mean lots of people know how to paint but only a small percentage of them could recreate "The Mona Lisa", know what I mean? Either way Im in favor of a simpler design system, such as the one being set forth by the devs, for several reasons.. 1 The less pieecs to repair the better 2 I hate seeing ships with 30 cannons in the back or just along one side, the damn thing should roll over and sink and also its ugly as hell 3 More ship standardization has a chance of making battle more skill based, meaning, If we fight with the same ship then the outcome of the battle relies more on who handles the ship better. Part of this depends of course on the role BPs play in the new ship system, which I hope is minimal.
  6. 1 point
    How ironic chuck that you only state facts not opinions and then add the phrase, (no one cares about pve) . But don't worry it's ok to be wrong eh?
  7. 1 point
    Best Setup is start with : Your wood (e.g. Agedwood) for ANY wood Your Thatch for ANY Thatch and so on. As soon as you have received a different wood, thatch etc. : Reveived Wood for ANY wood Received thatch for ANY thatch .. and so on. By this you create an eternal circle of resources, as you will get your own agedwood back ...and send it out again
  8. 1 point
    If I can ever afford a ship again, I'm not taking it anywhere. It might get sunk. I'm building a wall around it and posting npcs to guard it.
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