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Showing content with the highest reputation on 12/01/2020 in all areas

  1. 2 points
  2. 1 point
    The way I see it, it's actually something to do. Before I was just making brigs and galleons because I was bored. At least now I can more appreciate the ships more having invested actual time and gold into obtaining them. If you're solo\small groups chances are you're not going to be able to get an island anyhow. IMO lawless is better because I don't answer to anyone on what I build or where as long as I am not starting a feud with the neighbors.
  3. 1 point
    Genesis 2 (ARK) needs to be perfect, gonna need 1 year of finetuning. Then the holidays (2021/2022/2023), after those they prolly need more cash, so this game will be up for grabs in 2024. Don't forget they will bring up a new hype thingy around Christmas 2024 wich will be, as always and expected buggy af. That will get about 1 year of complaints and 3 teams of devs ofc. Let's be carefull here, but my guess around 2026 when we ( the ones who bought this game believing all the things they sold us would happen, but likely NEVER gonna happen) tossed this game into oblivion.
  4. 1 point
    Hey, yeah, something is wrong with G3, its really hard to reconnect since the last night (around 8-9 hours ago), and the battle eye is started working strange. But only when i log out then wanna relog in to G3, the other grids are fine.
  5. 1 point
    To the Devs Atlas it's not lacking a strong theme. The Pirate Theme was strong enough to make millions from movies and even to create a successful tv show. In addition to that pirates ever since Errol Flynn or Burt Lancaster been a success on the screen. So was Atlas when it got released as Early Access as far as I know and experienced it. And Atlas is not a Pirate Game. It flies the skull and cross bones here and there but it's far from piracy. Pirates seek a hide-out and claim islands, if at all, in silence. They don't place claim flags where ever they choose to dwell as those flags instantaneously would give away who and what you're dealing with. Storm Punk: Harnessing lightning - now that sounds interesting. You might have watched Stardust one too many times. And what else is there to get on the water? Trapping wind in paper bags to run a wind mill at your base or maybe empty them into your sails when there's no wind at all ? I think you're losing it here and Dungeons and Dragons' fantasy is way too present in tons of games already. You had the chance to make something different and now you blow it (with the wind from the bags to put them to some use). My ideas to the three main goals: Get players out on the ocean [...] OK, and that's why you now added gold to building a ship? Leave alone that you four month ago announced that you CAN buy ships now with gold in addition to still being able to craft them with your own blood, sweat and tears. Too bad this didn't work out. Make ship-to-ship combat fun [...] Now how can it be more fun and rewarding than it actually is, more loot/booty? But how? You must be totally out of your mind in case you think that players will load up their ships before they head into a battle, putting their 'wealth' at stake in a battle they don't know the outcome of? Or will there be rewards generated from thin air that screw up your trade system inflating inflation with high rewards of gold ? Increase player recuperation [...]This sounds very nice but again the stupid gold costs for ships make it a pain again. Players might still have whatever your new design will leave them on land but the gold still needs be accumulated to purchase a new ship. Trade System In conjunction with what you plan on the ship's sector the trade system makes less sense more and more. As of right now ships are being build from parts the players craft. Better ships require better blueprints which need up to six different types of one resource, you know how your system works (I hope). Now that's where trade comes in handy: You can offer your wetwood in exchange for ironwood or gold to buy ironwood in case anyone feels like offering it. But what is going to happen to trades like these when you buy ready-made ships? And according to your Q&A you want to move the game more to the sea. Does that mean that armor and weapons become less important and therefore resources to craft better ones maybe are not needed anymore? What about tames? They will disappear as well as you don't need to farm resources any longer? Claim System Even the old system was completely useless. No idea who thought that pirates who rather live in hiding would claim an island which gives away their position to everyone who just passes by. And if you insist on this stupid idea then why not use a blimp to hover over the island? It might even harness a lightning as a side effect. Ship Systems That's the most bogus thing so far. Leave alone that it entails rendering trades pointless it also is one of the most unbalanced ideas you ever came up with. I'm screwed when I hit the sea with my ramming vessel and someone engages me with cannons. How balanced is that ? Specialized ships my a... ! And then there is the costs for the ships! Me as a single player might have enough time at hand to accumulate the needed gold for a primitive Schooner (or whatever ship) but the company I just sailed into has four members and hence more chances and time to get the gold for a legendary schooner. Place your bets on the outcome! In the end this game boils down to a stupid gold grinding feast where the company having the most gold will rule
  6. 1 point
    Some Island owners are getting ahead of themselves . this will soon be a thing of the past anyway due to some of them being selfish and lack of helping others and lack of understanding and lack of being simply put nice people .
  7. 1 point
    i think you played the role as the devil's advocate a bit too long. kinda hard to find your way back into reality, isn't it ? they had a nice game that, i admit, had its flaws here and there (still can be found in-game as they never got fixed) but it's Early Access. If they would have heard to a wider spectrum of the community and not just hand selected pvp players and streamers there maybe would have neen no need to change the dev team and no sailing the Atlas seas clueless east to West and North to South like a headless chicken. read the initial post again and you'll figure that they make one step forward and two steps back ([]sic] we plan this but it might end up being what we had back then [sic]). point is: they have no idea where they're steering with someone on the helm who possibly will beach the ship
  8. 1 point
    I just wish they would key the settler message for when someone actually builds something. Then you have the location and can just go there and look.
  9. 0 points
    Treasure maps are the best part of the game for me, I love doing them. All the time the bottle will just vanish after trying to pick it up! Sometimes I do a little dance for the bottle and read it a story... and maybe play it the accordion and stand close to it long enough to earn it's trust and it might let me pick it up....
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