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Showing content with the highest reputation on 11/02/2020 in all areas

  1. 2 points
    Ahoy Pathfinders! Happy Halloween! Today, we have a small news update and a few teasers of the next part of the Trade System, along with a giveaway! Development Unfortunately, the last patch introduced some map issues that were bigger than we initially thought. What we believed was a minor bug that caused flickering when zooming in on the map, actually manifests in different ways on different performance machines, as we have come to learn. As it is more nuanced, it is taking us more time to fully tackle. The second major issue we are working on is fixing the claiming of Sea Forts on PVE. There are multiple ways that we can approach this and we are carefully considering what would be the best option. At this time, we also have multiple branches that we are working on to stabilize for the next build. Whether or not we can release a branch will depend on how testing goes, and we are aiming for a patch next Tuesday. If all goes well, we can expect to release a small maintenance update with fixes on Tuesday, and then the Market Update next week. However, if we have additional problems, we may have to hold the updates. Continuing on that note, our overall goal is to continually release more updates on a regular basis. In between some of the content patches, some weeks may be more along the line of smaller maintenance updates/fixes. Teasers We dropped the first part of the Trade System - the Sea Forts last week. We have been observing the action surrounding them as we continue to update and balance the Sea Forts. The next part of the Trade System that we will be releasing are the Markets! Although players will not be able to use the Trade Routes just yet (we are still testing it out), you will be able to build these Markets next to your Warehouses and play around with the menu and configurations! Here’s a sneak peak of the new Market, as well as a look at how its UI is developing: We also have one last sneak peak of the testing we are doing on the Trading Ships and Routes! Again, Trade Routes will not be available yet with the Market update. The Trading Ships are not ready and the functionality of the Routes are still being tested. *** Please note that the above is a very rough work in progress and what you are seeing will continue to change. Giveaway Last but not least, we are ending the month with a Halloween giveaway! We’ve allied with the crews over at Blue Microphones and Nitrado to scour land and sea far and wide for Treasure, and now the spoils are yours to take - aye, if yer lucky! From now until the November 5th, enter our raffle for a chance to win a Yeti X from Blue Microphones, a 50-slot Atlas voucher from Nitrado, or a Steam Key for Atlas to recruit some new mates! For more information and to enter, visit the link here: https://www.playatlas.com/index.php?/giveaways/giveaway-halloween2020/ Good luck, ye scallywags! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 1 point
    What is up with the devs pushing small companies out of the game? My wife and I just came back after a long hiatus. We’ve been in Megas, we’ve been in medium size companies. This time around we just wanted to chill. I do like the option of PvP, so we went back to PvP and decided to live the lawless life. I am aware of the consent sinking of ships, we had a plan to get around this. We don’t hoard, which THANKS TO Farmhouses that was easy. Ships, well, just basic common ships. We use them during the day they get sunk at night. It wasn’t that big deal, 45 min I can get a brig reset. Now, we do have def lots of puckles in the base and a harbor wall, with cannons. Keeps the other Bobs away, but not the big bullies. We have been playing this way for 3 weeks or so, and it was fun. Now they, the Devs are taxing players with “gold sinks” for needed items to play the game. As a small company WE don’t keep huge amounts of gold at the ready, and having to pay to replace a ship every day… that’s stupid. Patch notes are indicating we have to have trade routes to actually make gold? It’s not the PvP side that bugs me. Before this update, I had no problem losing my ship and rebuilding, again part of the game, Paying for crew part of the game. In my opinion, charging gold for you to build a ship in your own ship yard goes against the spirit of the game.
  3. 1 point
    Ahoy Pathfinders! Happy Halloween! Today, we have a small news update and a few teasers of the next part of the Trade System, along with a giveaway! Development Unfortunately, the last patch introduced some map issues that were bigger than we initially thought. What we believed was a minor bug that caused flickering when zooming in on the map, actually manifests in different ways on different performance machines, as we have come to learn. As it is more nuanced, it is taking us more time to fully tackle. The second major issue we are working on is fixing the claiming of Sea Forts on PVE. There are multiple ways that we can approach this and we are carefully considering what would be the best option. At this time, we also have multiple branches that we are working on to stabilize for the next build. Whether or not we can release a branch will depend on how testing goes, and we are aiming for a patch next Tuesday. If all goes well, we can expect to release a small maintenance update with fixes on Tuesday, and then the Market Update next week. However, if we have additional problems, we may have to hold the updates. Continuing on that note, our overall goal is to continually release more updates on a regular basis. In between some of the content patches, some weeks may be more along the line of smaller maintenance updates/fixes. Teasers We dropped the first part of the Trade System - the Sea Forts last week. We have been observing the action surrounding them as we continue to update and balance the Sea Forts. The next part of the Trade System that we will be releasing are the Markets! Although players will not be able to use the Trade Routes just yet (we are still testing it out), you will be able to build these Markets next to your Warehouses and play around with the menu and configurations! Here’s a sneak peak of the new Market, as well as a look at how its UI is developing: We also have one last sneak peak of the testing we are doing on the Trading Ships and Routes! Again, Trade Routes will not be available yet with the Market update. The Trading Ships are not ready and the functionality of the Routes are still being tested. *** Please note that the above is a very rough work in progress and what you are seeing will continue to change. Giveaway Last but not least, we are ending the month with a Halloween giveaway! We’ve allied with the crews over at Blue Microphones and Nitrado to scour land and sea far and wide for Treasure, and now the spoils are yours to take - aye, if yer lucky! From now until the November 5th, enter our raffle for a chance to win a Yeti X from Blue Microphones, a 50-slot Atlas voucher from Nitrado, or a Steam Key for Atlas to recruit some new mates! For more information and to enter, visit the link here: https://www.playatlas.com/index.php?/giveaways/giveaway-halloween2020/ Good luck, ye scallywags! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  4. 1 point
    They end up in the WH. a. no lol b. WH, because you know....its a WH. c. *POOF*....EA, what did you expect? No, probably like a smithy that's full when you craft. It just autogenerates a new spot. d. I don't remember anything like this mentioned.
  5. 1 point
    huh? You would force players to only 2 choices. Be big enough to hold an island, or be forced to pay taxes on someone else's island? I've done both of those and they both suck compared to lawless living. If anything, get rid of claimed islands, go 100% lawless. Claiming is the dumbest and worst part of this game. Pirates don't become land lords and governors. Couple that with reducing max ship count to 3 per person in company, and let the green anchors be safe everywhere from taking or receiving dmg. Fix the bugs, slap a box on it and sell the trading ships as a DLC if they ever work out. BOOM, how hard is that GS? Oh fuck, umm yeah, we should also go ahead and count the barrels a a bug even though the devs don't agree. I take back what I said about them having good ideas.
  6. 1 point
    I 100% agree with this post. We need more people to push this game to keep it alive. I play everyday and check the discords and do everything. Lets keep this game alive. Great suggestions Tiggerib!
  7. 1 point
    I have witnessed ATLAS Lawless Island from 50 people per server to 5 people per server,Ninety percent of the players lost by ATLAS are lawless island players. They are small teams and single players.Your game mechanics need major changes, take advantage of the early access mode.Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down. You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.! Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight. Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials. The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 100-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible. You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship. Now you have limited the amount of XP you can get. I think the upper limit of level 120 is no longer necessary. It can be reduced to level 80. After all, most players did not reach level 120 until the end of the season. Players from big companies, such as me, were early in the season. It reached level 120 within the first month. My English is not good. Translation software is used in many places. I hope the developers can understand what I mean. Good luck JOJO company
  8. 1 point
    Just in case no one has mentioned it yet. === FIX THE BARRELS === Or at least say something about barrels. Your doing nothing about barrels makes me thing you actually don't want players???
  9. 1 point
  10. 1 point
    While I like the idea of being able to straight up buy a ship for gold, most of these changes read like you're deliberately trying to kill off your solo player base. Charging gold for ships in your own shipyard is absolute nonsense. Now, if you want to make it an option to spend gold and get a basic prebuilt ship instead of having to go to the Freeport that's something else. But make it an option. You're making gold harder to get and a new player is going to be SoL trying to get anything other than a sloop which has extremely limited utility. Think this through, devs.
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