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Showing results for tags 'skill'.
Found 10 results
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so ive tried looking through 16 pages of atlas forums searching for any details on what the feat "drop the gauntlet" does but theres nothing how dead is this game exactly? but really what the does it do?
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Skill is not giving any bonus when digging up maps. Please fix.
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I think the crews should have more value and make them worth to level up and invest on.. You could specialize crews into and make them much more expensive as higher they are specialized: Scout : Put on top of mast (would the cheapiest specialized crew) Skill level 1: Light up the floatsam for you as if you were on the crow's nest. Skill level 2: Warn you of upcoming storm in advance. Skill level 3: Can filter the floatsam levels to light up. Skill level 4: Warn you of Ship of the damn Ahead (or make them visible further). Skill level 5: Warn you of any hostile ships ahead (or make them visible further). Navigator: On steering wheel (Should be very expensive) Skill level 1: Sail toward the direction you want (just like actual auto pilot (and remove auto pilot)). Skill level 2: Ability to put 5 waypoints to follow on map and make him follow it. Skill level 3: Try to dodge cyclones while following waypoints. Skill level 4: Try to dodge Ships of the Damn while following waypoints. Skill level 5: Follow a trade route with a set timer stop before leaving. (would require 1 on steering wheel + 1 on lieutenant podium). Farmer: Leave it near crops Skill level 1: Harvest all possible crops and put it in closest larder / feeding through Skill level 2: Harvest only the specified crops type and put it in closest larder / feeding through Skill level 3: Ensure to keep a certain amount of specified crops in larder and feeding through in range Skill level 4: Gather eggs too Skill level 5: Collect poops and re-fertilize crops if there is a pig nearby Soldier: put on follow or order to guard at specific location or send it on mast platforms below crow's nest (very expensive) (this can sound unrealistic but I think any US marines can confirm thats one of the first roles of the US marines, snipers on mast to shoot the crews English ships) Skill level 1: Can use Pike Skill level 2: Can use Sword Skill level 3: Can use Flintsgun (2 max) Skill level 4: Can use Blunderbuss (1 max) Skill level 5: Can use Carbine (1 max) Merchant: leave in bases or boats (expensive) Skill level 1: Can trade ressources Skill level 2: Yell to let people arround know there is a merchant (can be turned off) Skill level 3: Can trade built items Skill level 4: Can trade Tamed animals Skill level 5: Can automaticly interact with other crew merchant selling/buying whats in the buy/sell box. **Skill level 6: Can trade ships?
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So what had happened was i used my Respec. for level 53, and immediately noticed after distributing my stat points. was that none of my previous skill trees locked. so i was able to point into things like Beastmastery, Piracy, Armour, Cooking, Firearms, etc. Upon relaunching the game. the following Skill trees had been relocked, im not sure what had caused it, if it was a freak error, or if it had to do with me dc'ing right before it happened. but i would like the have my stats fixed please. if a gm, or admin could please do what they gotta do. Gif elaborating the bug.
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Every time you level up It can be reskill But this time, there is no reskill button. I don't know what happened to my game or character. This is video at that time. Click here to see the clip.
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I do not use any equipment in the character after using the skill "Prying Eyes Feat". I can only use equipment after dying or reconnecting to the server.
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Having to option to create a market stall / trade stall to place for others to purchase resources / goods for a price. Example: Skill Tradewinds : Contruction Tree 8 Points Description: Enables the construction and management of a Trade Stall and & Trade Box, additionally enabling the player to sell items through the stall. Trade Stall (Wood Structure) A trade stall would need to be place in conjunction with a trade box, the stall would allow you to list items in the trade box for a cost in a desired currency, whether its gold or resources. Other players would press E to interact and would show the stall inventory and the costs would be listed like the crafting requirements tooltip. Trade Box (Wood Structure) A trade box would work similarly to a Ship Resources Box, allowing resources to stack to 500,000 and allow the resources to be pulled from the trade stall. Skill Tycoon: Contruction Tree (Requires Tradewinds, Esotary of Building) 8 Points Description: Gives access to further market structures. Enables Trade Market Enables Metal Trade Vault Trade Market (Stone Structure) Similar to a trade stall, though more elaborate design and stronger structure. Trade Vault (Metal Structure) Similar to a trade box, though more elaborate design and stronger structure. This i feel would promote more trade in the regions and potentially more pvp. The post I made on reddit;
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As I said in the title, both skills Natur's Touch and Natur's Cry aren't working at the moment. The basic ones are working as intended though.
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To claim someones boat you need to place a claim flag on it and wait 14 hours?!!? to claim it, during that time you cannot leave the boat otherwise it will remove the flag meaning you have to stand on the boat logged in for 14 hours!??!!? The last skill in pirating says it greatly accelerates the rate of the flag claim timer however I've been testing it and it only removes roughly 30 seconds off the timer... 30 seconds off 14 hours is nothing, making the skill useless. To claim a Sloop you shouldn't have to wait any longer then an hour, not 14 hours, that makes it impossible to take over another boat.