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Showing results for tags 'critical'.
Found 22 results
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Hello. We are currently building our base and noticed entire chunks of out base getting instantly destroied. We mostly see that an animal (crow, seagull) are getting spawned and it seems that they destroy all structures around their spawn location. Note that our base is build on the sea with pillars, maybe they forgot to update the spawnlocations on sea as well. Plesse fix that, otherwise there is no reason in building anymore for us. See attached pictures for examples.
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Been trying to connect to the game for several hours now. I load into the game and wait for things to render in. After about 30 seconds, I get a kicked with a "Host Connection Timeout" "Lost/timedout connection to host" message. I've tried lowering my graphics settings, doesn't have any effect. ATLAS: [NA PVE] The Hydra's Den REGION: Atlas_O3
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I would get these errors when opening the map. Now since I died this happens when trying to log in.
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This is happening to one of the grid on my server. Seems like a very rare chance for a grid to catch this fatal error. Can provide the crash stack, save file and server logs if needed. Fatal error! VERSION: 17.1 ShooterGameServer.exe!APrimalRaft::OnDeserializedByGame() (0x00007ff7e046de00) + 15 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\primalraft.cpp:285] ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff7e17bab8d) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\world.cpp:7363] ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff7e06849be) + 164 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2453] ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff7e0671a84) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1043] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7e17b8336) + 45 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\world.cpp:3408] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7e178642d) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff7e176f53b) + 43 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7e0641db9) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7e064f20a) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7e15c3476) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7e063aa6f) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7e019857c) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2115] ShooterGameServer.exe!GuardedMain() (0x00007ff7e0198072) + 12 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e019817a) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7e019dc2a) + 17 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e248cd8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdd7a384d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd8c6e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd8c6e851) + 0 bytes [UnknownFile:0]
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I THOUGHT WITH THE NEW PATCH IT WAS GOING TO BE FIXED BUT I STILL HAVING THIS PROBLEM I WILL NOT REFOUND IT BECAUSE I LOVE THIS GAME, COULD YOU TELL ME WHEN YOU WILL FIX IT ? THE SCREEN OF MY PC GET FREEZE WHEN I TRY TO JOIN A SERVER
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Previously to the patch I was stuck between grids on official. Basically this is where you cannot connect for when you do you get an error about “traveling between servers” Patch hits and now basically I can choose places to spawn - but everytime I do I am stuck in a time out loop. Where basically is me loading permanently getting spammed w time out boxes, then brought to spawn screen, choose spawn go back to time out spam. Am am I screwed and need to make a new character??
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Placing a ladder on a ceilling with a gab cause a stuck under the shipyard or a spawn under the ship. To walk under a Sloops deck you have to crauch. When you crauch and access/climb up the laader, then you spawn under the ship. Is this ship in the building process on a shipyard, your character stucks under the ship.
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Was on C5 running around, got killed by a wolf and then got a green respawn screen Now I can't even log back into the game. I am the owner of the Company with about 15 or more members.What do I do here? I have restarted the game, restarted Steam, restarted the computer, to no avail. It seems the data has been lost. There are zero mods installed, and no Launch Options. The cache has been verified and downloaded 112 bytes worth of data, but hasn't fixed the issue. It seems the server has simply lost my information. This happened on a separate server to my Home Server. We were out taming in this region. Our Home Server is a Lawless region In-game Character name : Long-Black Hook Hands Company : Budgie Smugglers
- 7 replies
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- 1
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- game breaking
- bug
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(and 2 more)
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Use "E" control tame transfer to ship, tame instant missing and no death log I lost 3 bears and 1 elephant by the bug PLZ read and FIX ASAP, thank
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I have never seen this crash before. Server loads up 100% and then it gets that fatal error. Fatal error! VERSION: 11.0 ShooterGameServer.exe!AShooterGameMode::ProcessTravelEntry() (0x00007ff64a7b67c5) + 12 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2029] ShooterGameServer.exe!AShooterGameMode::TickPendingSharedLog() (0x00007ff64a7ca50b) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1752] ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff64a7c80f6) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5477] ShooterGameServer.exe!AActor::TickActor() (0x00007ff64b61c2ae) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:775] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff64b60383a) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:150] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff64b8951f6) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff64b11147d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff64b11158e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff64b11b129) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff64b8a9475) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff64b8ad432) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x00007ff64b752a7e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff64b6f31c2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1181] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff64a2cd08b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2449] ShooterGameServer.exe!GuardedMain() (0x00007ff64a2c7d4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff64a2c7daa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff64a2cd97a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff64c5a88cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb74ee8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb776ce851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb776ce851) + 0 bytes [UnknownFile:0]
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This was discovered by someone stuck in my taming pen. They were stuck in a floor and couldn't get out. They relogged hoping it would jar them free, and then they discovered for a brief moment after logging in they were able to destroy the floor. The person is not in my company or in an alliance with my company. --- This is critical and needs to be fixed ASAP.
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BEFORE YOU READ! I misunderstood the mechanics. This topic can be closed. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Dear Atlas-Team, on a PVE server you are able to claim areas where players/owners wasn't for the last 3 days. When I try to claim such areas with out claim flag, the "Claim time Remaining" stays by 9:59. After over an hour the time is still at 9:59 and the area is still not claimed. This happens every time I try to claim an area that is possiable to claim. With this bug, our company isn't able to claim any area. Regards Sascha
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After spending a fair bit of time prepping to tame a wolf and actually taming one (A level 2), I decided to take it out to do some leveling. Here are the issues : 1) No shared XP between wolf and rider, wolf got all of it. 2) Once levelled, put 2 points in HP which increased it for a total of 12 (Kinda small don't you think? If you got 20 levels that would total 120hp, which isn't even half the wolfs health). 3) The real kicker, Once my wolf got those 2 levels, it hit level capacity, and wouldn't level any more. 2.... levels... 4) While i was mulling this over, and killing things with my wolf, 2 alphas spawned in the same area while the wolf was out of stamina, and one killed the wolf. Sad but let's be honest, he wasn't the greatest... But when I went to grab the saddle, there was no corpse, or loot bag. The wolf and everything it had on it had vanished upon death..
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The dev will read this i stuck exactly on this server. I deledet this "LastServerConnectStringCache_76561198873740160" did verifie on steam, the file wasn't there. I started the game chose a new server and exactly this file with the same IP comes again and again. maybe you could do more with it. for everyone who stucks on server and got the U4-shootergame crush write doown LastServerConnectStringCache on this topic. 46.251.238.96:5755||8828120659||458758##$$$$
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It's for all an example why we can't simply join into Atlas-Servers because our charakters are stucking into "Offline_servers" where we'd played at last. Example for me and the last Server I'd joined(ago two days) into and played is still down and i can't do anything to join into pvp. No respwan, no new charakter, no changeing homeserver possible. you can see your last possible join at your "storage/SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved" . into this is a file called "LastServerConnectStringCache". Try it out and check your "lastServerConnectStringCache" Ip-adress and post it into this topic like i did when it's offline. Example picture from offline server and the other one from an online server Let us see How many peoples got this problems and how many servers are aviable.
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- 1
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- critical
- aftermakingmoney
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(and 1 more)
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Just from what I've seen so far, which is 2 blocks north of free port, all islands along the line do not have any fiber. Ships that get out there can't build anything because of this.
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Assertion failed: !OctreeId.IsValidId() [File:H:\YARKUpdate\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp] [Line: 142] VERSION: 6.2 KERNELBASE.dll!UnknownFunction (0x00007fff2483a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff75d59dc48) + 159 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff75d59df99) + 65 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!FPrimitiveSceneInfo::~FPrimitiveSceneInfo() (0x00007ff75ea2ff3c) + 39 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:142] AtlasGame.exe!FPrimitiveSceneInfo::`scalar deleting destructor'() (0x00007ff75ea2feb4) + 0 bytes [UnknownFile:0] AtlasGame.exe!FPendingCleanupObjects::~FPendingCleanupObjects() (0x00007ff75d9dacb6) + 0 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:905] AtlasGame.exe!FlushRenderingCommands() (0x00007ff75d9daa49) + 13 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:865] AtlasGame.exe!FStreamingManagerTexture::BlockTillAllRequestsFinished() (0x00007ff75dcbe3d7) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\contentstreaming.cpp:4063] AtlasGame.exe!FStreamingManagerCollection::BlockTillAllRequestsFinished() (0x00007ff75dcb7c96) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\contentstreaming.cpp:1810] AtlasGame.exe!FSceneViewport::UpdateViewportRHI() (0x00007ff75e2df427) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1063] AtlasGame.exe!FSceneViewport::ResizeViewport() (0x00007ff75e2df28d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1013] AtlasGame.exe!FSceneViewport::OnDrawViewport() (0x00007ff75e2dba80) + 145 bytes [h:\yarkupdate\engine\source\runtime\engine\private\slate\sceneviewport.cpp:279] AtlasGame.exe!SViewport::OnPaint() (0x00007ff75d7b71f1) + 39 bytes [h:\yarkupdate\engine\source\runtime\slate\private\widgets\sviewport.cpp:57] AtlasGame.exe!SWidget::Paint() (0x00007ff75d6d97f5) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff75d6d8129) + 199 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] AtlasGame.exe!SPanel::OnPaint() (0x00007ff75d6d7c79) + 81 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] AtlasGame.exe!SWidget::Paint() (0x00007ff75d6d97f5) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SOverlay::OnPaint() (0x00007ff75d6d78b1) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105] AtlasGame.exe!SWidget::Paint() (0x00007ff75d6d97f5) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff75d6d6b64) + 137 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] AtlasGame.exe!SWidget::Paint() (0x00007ff75d6d97f5) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SWindow::PaintWindow() (0x00007ff75d6df92e) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779] AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff75d717824) + 355 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675] AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff75d718529) + 17 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff75d718cf1) + 12 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff75c408928) + 15 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2462] AtlasGame.exe!GuardedMain() (0x00007ff75c40340c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff75c40b2aa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff75c40b3d8) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff75efec51d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fff27913034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff28223691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff28223691) + 0 bytes [UnknownFile:0]
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Assertion failed: !OctreeId.IsValidId() [File:H:\YARKUpdate\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp] [Line: 142] VERSION: 6.1 KERNELBASE.dll!UnknownFunction (0x00007fff2483a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff60ada06c8) + 159 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff60ad92342) + 65 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!FPrimitiveSceneInfo::~FPrimitiveSceneInfo() (0x00007ff60c122cbc) + 39 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:142] AtlasGame.exe!FPrimitiveSceneInfo::`scalar deleting destructor'() (0x00007ff60c128774) + 0 bytes [UnknownFile:0] AtlasGame.exe!FPendingCleanupObjects::~FPendingCleanupObjects() (0x00007ff60b223dd6) + 0 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:905] AtlasGame.exe!FlushRenderingCommands() (0x00007ff60b228f91) + 13 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:865] AtlasGame.exe!FStreamingManagerTexture::BlockTillAllRequestsFinished() (0x00007ff60b4c0475) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\contentstreaming.cpp:4063] AtlasGame.exe!FStreamingManagerCollection::BlockTillAllRequestsFinished() (0x00007ff60b4c01f6) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\contentstreaming.cpp:1810] AtlasGame.exe!FSceneViewport::UpdateViewportRHI() (0x00007ff60bb00ad7) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1063] AtlasGame.exe!FSceneViewport::ResizeViewport() (0x00007ff60baf834d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1013] AtlasGame.exe!FSceneViewport::OnDrawViewport() (0x00007ff60baee099) + 147 bytes [h:\yarkupdate\engine\source\runtime\engine\private\slate\sceneviewport.cpp:279] AtlasGame.exe!SViewport::OnPaint() (0x00007ff60afde539) + 0 bytes [h:\yarkupdate\engine\source\runtime\slate\private\widgets\sviewport.cpp:61] AtlasGame.exe!SWidget::Paint() (0x00007ff60aed0735) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff60aed0be9) + 199 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] AtlasGame.exe!SPanel::OnPaint() (0x00007ff60aed0499) + 81 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] AtlasGame.exe!SWidget::Paint() (0x00007ff60aed0735) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SOverlay::OnPaint() (0x00007ff60aed034e) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105] AtlasGame.exe!SWidget::Paint() (0x00007ff60aed0735) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff60aed0003) + 188 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] AtlasGame.exe!SWidget::Paint() (0x00007ff60aed0735) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598] AtlasGame.exe!SWindow::PaintWindow() (0x00007ff60aed0d6a) + 0 bytes [h:\yarkupdate\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779] AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff60af29a45) + 330 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675] AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff60af5b0ee) + 17 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff60af72f91) + 12 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff609e14dd7) + 15 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2462] AtlasGame.exe!GuardedMain() (0x00007ff609e0db1d) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff609e0db7a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff609e15ada) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff60c68d2ed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fff27913034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff28223691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff28223691) + 0 bytes [UnknownFile:0]
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I cant connect to any game server For the love of god HELP , i got the game since day 1 and i cant even play this and i cant refund cause i exceeded my 2 hrs so you either fix this bug or give me back my money , this happend twice already and i cant fix it because the server i am in is offline and i cant delete my character to start a new one https://steamcommunity.com/sharedfiles/filedetails/?id=1601083064 FIX this , i know this is early accesses but you didn't even Code anything new u just copy pasted all of the assets from ark and tweaked it so how did you make that a bigger fuck up i have no idea
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The average ship can not be built !! Launched the construction of the ship, its base did not appear! Spent a lot of time and resources as you can !!!!
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Just as the title says......
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There is no doorframe to place the door. A door doesn't have any snap points. You can't craft a doorframe for the door to sit it.