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Showing results for tags 'crew'.
Found 36 results
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I have made a Crew Cost Calculator. Grey cell can you edit without problems. If you missing features, you feel free to write me Here you can download it for Excel: and here for Libre Office -------------------------------------------------------- 25th January 2019 Adding 5 more types.
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When changing zone during cooldown of Rally the troops there's a bug that changes cooldown to 15 hours. Just before changing zone i had 1 minute left in cooldown, and when i enetered new zone it changed to over 15 hours.
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Hello together, does anybody know what happens when your gold is empty and you are unable to pay the crew? Will they disapear/die or just stopp any work you'll give them? Would be nice if anyone could help me with that question. Regards
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As you can see from the screen shot: When attaching my crew to a sail that's near/over a Gun Port. They glitch to the side like this. Very annoying if you're ship is being attacked my wolfs or lions... Not to mention it just looks bad XD
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I have a sloop with a max crew of 3. I have 2 people and a chicken. We were not overweight. However, when a wild crow decided to land on our ship it began to sink! Why? The crew count went over the limit. One of us jumped overboard to stop the sinking but I could still see 3 crew members listed on the ship. I looked for an intruder and only found the wild crow. Of course the problem ended when it flew away. Please remove all animals from the crew count. In my suggestion post(to remove tames from crew) someone said make a new count for livestock but also please don't include wild animals as livestock. If you add a max livestock count can we also have that added as a choice to the level up? So animal traders can create a specific ship for carrying live animals for trading?
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I added 2 chickens to a sloop that had 2 people running it and it started to sink! It was sinking because we had 4 out of 3 allowed crew. I wanted to add a source of vitamins and food by getting eggs. 1 female chicken for eggs and 1 male chicken to inspire her. It is ridiculous to count chickens as a crew member. They are cargo and should only count as weight. How are we to trade animals and run a ship? All tames should only count as weight/cargo.
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Curious if anyone wants to join a crew or even ally, my crew of 4 cant find land anywhere to claim. Also afraid of it being contested while were offline(actually have a life), so were trying to get a larger trustworthy crew together. And if you play solo that's cool too, lets find some land(if possible)and everyone can do their own thing. We do have a few ships, a Galleon is one of them Also playing on Hydra's den (PVE) (and don't comment on here talking trash, really don't care to hear it)
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To be clear: this is a very specific "test" because i dont have access to spawn and test things properly. so my test is VERY specific. normally id test various things but i dont have the ability to do so without spending hours farming stuff. which is not something im whiling to do. Problem: 1. sloop auto anchors with NPC on sails. 2. Anchor raise visually via icon when leaving the sloop but seems to still be anchored functionally being that the sloop isn't effected by waves like an unanchored ship is. **Needs further testing** 3. Sloop seems anchored even when sailing (see attached pictures). i have not tested any other clues to the sloop actually being registered as anchored or not (via ship of the damned attack or something) because i don't want to loose my sloop. **Needs further testing** Reproduce: 1. have a sloop anchored on small shipyard with med speed sail on 2nd from front slot and an NPC crew member (mines lvl2) on said sail. 2. Open sail manually by opening sail UI and clicking open. (see note 1) 3. get on the wheel and try to raise anchor or do anything sail related with npc on sails. none are responsive. Neither the ship or sails will move. Note 1: I'm not 100% sure this is the cause i just noticed that it acted differently. instead of the anchor raising like I'm used to when i misclick, the anchor stayed down. I'm not sure if i clicked +10% or full. Should be: 1. NPC on sails should not auto anchor sloop. 2. Sloop should anchor when exiting sloop (as per im used to seeing), not raise anchor. 3. sloop should not anchor in deep water (as per im used to seeing) but seems to. **Needs further testing** extra info: 1. sloops acts as normal (minus anchor icon) with NPC not manning any positions. 2. Have not replaced NPC crew member to see if it's just the NPC that's bugged. 3. have not tested with 2nd NPC cew member on wheel. 4. i have tested moving to another region. The bug persists through different regions without step 2 from reproduce section.
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PLs fix this bug. Ai crew is buggin in sloop. he sit down an ehhh...
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Does anybody know if the crew perks form the aforementioned skill tree (Captaineering) work on live crew members, not AI. Like the Talented Crew perk and such ??
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I am going to be starting my own tribe called QUEST. Let me know if you want to join I already have some others in. We are looking for honest players that are willing to work hard and have fun!! You don't need to play 24/7. We are more of a community than a dictatorship where everyone has a voice and you can still do your own thing. DISCORD: https://discord.gg/eZSmjK