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Fafnir

Pathfinder
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Everything posted by Fafnir

  1. So if you hold down N before you anchor I do believe this only works for on cannons or weapons it pulls them off the cannons and once you anchor they are sweeping away also you can set your in tame groups to actually switch them around the ship suggests reading into it
  2. I love seeing people complaining about a submarine its doesn't belong but yet they want magic lol that's funny. FYI the first submarine was tested in 1620 pirates have been around since the 1500 all the way up to the 1820s it makes since that a submarine is in the game and submarines have been around longer than steam boats obviously, wood boats for this game makes since because you can be more creative
  3. I dont believe that's going to be a issue due to gun port location
  4. For solo maybe but now you can configure a fleet instead of a ship like we have 9 people sotd fleets with vs 2 galleons 4 brigs and 3 schooners easy day and it makes things very fun because it's not easy
  5. That's not the issue since patch 100.7 the elephant has no change with different types of food it seems the potatoes, wheatgrass and wheat all increase taming percentage 1.5 percent and on top of it all we haven't missed a feeding with a bear and arrows and someone flinging bolla we can have it back on the ground in less than 10secs if one gets bucked another is taking the place
  6. So I tried this on 2 different elephants both lvl 2 wheat grass, potatoes and wheat all have the same value at 1.5 percent, then we tried a lvl19 with wheat, and it was taming at 1.5 percent, the other problem is even with three people working together the highest we could get was 14% complete because ever time it would drop another 4 or 5 percent with in 10 seconds
  7. Rpg battleships to torpedo boats on warships, then utility ships ie cargo, fishing trawlers coal barges, tugs and salvage ships, massive escort fleets escorting cargo ships to trade ports trying to protect their haul from other players in game scamming and currency trade ports trade resources and blueprints not built item except with in companies and alliance oh a submarines are a must, tames for farming as well. I could go on but way to much to type
  8. See yet again daemon you missed the point the only time you apply resources to the upkeep is when that claim is contested and the contested claim loses days from not logging in the region of the claim you only apply resources for one real day lost /per day lost on the claim now the contender does not gain days if you recover the days lost, the contender now has the option to continue to contest the claim or surrender and like I said mega companies are a very small fraction compared the amount of small companies we they could either bleed out resources or surrender that claim and I have been in a game alliance of 27k persons on eve online and its we cover a vast amount of that universe but we dont hassle to keep what we dont need most of time it us trying to pick a fight when we take claim of someone else's region
  9. So I run a company and I do have friends that know the grind like no other. The point you are missing it is a major balance and there are more small companies than the mega companies with my suggestion you can easily knock the alphas out of the land control it would cost them so much in resources to maintain giving the little guy a fighting chance but it's always been said live within your means
  10. It makes perfect sense and it prevents the sea claim overlap exploit and it is called contesting so it should be able to be contested so make it a legit contest get some friends and stop being a land lubber
  11. So as i experienced last night a claim was negative 38 mins I went to place claim I had to wait an additional 4 days to claim it
  12. I think land claims in pve should be able to be contested regardless of upkeep timer, for instance company A has a land claim company B contest A's claim which has 20 days everyday that A does not upkeep that's a day added to company B's claim then company A has regain those days by physically upkeeping that claim for everyday lost and it should be done with materials
  13. You rid of land claims people will decrease server performance with all the pillars and foundation they like to place down to prevent people building on the land
  14. Can we get a different color player marker for the map so it contrast the red land claims
  15. Land owners should be able to destroy afk ships and structures after 7 days
  16. Labs I'm with you on this, make it hard it's a survival game with pirates I play this and eve online I'm in a alliance of 27k people in eve online yes we jump clone to other systems but yet instead we watch timers and mobilize massive war fleets and destroy everything in our way to reinforce a structure you have a massive company cool it shouldn't be hard to mobilize and protect your lands like real gamers would. fast travel is lazy and a cowards way. respawning is a super easy fix. Respawn in that zone you died in. if your bed got destroyed and then you can either respawn at Freeport or another grid that you have a bed in. All I see when people saying let's not remove fast travel well you are complaining and in truth your company is weak. I rather them remove this feature of fast travel it free up the servers of loading issues than use it
  17. I wouldn't do auto drag that's to much and could cause serious bugs like the anchor causing tames to glitch into decks, but it would help because you could park safely in deep water without grounding
  18. I know this is off topic but I couldn't find a thread for this, would it be possible to get pier bollards this would help out tremendously when parking a galleon or brig, and those of us who are building trade ports. Also moored ships should have the same effects as anchored ships
  19. As I always say people will play you so you always learn to play their game better against them for instance some clown dropped land claims in our claimed area that are active the dumby forgot to set them to company only, well pillars are your friend in this situation he cant build there now he used a exploit to force his claim we just did it better using legit mechanics
  20. Coming from the back of the head works well and have some one punch the bear only one time when it thrashes helps too
  21. I think pier bollards would be awesome, it would help with like galleons and brigs if we could pull up to a pier and tie off to the pier and still get the same effects as if anchored. Just make it a separate build item that we could add to a ceiling tile "pier bollard" like the s+ hitching post
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