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Everything posted by Starbuck
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I'm not good enough to tell you, just saying it may have something to do with it or another file Steam messed up updating.
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But Atlas is hosted in Europe, Ark not. Steam Client Beta Update - February 2 2 FEB @ 12:53PM - MARTINO The Steam client beta has been updated with the following changes: General Fixed issue "Servers content unreachable" related to some IPv6 configurations It may easily come from there also, it started acting weird at this time. Maybe its just some type of games using something different to connect.
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It's said Ark also have the same problem.
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It's something changed in the redis or DB because all our servers are up. But we can connect easy and transfer but only if we stay on our servers that connect to the redis and DB from our servers hosted outside of it.
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It's on our dedicated server, i cannot understand even how our database allow xfer all our A but cannot function correctly where the DB itself is installed. The patch broke something where the server DB is installed but allow our other servers that are hosted outside of it to work 100% correctly even to transfer. Because when you transfer its the redis that does it and it need to connect and pass trough it to send-receive informations. I tried moving from A3 to our B3 and i've got the same cannot querry while my wife tried to A3 to A2 and she passed correctly. This is something.
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@Jatheish One thing really weird, we have our A1, A2, A3, A4 openned and 100% functionnal even to transfer when our DB and redis are outside of the box with the A servers. Our B1, B2, B3, B4, C1, C2, C3, C4 are on another box holding the redis and database and only all our B and C are unable to connect with same message.
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Server Crashing Consistently every couple hours.
Starbuck replied to Speraves's topic in Bug Reports
To fix this: -
Maybe it's only the fork that doesn't do correctly the save:
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@Jatheish i've fixed it again with using our backedup redis_atlasdb.rdb but it's defenitely a problem comming out each time we update our servers. Before: 31 Jan 07:04:04.534 # rdbSave failed in qfork: Input/output error After using backup of only the redis_atlasdb.rdb file: 31 Jan 07:32:24.668 # fork operation complete Current ATLAS Non-official Server Network Server Status: Smooth Sailing!
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[4852] 31 Jan 07:04:04.534 # rdbSave failed in qfork: Input/output error [5216] 31 Jan 07:04:04.622 # fork operation complete [5216] 31 Jan 07:04:05.083 # Background saving error [5216] 31 Jan 07:04:05.185 * 1 changes in 900 seconds. Saving... [5216] 31 Jan 07:04:05.294 * Background saving started by pid 2072 [2072] 31 Jan 07:04:14.163 # Error moving temp DB file temp-2072.rdb on the final destination redis_atlasdb.rdb (in server root dir C:\Jeux\Atlas\AtlasTools\RedisDatabase): Input/output error
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Adding Elephants
Starbuck replied to HansGrub3r's topic in Dedicated Server and Developer Tools Discussion
It's in Atlas/Creatures, if you're using PrimalEarth path you will point to Ark stuff. -
island editor powerstones
Starbuck replied to erall0's topic in Dedicated Server and Developer Tools Discussion
Listen and follow this, you will get it working. The calculator tool: https://docs.google.com/spreadsheets/d/1a-9t4KwN8_kKEg4n6tZcqLsv8p4ce2Kjaoh1Tu2LKMs/edit#gid=0 -
Well each grid has it's own separate saved/config. If your server is a home server you should add bHomeServerDontReplicateLoggedOutPlayers=1 If its just a regular grid then use this one bPvEDontReplicateLoggedOutPlayers=1 It will prevent players from being dupped in game. I have seen some players transfering grids and one dupe of them is still on the ship driving the boat while they relogged So yes definitely to use. I've tried adding both lines in Game.ini of each saved/config and it's working correctly. Make it easyer for me to just copy to each grids.
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Server Config Help
Starbuck replied to Conti34's topic in Dedicated Server and Developer Tools Discussion
That is because you enter the configs in the main instead of in each of the saved/config/... -
Atlas 15x15 Json official?
Starbuck replied to Caps's topic in Dedicated Server and Developer Tools Discussion
https://github.com/GrapeshotGames/ServerGridEditor But do not forget to change the Map ID or it will corrupt your database with someone else. -
Hi all, anyone know where do i add the new creature i created in the DevKit / PrimalGameData ? Thanks.
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Rhino Not Gathering Metal
Starbuck replied to Securi Prime's topic in Dedicated Server and Developer Tools Discussion
Yes or just do like we did and mod it -
Rhino Not Gathering Metal
Starbuck replied to Securi Prime's topic in Dedicated Server and Developer Tools Discussion
Like i said, it is gathering metal, just not from stone rocks like you can do with your pick. It does only from pure metal nodes. -
Hello all, i have a question, if i want to create 2 of the same creatures moded like this example: Blue_Elephant with wood weight reduction of 10% (actually replace the vanilla one) This one require only the inventory and the BP itself to work since it is using the same vanilla name. Red_Elephant with wood weight reduction of 20% Do i need to add it somewhere in the PrimalGameData_BP? Can i just use the BP and the Inventory for both if they use all other files like mesh and stuff or i really need to copy the mesh and all stuff for both ? Thanks for your help!