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Xenosaga

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About Xenosaga

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  1. Yes they were both on the same line, instead of using CD I just switched to calling the file directory and all, I'm not sure if there is a difference between the two methods but cd was getting me no where it now looks like this. However it doesn't wait for the first call to complete before starting the second one which means that the server is trying to start while steamcmd is updating but at least progress... call "F:\AtlasServer\AtlasInstall.bat" call "F:\Bat Test\AtlasServerStart.bat" This seems to work... calling a bat file that then starts an exe doesn't work out well so I called the exe directly start /wait F:\AtlasServer\steamcmd.exe +login anonymous +force_install_dir F:\AtlasServer +app_update 1006030 validate +exit call "F:\Bat Test\AtlasServerStart.bat" now being that its only a 1x1 server idk how i am supposed to make it start each server up 1 at a time. mmm....
  2. I play on a 3x3 grid server (not mine) but hosted on a personal computer and currently the person clicks on each .bat file individually to start and update each server so 2 bat files for each server so 18 bat files in total.. and tbh not the speediest person at doing it waits for each bat to complete then starts the next.. but say if said person gets distracted takes... for ever to get all the servers updated and then started... So I am trying to get a single bat file that will call each bat file one after the other to update then start all the servers up at once. Currently testing my on my own personal computer with a private server I set up to try and call the bat file for the steamcmd bat file to update then to exit the steam cmd and start up the server but I can't get the bat file to do anything at all right now I've tried looking up on stackoverflow and other resources and this is what i have so far. cd F:\AtlasServer call AtlasInstall.bat cd F:\Bat Test\ call AtlasServerStart.bat my bat file is on my desktop so I figured I would need to first change directory to my F drive and then to the atlas server fold where my atlasinstall.bat (which is the steamcmd.exe bat file which has +exit) then to change directory to another folder and call that bat file but so far it does nothing. I can't get it to call either file idk what to do if anyone could help please...
  3. Emerald and Opals, they are on the _WF islands emeralds are more elongated crystals and the opals are rounder and flatter. I haven't found any seaweed at the bottom still -shrug- always just jute. Bamboo is like the sugarcane stalk type trees comes with darkwood on the _ET islands silk may also be found there on some of the islands from the same type of tree.. Ironwood is on the list its like the 2nd to last island only one island has it Mnt_Y_CP_D
  4. I haven't updated this in a good while, Peat is found digging in the snow (have not found a pure node of it) Obsidian was located as was Amethyst. Garnet has yet to be seen and rock salt is still missing but those two can be acquired from vendors. However I have not found seaweed at the bottom of the ocean I have only found Jute.
  5. On the server I play on if you tame anything with more then 119 wild levels (level 80 tame with max taming) you can level it up but if you were to tame a level 80 with an admin do tame it becomes 120 and it doesn't get any exp at all.
  6. I constantly crash at the main menu - server list if I stay there for more then a few minutes.. sometimes seconds if I don't immediately join a server the game just crashes, its been doing this since day 1 even with file validation which either picks up nothing or 1 file. --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- LowLevelFatalError [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 18.58 KERNELBASE.dll!UnknownFunction (0x00007ffdbdf2a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff658f40f61) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff65930abd9) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189] AtlasGame.exe!VerifyD3D11Result() (0x00007ff65930ac7a) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] AtlasGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff6593091af) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:273] AtlasGame.exe!RHICreateUniformBuffer() (0x00007ff657de503f) + 38 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\public\dynamicrhi.h:1361] AtlasGame.exe!TUniformBufferRef<FForwardGlobalLightData>::CreateUniformBufferImmediate() (0x00007ff65a3c936f) + 23 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\public\uniformbuffer.h:102] AtlasGame.exe!FDeferredShadingSceneRenderer::ComputeLightGrid() (0x00007ff65a3bec2c) + 18 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\renderer\private\lightgridinjection.cpp:729] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff65a334887) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1046] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff65a42591c) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff65a437ead) + 16 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff658eb6f18) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff658eb60cd) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!RenderingThreadMain() (0x00007ff65937ccc9) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff65937d080) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff658f882d6) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff658f881a8) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffdbef63034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdc1673691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdc1673691) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  7. Hey I just wanted to let everyone know I have been a bit lazy on the remaining island but there is only 23 more left to go for the completion of the list. Afterwards I humbly ask the community to please give any feedback at all, leave a comment on islands that are missing resources you found and I will double check them again. I am not perfect and some of the resources are extremely difficult to spot. But after doing 150+ islands myself I know more or less specifically what I am looking for depending on the extension of the island I am on. I know there are still some resources missing from the list but I have found them to no avail, so I assume that they are not implemented into the game yet or are so hidden and obscure that it makes it nearly impossible to find. If you find one of these resources PLEASE PLEASE let me know as I am eager to create one of the most complete documents regarding the resources and creatures of the islands. I made this doc specifically to make it easier on server owners to incorporate islands that would give their communities the best experience so they could get the resources they need to work and craft their way to the end game content. Current Resources missing Still Missing: Fibers: Seaweed Coal: Peat Flint: Obsidian Crystal: Amethyst Gem: Garnet Salt: Rock Salt
  8. Thanks! One less island to do brings the list to 154/242 done Hopefully I'll finish the rest tonight I've been doing them like 25+ at a time. You will likely want to go over your _WF Islands Again, I will be revisiting some of them as the one of the _WF Islands I found had marble but it was very difficult to find, it looks exactly like all the other rocks and there are not many of them. So if you just glance at a few you might now even see it.
  9. 18 of the 242 islands are not on your list, and you are missing some resources I have found, but your list is very good to compare to I appreciate it.
  10. So an update, I have found everything except for Seaweed, Peat, Obsidian, Amethyst, Garnet and rock salt. I have done around 70 islands now and found some resources that weren't on the wiki like Ironwood and Limes. I honestly think the ones missing are not even in the game. As I have found that most of the resources do line up with the ending extension of the island name. Ex. Cl ending islands have irridum ET islands having Softwood, Darkwood, Hemp, Bamboo, Straw and pure silver nodes...
  11. Will do thanks, really nice to have something to compare to and verify to see if I missed resources and such as some of these resources like saps (the wax plants in particular) can be extremely difficult to find even when looking specifically for them kind of tends to be a oh I just stumbled upon it thing. Does finally feel like I am making some progress found some weirdness though like I found mineral oil on a WR island but the resource is listed as Sugarcane(Sugarcane) which I thought kind of funny since I was looking at a rock of oil.
  12. So I have been doing a rather tedious task since last night off and on occasionally testing out each island and flying over them on my dedicated server hosted off my computer about 30 islands at a time and I have started to notice a pattern with the island ending extensions (of their name) and their sub-levels in regards to resources. Wanted to share what I have with people so far and see what everyone thought. Typical the resources share are wood, thatch, fiber, stone, flint, and metal, with some variations between the coal - gems categories. (although some of this may be incomplete as I'm not trying to spend 30 minutes searching every nook and cranny of each island.. even at my current rate I'm still looking at a good 24+ hours of flying around reloading editor and swapping out islands. https://docs.google.com/spreadsheets/d/1FJ3hQpw43iLfjBLIwoZSAarv5nbqEqrh5dp-jjsv_nA/edit?usp=sharing
  13. Okay there is a somewhat heated debate between some folks on a server about what really effects gathering rates and increase the amount a single node can give you. So I have come here in hope that a bunch of the community and possibly a dev will post the true facts behind each resource setting. This is what I know to be what each thing does. PlayerHarvestingDMG = above 1.0 is faster harvesting of the source (less hits doesn't increase the amount just reduces the time) HarvestAmount = direct multiplying scale that directly increase the total amount of resources a node will give you before being destroyed. HarvestHealth = above 1.0 takes longer to harvest the node below 1.0 takes less time to harvest a node (doesn't directly affect the real amount a node gives you in a significant way) The reason I post this is because someone insists the rate is x9 on the server but that's only the damage! and has the harvest health at 1 and the amount at 3. So is this a x9 rate or a x3 rate? I say x3 even if you can harvest resources in 1 chop theres not a whole lot of point if there isn't a lot of nodes around. Like if you harvest a jellyfish and it gives you like 30 residue but you can 1 hit it to harvest the resources does it really do you any good when they are such a rare spawn?
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