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Lotus

Pathfinder
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Everything posted by Lotus

  1. I'm hoping it's not like that either -_-. I want an overtuned place vs an undertuned because the game having no challenge is kinda sad ~Lotus
  2. Icecave will most likely be kite the boss to your boat and naked run. ~Lotus
  3. Rip off your wheel and replace it. I don't know why it has this bug but that is how we fix it ~Lotus
  4. What are you talking about? ~Lotus
  5. The problem I see is the islands are not designed to be broken into hex's so they would have to redesign so all the claims have resources, access to water that supports ships, and a shipyards with land to build a base. So look at the current islands and try to figure out a hex that is the same size for large, medium, and small islands that has those things. You also need to make sure that the good resources don't have the ability to be claimed. To me it just doesn't seem possible. This also doesn't address what happens to the claims when people come and go from a company. So the guy that wanted to join my tribe that was declined because some of the people in the tribe didn't like him, then demanded to know who said they didn't want him in, when I refused to tell him he said to me, "I will figure out who it is and I will track their IP then I am going to take my AK-47 and go to their house and shoot the people inside", gets to just be on our island forever because he has been there long enough? Or the one that told me that, "I hope the @%$@ing chinese rape your daughter", he gets to stay on our island too cause he's been there a while right? The rules for Lotus Land are simple, don't be toxic and don't build on resources. If you can't do that then I should be able to kick you out regardless of anything else. ~Lotus
  6. The problem without being able to bar people out is that people can just grief. You can knock it down but they just put it back up. You don't need the owner to be allied though you can just have an officer invite you in. They need to remove alliance limits though cause they are stupid for PvE. ~Lotus
  7. The game needs to be harder imo -_- ~Lotus
  8. I agree with the declare home. So if you have a bed I think you should be able to declare home server and that becomes what the owner see's as a settler. For owner destroy they should have it set to allies only and if you want them out you unally them and a few days later you can demo their stuff this makes it so people don't just get knifed over night and have some kind of warning and vacate the area time. People can seem chill for the first 24 hours then start spouting racist stuff or whatever and then you can't get rid of them. (Which happened to us). Lotus land has 2 rules don't be toxic and don't build on resources. Same as the tribe As for islands with resources every island should have wood, thatch, fiber, metal as the islands get bigger and the price increases they should start having saps, crystyals, gems, and even bigger have more types of the resource. This would do 2 things it would make it so big tribes don't need to take multiple small islands which would help the smaller tribes get the little islands they should have. It will also make it so there's no islands that I consider unplayable like that 150 point pile of trash that has no real value. ~Lotus
  9. A land owner should get to choose who can and can't build on their land. If they don't want people on their island that is their choice. I don't know if you are aware of the bug that even the land owners could not delete stuff from their land before the wipe. It would run out of upkeep say you can demo it when you do the pinwheel nothing would happen. Raiding player stuff is a PvP concept IMO. PvE was set up so people could be away for X amount of time and their stuff be safe currently 10 days at the peak of horribleness it was 21 days. PvE is about everybody working together imo. For 1 flag per person lets say you have 5 people in your tribe and somebody leaves taking their flag with them now you have a claim in the middle of your base how do you remedy that? This is one of the questions that the devs did not have a win/win answer for that worked for everybody so until a good answer is made the 1 flag per person will probably never happen. The other problems I already posted this but basically you just take the metal and you will have the whole island to yourself. There was a land shortage because there was no penalty to having land. So you could take all you could and have no penalty for it. Upkeep changes that because holding land now costs money. To me not enough money though. My idea was the island should cost 20x the point value in gold a day if you have 1 island then 30x gold for 2 islands 40x for 3 islands. This would make it so if people want multiple islands they are going to have to change their budget. Each settler would be worth a point discount saving the owner gold for having more people. The claims need a way to evict people because we claimed an island early on but somebody had pillar spammed it so we could not get them off once we claimed it. I pulled the flag but it was kinda stupid. ~Lotus
  10. I wonder how big this wall is. If somebody flags and blocks the metal then people won't want to live on the island. Uli is the example of this happening now that the metal is not accessible he can't do much. This was one of the examples I pointed out as to why limiting flags won't work. The other problems are what happens to mergers? When people quit the game? When people leave the company? When companies grow and need more space? The single island claim works it's not perfect but it does work. They need to make it so companies have a higher upkeep and a better discount for having more people living on the land. They can pick to have company only, allies, or everybody. This makes it so you don't need to go knock down traps every single day. It also makes it so the people that want to build somewhere the land owner will want to have them live there. Currently I see that some companies have an extra 30ish points and picked up a 30 point island which isn't right for the smaller tribes if they made the upkeep more for having multiple islands they would free those up. ~Lotus
  11. If Uli had his flag down and the new player put his flag down where he built how does limiting change what happened? The limited flag system has way to many flaws to be viable. I am curious about what poll you are talking about. I remember there was a biased pole that used manipulation to make limited claim flags seem like it was the right thing to do. I think they should make a limited claim server and a whole island claim server instead of this NA/EU thing. ~Lotus
  12. EU-PvE seems to be pretty solid. We were NA-PvE top 10 for most of what we call season 1 . The thing is we built on EU and have no real reason to go back to NA. If they wipe we will go to whatever PvE server is up first prefer NA but I won't wait to play the game. Scales and Sails is over here and we ended up absorbing a lot of the active players from the other megas. So when they released NA we didn't go there and now the islands are wonky . The point system does need a significant overhaul. I don't know what determines the value of an island but it's kinda stupid to have a 100+ point island without an abundance of the basic resources. I saw a 120 island with 0 pure metal nodes like what the hell am I going to do with that? I am pretty sure they will rework the land when continents come out because if I am going to claim a massive land mass it needs to have a few biomes and 2-3 of each resources on it because I'm sure it will be all we have. ~Lotus
  13. It's like when they nerfed crocs from being flying seadragon death traps that ate your crew off the side of your boat to it is a gamble to try to reset your vitals on a croc because it tends to break your leg then run away from you leaving you to limp towards something else to kill you. It needed a minor adjustment but this was the removal of just about every threat on land where you pretty much have to try to die. They need to adjust how super aggressive sharks are when you are trying to pull crew out of the water from SotD so they don't swim and chain bite you and your crew. *Patch Notes : Sharks have been removed from the game* The game should feel challenging but not unfair. ~Lotus
  14. If you try to limit to non-entire islands you will encounter the problems the current claim system fixes. If the new guy that came to this island were to put his limited flag where he built what would the OP be able to do? Each person is building where they want so the problem would be that the way it was changed. The actual problem is the land is not claimed so somebody isn't there to say look man you can't build in this area. This system was requested by a lot of people. The way I look at it is you had something and then this new guy comes in and screwed up what you had. You were playing the way you wanted and then he came in and played the way he wanted and it interferes with the way you want. This is a flaw in the system though because you were built on an unclaimed island. I believe if you were on an island claimed by somebody they would be like look man don't block this and they would listen or be destroyed. The island isn't claimed though so now you are left with your problem. ~Lotus
  15. What I am saying there's not way to fairly divide loot in an LFG environment in this game. I would like some examples of how the game caters to larger groups. Most of the changes make the game easy to the point it's too easy. Also for handed to them generally what people are talking about is you put little effort into getting it. I was watching a guy get his boat ready for kraken and he was in a small company he was working hard to get materials for his masterwork blueprints so he could do the kraken. I didn't want to explain to him that kraken has been nerfed so many times even after we were killing it in 10 minutes with 3 brigs and a galley using primitive items. Then they nerfed it like 5-6 times. The nerf to ballistas made it harder but the fight is still a joke. I want you to read what the OP is saying. I read it as I want the reward but don't want to put in the work. I've been saying that it's possible for a while. The problem is people want to have an easy mode put in for them instead of earning things. It's ruining the game for people that want an actual challenge. A lot of the people that were mythic raiders in WoW stopped playing this because the end game difficulty is a joke with about 5 people that know what is going on. I think you said it best where it's possible to do but people don't want to use the systems in place. ~Lotus
  16. I totally didn't steal that idea from Conan Exiles to remove people with crap getting to large for how many people they have ~Lotus
  17. You could make it so people outside of tribe can't loot your body but what if you are a solo deep in the polar dungeon how will you get your stuff back if we group? As far as griefers in PvE there's all kinds of posts about people blocking other players on the powerstone islands to kill them and take their keys. Maybe they just kill them cause they are trash trolls. Either way it happens. For treasure chests the loot is predetermined then rolled in a kind of lottery system the BPs which turns into a do I want to split loot with this person. The thing I was thinking about was things like mythos or rare resources mined down there like ice for the icebox. How is that going to be divided? If people just bring bodies they can soak more loot or will it be based on 50/50 for each tribe if I bring 1 guy and you bring 10 I still get 50% of the loot. It's a lot of questions that don't have an easy answer. I feel it could be worked out but it will be trial and error. Or they could work on making it so I don't end up dead in the middle of C12 when I port to K3 from I4. -_- ~Lotus
  18. Taxes help prevent things like walling an entire island off so people can't come on it. They also encourage people to let people build on islands rather than kick them off. That 20% is why some tribes don't instantly blow up your stuff when you try to build. As for the gold it is stupid but some of the crap islands have ramps prebuilt to help you get to bad maps (which I would pay 50% to not have to do what I call Union work). At the same time if you want to starve people of gold to try and make it easier to get new islands you wall off the islands and prevent people from getting gold so their upkeep lapses. I believe they should have a bi-weekly assault on your flag in PvE where army of the damned spawn with levels equal to the point value of the island and attack your flag. Nothing super hard but it gives more of a defend the land feeling. ~Lotus
  19. On paper a group finder is simple. I agree the game needs one but it's still early access. The other problem with a group finder in this game is how do you determine loot drops? What happens when somebody comes in with full mythic gear and somebody else comes in with prim gear the guy with mythic gear dies and then the guy with prim gear steals it? How would you advertise without leaving yourself vulnerable to griefers? So they need to design a bunch of protections to these problems while doing so with the technology they have available. These questions spin off more questions which lead to more problems which need more solutions. There's also an allocation of resources in terms of programmers. So do they work on a LFG to replace finding people on the forums/discord OR do they make it so when I click a bed I don't get a green/white screen? Right now you can find people it's just not as easy as clicking a button in game. ~Lotus
  20. I noticed a problem with our figurehead once getting us stuck on a sandbar. We easily were not on it and tried wiggling back and forth for a while. We removed the figurehead and got out in about 10 seconds. The other thing I think might factor into this is BP sails doing weird interactions. ~Lotus
  21. I would make a post on the PvE or PvP forum saying you are interested and somebody should contact you. ~Lotus
  22. The spheres only do damage if they hit metal things (cannons, ballistas, etc it's like 3k+). The planks only take like 200 dmg from them. The tentacle's electric is 100% avoidable. When you do a pass you will get pushed directly out of the kraken when the damage hits it's threshold (basically every 20%) if you don't line your boat up to hit a tentacle on the way out you risk getting zapped. I only manual fire for this fight because the NPC think time is too long imo. 5 boats is plenty. I would recommend 1 galley and 4 brigs. The brigs kill the tentacles the galley does the passes on the head. The reason for this is brigs can turn and get to the tentacles quick and the galley can hammer some serious damage onto that head. Here is a video of clone doing 2.0 like a champ. ~Lotus
  23. Exactly so changing how to unlock the sub isn't the issue being able to find a few more people would be the issue. They can make a place that says I am going to run X content on Y day and I am looking for Z more people. ~Lotus
  24. In that mindset why not remove levels because skills and stats are locked behind them and not everybody can get to a point where they get everything. At that point it's a whole new game though. I agree with what nut said where you are just wanting them to compensate people for making poor choices. ~Lotus I run kraken every week on EU-PvE if you want to come.I ask people bring a ship capable of killing stuff. ~Lotus
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