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Huck Finnley

Pathfinder
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About Huck Finnley

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  1. Huck Finnley

    ATLAS Roadmap

    Nah, wait just 3 months, come back and see the new roadmap, rinse repeat and maybe in 2 years they will finally settle on something
  2. Huck Finnley

    Totally chocked about this stream

    Well the playable state has been debated on many different posts. I personally purchased on day 1 and couldn't even get past main screen for a week, and had friends that had to wait a month. Even conceding that argument, there is still lack of any real direction for the game. And with the announcement of the new lead came a hint at yet another great new roadmap for the game. At the rate they are going, when this game finally makes it to full release, it may not even be a sea fairing pirate game at all. We may all be flying pirates in airships who travel to other planets. Who the hell knows. And as cool as that may be, it's not the pre aloha release game I originally bought into. So I guess my point would be, before you pass around the collection plate, maybe we could have a better idea of what we are buying into, or convincing our friends to buy. Just might make it a little easier to get on board
  3. Huck Finnley

    Totally chocked about this stream

    Look, the biggest problems for the community are obvious. In the better part of a year, they charged us for a barely playable alpha state, and for some, not playable for months. They have repeatedly failed deadlines, and blatantly left out promised content from updates. They have no direction, and when they do it changes like the wind direction in one of their storms. In a year this software has gone almost nowhere. Now they gonna focus on serving up a sad state of a game to Xbox players in an attempt to keep this boat from sinking. Question is, do they have enough buckets to bail out the water while they harvest resources to build new planks. Maybe. But they probably ought to offer up a better sales pitch.
  4. Huck Finnley

    Merge PvP and PvE

    Well I'm glad you think they should design the game for your personal needs and amusement. Alot of us that are on PVE don't really feel like we should have to live in a bubble to play the game we would like to play. Part of the enjoyment is knowing there is a great big ocean out there full of islands to explore and resources to get. But I do appreciate the fact that as a PVPer you deem us worthy enough to provide your infrastructure and trading opportunities as long as we know our place. How liberal of you
  5. Huck Finnley

    Existing structures on claimed island

    I figured as much. I'm on the fence with this feature for sure. On one side, losing your island sucks enough, but losing everything you own as a result would suck more. On the other side, met a cool 2 man company while living on lawless and would love to offer a permanent place. But 15 point islands are tiny, and this one is really small do to the fact that half of it is a mountain all the way up to the shoreline. As for the other 2 structures. I think any incomplete structures should have a shorter timer. Like these two with 3 walls and no roof. ie anything that doesn't give you the shelter bonus
  6. So a friend and I just claimed a 15 point island this weekend that the previous owner defaulted on. There was one structure not belonging to previous owner that was able to demolish. Previous owners structures couldn't be demolished and some structures of another company couldn't be either. Are we potentially stuck with these structures until timer runs out, or longer if owners return before then. Not saying we gonna give previous owner the boot, as we have yet to meet him since he hasn't been around yet. But it is our island, we thought we had some rights
  7. Huck Finnley

    Cage attachment to horses and bears

    Actually yes, pirates did take prisoners. Sometimes just for thier own amusement at a later date, other times in an attempt to get paid ransom for return of said prisoners. All valid reasons in a pvp environment in Atlas. But if you want to go down that road, I haven't been able to find any historically correct instances of pirates fighting Dragons or Hydras. And the best I can tell giant sea monsters such a kracken were merely tall tails. But since this is a game, a fantasy pirate game, it's a fair assumption that each person enjoys it in his/her own fantastical way
  8. Huck Finnley

    Ramp attachment for ships

  9. Huck Finnley

    Tundra berries

    Or even a drop all selected type option
  10. Huck Finnley

    Ramp attachment for ships

    I'm merely pointing out some of the benefits to a ramp system. I'm aware of elevator and dinghy set up. Not saying it's needed to fix one particular problem. Just that it would provide work arounds or solutions to multiple situations
  11. Huck Finnley

    Ramp attachment for ships

    I'll +1 this idea. This would help with buggy shorelines and bigger ships getting hung up as we wouldn't be forced to get as close to the beach. It may also reduce the NEED for complex docking facilities that tend to give a frame rate shudder as you get close to base. It may also be a good work around for occasionally buggy tame loading and unloading as well as expedite resource runs
  12. Huck Finnley

    And it starts

    And this answers the question why have an island claim in pve. For every decent player just doing thier thing, there is a douche just more then happy to ruin your day. It's MMO 101
  13. Huck Finnley

    SOTD Fleet

    I agree the mechanic is fine, solo fleets in my brig as well. Sounds like op was a player who doesn't want to adjust play style to meet the new challenge. I always got zone borders at a sharp angle to minimize how far into the zone I sail before I quit lagging, then if I find myself in a bad spot I'm still right on border
  14. Huck Finnley

    Island point system

    Right now it doesn't appear NA PVE has enough megas to claim many of the big islands. I think they should take a deep look into the amount of members in companies right now and adjust the point system accordingly. Would give a fair baseline to work from. Then maybe reduce some of the larger islands in favor of more islands types that are between the 15-37 point range atm. But make sure we still have an assortment of larger islands for the big guys. I'm not looking to swing in favor of any particular company size. Just streamline what we have to make the most use of the landmass ingame. I just don't see Al of those 50+ point islands getting used
  15. Huck Finnley

    Island point system

    Any chance devs gonna look at the claim system for adjustments. I've noticed almost all islands that can be claimed by a 4-5 man crew are claimed on NA PVE. Last I checked maybe 8 polar islands still available for 35 points. Most of the larger islands have gone unclaimed. It seems grapeshot is focused on trying to force pve players into mega companies no matter how much the player base resists. And alot of the larger companies seem to prefer to have multiple small islands over 1 large for a larger pool of resources. Seems we need more smaller islands and possibly an adjustment of current point costs for some islands to get more into play
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