Jump to content

zubov56

Pathfinder
  • Content Count

    37
  • Joined

  • Last visited

Community Reputation

5 Neutral

About zubov56

  • Rank
    Landlubber

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So i got a few eggs like i am sure others have.Put it on hotbar,used them and then all of a sudden i can't use my bow.So i tried to craft another and i can't craft a bow now either.So i tossed the bow i had and tried but still nothing. I tried a respec ..nope,i login and out a few times still nothing,no BOW use at all and unable to craft a bow. I had this same bug quite awhile back,like 2 months ago so odd it has returned.I was having Spear problems prior to this patch,couldn't throw a spear but seems to be working MOST fo the time but it still gets bugged sometimes where i have to unequip the spear a few times to get it to work so i can throw it.
  2. zubov56

    NOBODY WANTS TO SET UP ON SOMEONE ELSES LAND!

    No it i a system i am not in favor of and don't want to touch any official servers right now. I want a true PVE experience,i do NOT as i am sure others do not want to be some other players puppet.
  3. zubov56

    CAPTAIN’S LOG 25: TEST AHOY!

    My expectations for this EA game was bug fixing and content updates,not pvp tweaking or server reboots. I wish now we were told the EXACT intent of this game because MANY of us joined for PVE and never expected PVP to influence PVE server wipes or even have PVE settings catered to pvp. OFFLINE<<<keyword.How are game settings going to affect players when they are offline,nobody can game or wants to play 24/7.So a group of friends in a different time zone than a larger alliance is all offline,every last player offline,how are the settings going to help them and the game ? Gamer's cannot cater to game settings,they have lives to live,so the settings MUST cater to the players.If you are going to focus on pvp make sure it does not affect or alienate pve players which is likely half the community.PVP should have safe areas and be VERY restricted because of two very keywords "unbalance" and "offline".
  4. zubov56

    Further Weight Increase to Ships

    Now see this is why i constantly state that PVP does and never will work because if all you do is cater to pvp you take away everything a game can do to improve itself and/or to have more fun. Can't do this..can't do that all because pvp,why lessen agame for a mode,many people don't even like pvp at all.At one point i know the total player base on pve was 3x that of pvp ,even if it is split ,your making a worse game to worry about pvp.Developers don't put a lot of effort into their tweaks fixes as yo usaw by the sinking ship fix,you'll never be able to caterr to pvp and get the game setup properly.
  5. zubov56

    Full Map ?

    To be honest,i would happy playing with just 2 zones or whatever we call them..grids and around 14 isles,i could game everyday on that amount of space.Imo it is nice to have real player neighbours in game,if i had 10 players per island over 14 maps,that is a 140 players,There is no server with that amount of players right now.Point being even 2 grids is plenty but yeah takes some editing to get it all in.
  6. zubov56

    Full Map ?

    Well i think some people have made maps that are 2x2 and all biomes and in reality that is all that matters. The way it works now you basically need a server per and even if going a bigger zone,you then need more servers pER. Some providers will already allow you to enlarge a zone/map so you could put more inside of it but you need to pay for more servers.If i consider running a server,i would go the 2x2 route all biomes and simply copy it from someone who has it.I actually started working on a map like that but was getting real crowded,you need to aim for the smaller islands and set their properties. I feel some people get too carried away with server size,i spend days/weeks on just one grid maybe two and could just rotate from one to the other and still have tons of play time.So a 2x2 if 7 isles per that is 28 isles,i am sure that about covers all biomes but you could edit each and do it with less isles.If evn 6 isles over 4 grids,man that is 24 isles that is a TON of room,that can EASILY support 100 players,that is like 5 players per island pfft ,tons of room.
  7. zubov56

    Where are the Airships?

    IMA guess still in FFXI,the best rpg ever made In all honesty i am terrified of any more new content,way too many bugs already,i prefer a full out effort to get the game working smoothly and next phase being better developing tools for modding. Know why i said better tools?Well because the community imo would move faster and get things done to give us more content,all we need is the backend part to be bug free.
  8. zubov56

    Map creation

    So imo yes it should be possible but perhaps not with tools we are given right now.Like i am 99.9% itis possible to what you are asking,create a large area of connected land. Example,even though i have not touched the engine in many years,i could spark up the unreal engine and for 100% certain i could create a large mass of lan and still have separated zones with different zone properties within each.So i have no doubt at all,the engine would be even better by now,like MUCH better and easier to do something like this.it just has to be done in some format this program would recognize what you are doing.
  9. zubov56

    Map creation

    Well the game identifies by zones and distances.If the maps were joined i suppose you would have to simply create it as ONE zone.Sooner or later you would have to separate zones by yeah a zone lol. Water zones,land zones .The thing that baffle me is i know the Unreal engine can assert zones via invisible separation but not having worked within the engine for over 15 years,i can't remember what would happen right at that 1 pixel spot you have an invisible texture mesh.I don't even know how much you can manipulate the maps/zone structures.We used to get every tool we needed,even a SIMPLE zone tool to create the zone properties and all the lighting properties as well. Perhaps that blue curtain we see crossing zones is exactly what i am talking about,that 1 pixel thick invisible line but they simply use a visible texture and have the mesh as non solid to pass through it. I would assume the water physics is part of the issues and why they did the game this way because i would have assumed the invisible texture to separate zones allowing a smooth procedural transfer between zones,similar to entering a water zone or distance/temp changes.Like we don't stop and phase into water,we simply walk in and notice no lag like we do crossing maps.Perhaps the lag with ships is the sheer volume that has to be drawn,all the objects on the ship when compared to a simple player walking into the water is les to draw. SO for example a 1x2048 sheet with texture set as invisible and non solid 1 pixel wide would separate areas to create a new zone.That way you could move right across a zone and not even know it was there.So in that sense you could create a large land mass connecting to each other.So because i have been out of the loop so long or there are some restrictions i don't know about,i would think it is possible but having seen the actual grid program,i don't see a whole lot of good user friendly options there lol.
  10. zubov56

    mod No Chat

    Possibly my biggest peeve as well,you have no idea how many times i cursed this,like avoiding STOD fire but chat window is open so i can't use keyboard.Now i see 4 tabs on the chat box but i have no idea how to use the chat box tabs.A simple HIDE option with NO popup would seem obvious.
  11. zubov56

    More bugs

    Sometimes you only get one try with SOTD crew to enter hit points.if you go back an hour later you can't raise their hit points.Sometimes hit point addition fails first try. Today after seating crew onto cannons i could not enter "disable following".If i whistle "Y" they simply unseat off the cannon. Still seeing fake sinking animations,no damage but shows i am sinking all over the place. Npc's landed on my boat like birds for example and began to slide along the deck like illegal players do.problem is i started to then get "boat is sinking"from too many crew. When i go to unclaim npc's they go into the sliding across deck motion.I can still manage to kill them but they still slide around making it hard to use the "dispose of body" command. I have noticed water animations coming right into my ship,like i thought the entire ocean was rising several feet and filling up my boat. Sometimes cannon fire animations do not show when fighting a SOTD as well i can only see the cannons sometimes but no SOTD hull. BTW did a delete and clean install,removed any and all mods moving from server login to server login and made sure to unsubscribe to ALL mods after delete and trying again.,nothing changes. What i have noticed today is "SHADER" errors galore.I had a driver update about 5 days ago,i don't think i noticed the problems until this last patch which was very recent.Even still it is possible i guess some discrepancies between Nvidia drivers and the game.
  12. zubov56

    Bear Flew up into the sky and is now gone.

    There is no way to avoid this,i have had this problem MANY times,as many as 8 pets lost over 2 days at one point.The most common occurrences are on bigger boats zoning like the Brig and Galley but i have had many on my Schooner as well.There might be some truth in slowing right down to a crawl while crossing but is not totally correct because i have had same problems doing that as well.I also have had issues with the SOTD crew,lost 6 right in a row,3 first zone and 3 more on second zone. it is not the to ship command causing it but i do have some thought. I believe has more to do with idle pets/npcs that star bouncing up n down.That is not all though,also tends to happen when zoning through the lag that always happens at that point.sometimes you or i can see immediately after you begin to appear you can see far back at the zone line your pet sort of flash then it is back on your boat or ..not lol. I feel there is this connection because when it first happens it is that same bouncing motion they have on the ship.So what is at least to me obviously happening is the lag causes it,game loses track of SOME of the code when it lags and never recovers it properly.I do not know how the game handles that zone transition but what SHOULD be happening is a save file happens of all objects within a large box surrounding the ship,if it only considers objects attached to the ship then while bouncing up anything not attached would be lost to the game not knowing where to attach it after the lag stops. So if the boat is 1024x512 in size a box of around those proportions plus an added 256 each way and saved within it's content would give the game engine an exact replica to reinstate upon the zoning.Otherwise and has ALWAYS been an issue with the Unreal engine,when lag happens weird things will happen.Of course then we have to worry about the save state upon entering to also be lagged and not be accurate.
  13. zubov56

    Kicked from EU PvE Server

    It doesn't really help your issue but i would stay far away from added programs. I go back to when cheating began,late 90's,we are what 25 years later,and cheating has not and NEVER will be solved.The simple reason is fiel checking and server side/client side,there will always be client side code and cheats have ways of confusing anti cheats not only where to look but how to look.I do not see cheating stopped for another 100 years. Again i am just guessing but i am would ASSUME Battle Eye is checking your machine # or Steam ID.So unless you could change or remove either of those,Battle Eye will always know who is logging in. What i don't understand is the "settings".Most all cheat programs have settings,i would figure it a dumb move to perma block a steam id or machine id,especially knowing there is no such thing as a perfectly working anti cheat program.What it SHOULD be doing is blocking you IF and WHEN it detects a cheat or thinks it detects one.If you log back in and manage to do something different or as dude said ,make sure to not cntrl/del out because that is an AGED tell someone is trying to startup a cheat program,so that would be a no no. So what i am saying is the settings are likely badly setup and need to be changed to temp kick and not perma block.
  14. zubov56

    bug Tames falling through floors and boats

    I am not a mind reader but i do pay attention. I THINK<<<keyword think they attempted the fix and why you often see your npcs and pets bouncing up n down to keep them from falling through.I think this caused as many problems as it fixes because what happens when you cross a zone line is in between those up n down bounces we get lag,EVERYOne gets that zone cross lag and it appears that is why your pet might just keep bouncing upwards as i have seen several times until it bounces right into the clouds and out of game. The auto warping of pets directly onto boat is another that works....sometimes.Other times your pet will be stuck in the side and nOTHING works to get him out.So we are forced to try and cross a zone to reset it and hope your pet will become unstuck.The very odd time after sailing and even while pulling away sailing,your pet will just fall out into the ocean,at that point you can stop and go get him again and lol,HOPE he enters boat properly. On the same topic,i had a lION aggro right through the bottom of my boat's hull,warp right through two decks and started to attack everything on deck. IMO all of these problems point to other areas of design that tried to fix problems,like pet's or npc's not getting stuck in walls was likely addressed but now it allows stuff to warp through walls when sometimes you don't want it to. So my memory serves me,they addressed the players going on others boats as well i remember a mention of fixing npc's from being stuck and made to be TOO easy of a tame.It really feels like fixes are causing more bugs long term because i can see a correlation between supposed fixes and the bugs that are happening.
  15. zubov56

    Way too many bugs since patch

    I noticed not many people playing at all right now but i have been and the amount of bugs is staggering,like easily 100 or more. I think would easier if the developer just announced game is broken and needs to be backed up rather than me trying to list 100 bugs. However i will list some in hopes it gives some direction to aid in fixing. 1 Just about everything visual is bugged from npc's not drawing properly,my character falls apart sometimes and often can't place objects or they disappear. 2 Weapon damage not registering sometimes,i see arrow stuck in pig,i see blood splat but no damage.As well sometimes you cannot load a weapon or even your harvesting tools,just nothing happens.So i have to click the keybind sometimes 3/4/5x to get it to finally work. Related to both of those i have noticed a while now that pixels seem to be out of place,meaning targeting is off to the point i often have arrows go right through a npc like it never hit,example the big treasure guardian npc's that are nearly impossible to miss because they are big and slow.I have to often aim at their legs to hit them,anything higher just misses. 3 Steering on boat just takes a mind of it's own,will start steering anywhere and nothing you can do to stop it.sometimes you can place a ceiling tile on boat in the exact same place,other times you can't,try 100x doesn't matter,logout and back and all of a sudden you can place the tile. What i have noticed is everytime i logout and back the game runs fine for about 5-10 minutes then it is like it goes into a sudden loop of errors getting worse and adding more errors over time.It seems liek memory leaks,bad code that is leaking into other sub programs. 4 Items completely disappear.Unless some could and why would they even waste their time on a pve server to hack my Smithy and take every item out. 5 Sometimes cannot enter a pin code,you have to sort of flick your mouse really fast and time it just right to get it to work,this actually started about 6 weeks ago along with the treasure guardian glitches. 6 Ship just starts sinking for no reason,can see the red icons indicating so.However when trying to fix it you cannot place a new plank and you cannot repair it with hammer either,it shows an animation where your planks are gone and sinking.Well frustrated i logout and when i came back my boat was not sinking,99.9% fine .How could a boat sinking animation just trigger on it's own when it doesn't even meet the trigger? 7 Again graphical....My body separates,my arms might be reaching for something but the rest of my body remains where it was,so then i can see my arms 10 feet away from my body. 8 I am sure everyone has seen the typical pets floating through air and disappearing.Well i had it happen to me,i started to just float then began bopping slowly up and i knew from the pet experiences what was going to happen.So i quickly grabbed my grapple hook and grabbed onto the deck to keep me from floating away...and lol it worked.I had to hold the grapple to deck for about 20-25 seconds before i felt like i could let go and not float away. Oh btw,i did all the file checks,even checked my gpu driver.Everything is supposedly fine. If i was to try and help the developer with the best possible direction because i pay very close attention to all the fine detail.I would say a lot of this started way back with the patch to keep players off of ships.At that same time i noticed the broken treasure guardian meshes.Since that time it has been like 1-3 new glitches every day or two,it is like memory leaks,bad code is allowing all the sub programs to leak into each other.So now ANY trigger can happen for no reason,any animation can be broken,any damage can be null,sometimes keybinds won't work,it seriously feels like the ENTIRE program is bugged,like someone hacked into the systems or something.
×