Jump to content

Computer1633

Pathfinder
  • Content Count

    20
  • Joined

  • Last visited

Everything posted by Computer1633

  1. As it is very obvious you have absolutely no idea what goes into game development, I will overlook your very ignorant comment. However speaking from experience I will tell you that no matter how much testing you do before release, excluding Grapeshot/Wildcard because I really don't think they internal test at all, there are some things that you just will not find until outside forces start playing and trying to break the game. And sometimes something as simple as changing one line of code affects 1000 other lines that reference that line for one reason or another. If these bugs were part of their full release it would be absolutely unacceptable however thanks to EA they can get people in to find these bugs and fix them prior to the full release. It's EA, let them fix it....bro.
  2. I think the bigger problem is that people like you get on here and flame the game for all the broken aspects and wonky features with a total disregard for the fact this game is very early in EARLY ACCESS! This means you get to playtest the game early to help them find these exact issues so they can fix it before the game is released. If you want a final product with minimal bugs and 100% working features, do not buy early access, otherwise stop creating threads to whine about issues that have not only been reported already, but also are slated to be fixed.
  3. 1. The hacking/glitching is by far my biggest complaint to date. I was forced to move to a PvE server just to experience the game and still several times I have stood by and watched while someone glitches into my house, empties out a pin coded chest onto the floor, and glitches back out with whatever they found valuable enough to keep. 2. The sailing nerf needs to be reverted! If you sail directly into the wind it should be 0% forward movement. People need to learn to sail with the wind or go on an adventure and see where the wind takes you. 3. My third issue is with the dev team. I feel like every patch over the last week has been designed to shift the game into easy mode to please the whiny players who lack skill and streamers. This has significantly decreased the level of overall fun this game provides and they need to pull a 180 for the long term enjoyment of this game.
  4. I had one of these get stuck on my shipyard and proceed to sink my sloop. I was able to hatchet it to death after a long time of hacking at it but I think this should for sure be fixed.
  5. I have setup all company permissions correctly however it is still only allowing admins access to destroy items, normal crew cannot destroy anything, including stuff they build. This is absolutely a bug with the permissions system.
  6. I agree this is a huge problem now. It happened after the windforce change because before with 0% windforce you could actually rotate your raft and get out. Now as the wind is still 30% when turned directly against the wind, your raft still just gets pushed forward and your forever stuck. They desperately need to put the windforce back to 0% for against the wind travel.
  7. All this means is they will implement the aging system officially and we will all keel over dead on log in. ;) Honestly at this point, it is not a really big deal because the game is so early in its development. There will be several complete server wipes throughout the process so getting too attached to anything at this point is probably a bad idea. For me, I am just enjoying the game as it comes and will roll with whatever happens.
  8. I do not understand the complaint about rafts being fired on by SotD. You have to get really really REALLY close for them to aggro on a raft and if you are that close to one on a raft you are probably one of the people contributing to the need for this change.
  9. I think that if a ship is left off the coast but inside your claim area and the crew all log off you should receive certain rights to plunder/destroy it. Obviously if there are active crew on board this should not apply and perhaps a timer, such as an hour, should be in place to prevent people losing stuff due to glitches and crashes but I have had people anchor up just outside my shipyard exit and log out and I am unable to get my ship out because they blocked the exit in my own claim.
  10. I love the fact that we receive multiple patches throughout the week. It makes me feel like the dev team is actually active and really trying to fix the issues and provide us with a solid game. If the multiple reboots are an issue for your private server, switch back to official until the game is further in development and more stable. Honestly it is amazing they released the private server code already at all as the game has only just come into early access.
  11. Also keep an eye on the map. Landing on an island in a zone with a power stone (the black circle in the center) is suicide if you are not ready for it. They are heavily guarded for a reason. Best when first starting to stick with temperate and tropics as Nightstrasza is correct about these being the easiest.
  12. True and that was also the case in game prior to the patch however turning your full sails directly against the wind would not yield forward progress and certainly not with the speed it does now after the wind patch.
  13. If you are worried about people stream hunting either play PvE or add a delay to your stream. Easy enough to remedy yourself, no reason to waste dev time and resources on this.
  14. I posted on another previous thread that they had to break out oars or tow rope their ship to move in no wind and I think this should be the same in game. Allow use of the grappling hook to hook and pull a ship with another ship. Im not saying there should be no way to move without wind, im saying the wind should still provide 0% forward movement if your going against it.
  15. Except in pirate days such as this game is set they did not have motors in their ships. They were dependent on wind so this change is ridiculous. They just need to tweak the ships of the damned, not easy mode the sailing.
  16. This is irrelevant because the game is set in a time where wind was indeed the only means of moving your ship short of breaking out the oars. Same reason they use flintlock rifles and cannons instead of machine guns and rocket launchers. I agree that ships of the damned need to be nerfed when traveling against the wind however I think it should be on that side and not on the player ship side. This was actually not a problem before the current wind changes as before you could just angle your sail one way or the other against the wind and it would turn you in place. Now no matter what direction your sail is facing, your always getting forward movement and can no longer escape these situations. This was never an issue. If you got too close to the ship of the damned you could still turn directly with the wind, open full sails and outrun them. I have done this several times after crossing a server line and having my sloop spawn directly next to one of their ships. This may take you a different direction from where you want to go but that is part of the adventures of seafaring.
  17. Ok but this is an Yes but the overly low decay rates on lawless servers is really another topic. This is strictly about the wind changes. If the lawless servers had a proper decay rate (which I assume at some point they will) and the waters were not littered with ships and crap, this would no longer be an issue.
  18. Sailing does indeed need to be reverted back to 0% against the wind. Some of the best times in the game so far was exploring new areas because the wind was going the opposite direction. If you do not have proper wind, you should absolutely not be sailing in that direction, either wait for the wind to shift or go with it and see what happens. This also affected naval battles in a great way because you had to adapt your tactics to the wind conditions! It was a brilliant part of the game that has now been nerfed to easy mode and it is terrible now. I have been very very happy with the updates and fixes overall but please revert this change back to 0%.
  19. I agree with this 10000%. One of my absolute favorite aspects of this game was the sailing mechanics and the fact that if you had no wind or if you were trying to go against the wind you would just make 0 progress. It really encouraged people to explore and adapt with wind conditions. Some of my absolute best adventures in this game so far was because the wind was going the opposite direction I needed and so I was forced to explore the unknown while I waited for the winds to shift. This also affects naval battles on the PvP server in a very positive way, requiring actual attention to wind speed and direction during your encounter. This was brilliant!! I understand that in the gaming world today everyone is all about instant gratification but the game is already easy enough, please do not keep the wind changes. I have been very very happy with the constant updates and improvements but this one feature change is a HUGE step back. If you sail directly against the wind, you should not move forward. Period!
×
×
  • Create New...