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Elrood

Pathfinder
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Everything posted by Elrood

  1. Small trick - next time you have such big payload - give all to one player, second is running between you and ship Works like a charm and makes that way way easier than this slow walk.
  2. Add to that on some islands there are schooners with sleepers who haven't twitched for quite few days making contesting impossible.
  3. Huh? I actually did change one of my flags from allow anyone to restrict to company after some nice guys build a taming trap and left it there forever. Structures decay in 3 days, true, but containers decay in 10 (which actually for me is super unfortunate - but I agree in general with mechanism). Maybe devs "messed" up and you can destroy foundations for containers which destroy containers even if containers themselves are protected? Cause even with whole week you should still have few days to deal with the issue.
  4. No problem. If i need to go through 10 crocs and 5 snakes every time i need to hike to second end of the island to farm wood and stone, i will protect those next to my base. if an idiot/newbie/jerk build ontop of sugar - i will try to reclaim their base and get those resources back.
  5. Place when I live have 50 people online when i play You are right, I didn't bother to say about upkeep for above 2 claims per person, because if i wanted more land and i was big company i would just split and make aliance or spilt and add pin coded boxes. Result would be I would have territory I want and tax with some managing would actually be "zero" cause banks would go to shared container. Hell, I would even talk about splitting my company territory between my members. So sorry, but it would make game harder for those who would want to play the way you envisioned and easier for those who are able to use game systems for their own advantage - so also griefers and jerks. Edit: Actually PvE on EU on time I play in few sectors i saw was around 50-60 usually. And while I understand that PvP can support more people, on PvE you cannot attack and wipe abandoned/undefended structures quickly
  6. This is sub forum for discussions about PvE. Bringing PvP here is irrelevant. Have you actually played a similar game (so with heavy emphasis on building aspect and semi-rare resources) WITHOUT some sort of claim system? I would love to hear about it. Cause I don't know any that worked out well in the long run. Edit: btw. please explain, how this "excusess" are retarded. I'm really intrested in why it would not work out this way.
  7. You do understand that you basically want land for free (so without working out to steal it from inactive/don't care about it players)? Second point - most of people on my island are not from first land grab. Even me, I came there few days after initial land grab happened and manage to first secure a foothold and then expand to what i actually need. And people on this island rotated with only two companies out of 5 are still the same ones which where there when i landed initially. Additionally at least 3 other companies came and went away in last two weeks. Stealing claims is impossible right now - because of how they tweaked the system with insane long hours + easy reset by some random passby. But that is a problem with balance and tweaking, not exactly with whole claim concept.
  8. IMHO this "suspend when other people are in that claim area" is not the best approach. Suspend if other people try to claim the same territory yes. But on the busy island (and small islands can be very busy) this makes claiming nearly impossible.
  9. Ummm, radius of buildings on claimed land is not that relevant. On the other hand, you are right, on lawless it may be important. Problem from my perspective start when you have small island divided into multiple companies and all want to build shipyards or even you have opened claim to people and they start by building shipyards everywhere on the claim.
  10. Well, that would not differ from what you can get from single claim. You would actually be based from ship rather than land and have "floating" stationary home. Truth be told I don't think this is that bad of an idea? On the other hand, what would prevent someone from taking 40k metal and logging out on you boat for a week?
  11. You do know that every time you edit poll, people who already voted can not vote again? Good job. Edit: And thank you for screwing every small company out there Are you really not part of some mega tribe? Ps. Your last brilliant idea would actually screw me too - that's kind of refreshing. With my 3 persons companies i was more or less neutral to most ideas thrown around.
  12. Totally agree with that. Shipyards block way too much.
  13. Just switch from 3 claims to 1 and multiple number of zerg guilds... Put some thought into your proposition. Pool like "Claims system is bad" true or false - I would not say one word about it. But if you say "remove claims" and as I can see, didn't thought out consequences.... I can see you actually didn't even read previous posts and with lack of reflection its really hard to take you seriously.
  14. One claim per person. Lets take 3 zergs guilds of 500 persons. This mean they have 1500 claims to spend. Will that differ in any way from what is going on right now? Edit: oh, sorry, 1 base. So instead of claim, please put base. 1500 bases to put around.
  15. So basically you want to give griefers ability to build wall all around your base and/or build on top of every less common resource on the island or multiple islands? They can build gates around your ship anchored in your base? Lets build on top of every sugar plant there is, every metal node they can get their hands on and denay it to all players? Because this is what would happen without claiming system. Have you even thought how griefers and toxic players could mess with players who "belong to the PVE environment" without claim system?
  16. Thank you for ignoring my post. Think this is idiotic idea which would help only Zegs. Edit: Btw. one claim per person. Lets take 3 zergs guilds of 500 persons. This mean they have 1500 claims to spend. Will that differ in any way from what is going on right now? But lets say 3 claims per company. Lets take zerg which is based outside of the game, like forum. Lets assume they are from 4chan. And every one of them set company 4ChanXXXX where X is number. Thats 1500 claims from single zerg. You said players are greedy. So plan around that, not into that.
  17. So basically you want to give griefers ability to build wall all around your base and/or build on top of every less common resource on the island or multiple islands? They can build gates around your ship anchored in your base? Lets build on top of every sugar plant there is, every metal node they can get their hands on and denay it to all players? Do you really think this is good idea? Yet another great idea how to make griefers life easier. Toxic players exist (wishing they go won't work) and if you are not counting their behavior in, every change you propose have a very high chance of having opposite effect than what you want. As for a second point - its double negation right? No logical reason to wipe it? Congratulation on addigin third option after people voted -.- Standard replay: For the "give 1 (or 3) person a claim". Here how it will end up: Zergs will have tone of land. Everything else will be divided between extremely small companies. Only zerg islands will have any resources left cause everything else will be blocked by buildings on single or double claims. Claim overlapping will mean you will quit the game the moment your neighbor goes offline and some griefer will overlap you base which you spent last 60 hours working on. I've wrote it in the past i will write it again. Think out solution which will survive against hundreds of very dedicated trolls and won't end in disaster if people will be greedy, jerks and obnoxious. So if people will be people. Assume every 1 out of 10 players is a jerk. Assume every 1 out of 10 players is a griefer. If you think your solution can solve that - than please write about it. This one I would love to hear about. But proposing stuff which will probably end with another disaster? Probably even bigger one? Imho not the best idea. Bear in mind, I won't care. I need two claims that i have, 3 are luxury i can have in current and proposed solutions. But if you think 1 claim per person will help you? Nope, it won't. And zergs would have field day claiming all the "now unprotected" land. The only people who will trully benefit from this changes are said Zerg 500+ clans.
  18. Don't ever leave ships in freeport. Everything there decay extremely fast. Free ports are for short stops and new players. As far as I remember it takes 8 hours (or around that time) for decay to destroy your ship.
  19. Login in to C5 will not reset timers in C4. You need to "touch base" with the server your base is in, if not actually the zone (so island). Didn't test that. There is no workaround for beds in lawless - game mechanics prevent you from creating bed anywhere else than on boat.
  20. Basically you pay through tax put on the area. There is no direct payment for renting. Tax affect how much things you get from mostly everything. You harvest fiber? If tax is 30% you get 70% of what you would harvest without tax, 30% goes to landowner who set tax, into the bank. Edit: Anything else depends on what player to player agree to and is not enforced by game mechanics.
  21. Give the man two claims... Inside some island without access to water would be preferable -.- maybe he will stop screaming about it? Dear @kolonelu two claims are enough for small company in most circumstances. They are not enough for big company and you what exactly are you going to do with two claims in land? FFS with my initial two claims I doubt I could put medium shipyard. Right now i can't tell you to go and steal any (because of 6h stealing timings and few bugs present right now) but if devs fix that stuff you should be able to steal something. Especially if those evil 5 persons companies will have to go every several minutes to defend one of their claims when 40 claims they have will scale down stealing timings.
  22. And now ego too, you can name stuff. So there are at the moment two reasons. Greed (tax) and Ego (naming). That makes a bit of trend
  23. Oh, yes, so much truth. Vocal no life part of community will continue to push for upkeep reduction, but truth be told current system (when tweaked a little more + after bug fixes) should be good. At least in my opinion. And also please look on the changes they announced - biggest companies will be able to change names... They are encouraging land grabs with this move.
  24. Well, in case of wipe, first, it would be rush to best spots, a day or two of total mad house than we would end up even worse,cause megatribes would claim way more cause of manpower. With everything else i totally agree. Devs need to fix stealing time issues, but all things consider if people would change attitude from "i want empty land" to I need to find a claim to steal - a lot of things would solve out. Unfortunately imho people can't get around stealing claims. It's like not PvE or something? You need to take something from other players? Well, doesn't really matter for me what exactly is wrong, its obvious there is some dissonance between how players think they should get the claim vs how they really can get it. And imbalance (common, 6 hours claim?!) and bugs are not helping.
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