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enrell

Pathfinder
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Everything posted by enrell

  1. Hi I am new in this. I have these in my servergrid.json. Where should i paste them in ? And also as you can see, its oceanEpicSpawnEntriesOverrideTemplatenam , not the one stated in the earlier part of this thread. Can i still use it for the whale / mermaid spawns ? "AdditionalCmdLineParams": "", "OverrideShooterGameModeDefaultGameIni": {}, "floorZDist": 0, "utcOffset": 0, "transitionMinZ": 0, "GlobalBiomeSeamlessServerGridPreOffsetValues": "", "GlobalBiomeSeamlessServerGridPreOffsetValuesOceanWater": "", "OceanDinoDepthEntriesOverride": "", "oceanFloatsamCratesOverride": "", "treasureMapLootTablesOverride": "", "oceanEpicSpawnEntriesOverrideTemplateName": "", "NPCShipSpawnEntriesOverrideTemplateName": "", "regionOverrides": "", "waterColorR": 0.0, "waterColorG": 0.0, "waterColorB": 0.0, "skyStyleIndex": 0,
  2. Hi guys How do i increase such spawns ? Anyone knows the filename for such ships ? Thank you in advance
  3. someone already posted the bug in that forum. upvote it to keep it to the top
  4. Hi A quick question Where should i place this DisableFog,DisableHeatCold,DisableRain,NPCShipNumMult,FloatsamEnabled,DisableClaimFlags,RainIntervalMultiplier,
  5. How do we set the islands as freeport ? The ferryman does not have them listed.
  6. Get it from Drako. I took the templates from him
  7. https://store.steampowered.com/app/3920/Sid_Meiers_Pirates/ This is one of my favourite games of all time. I always wanted a pirate-themed game, a full one. I nearly have it with Assassin's Creed Black Flag, where you can attack Forts, one-one combat, sea battles. Then we have Assassin's Creed Odyssey, where we can sail the seas, sea battles, basic modification of the ship and of course deep sea diving. And now we have ATLAS. Will all the early-launch hiccups, glitches, duping etc, it still a fun game with immense potential. Really hope the DEVS create a more immersive environment with fun gameplay, and remove all the glitches and bugs. What do you guys think?
  8. We all have good ideas in this thread If the DEVS want the easy way out, we already have the mods over in ARK. Can just hire the modders like how from what i heard, they hired the S+ modder for their building system 1 ) Robust economic ( supply/demand , general database with float pricing ) - modder Impulse's Capitalism mod 2) Storage systems, storing tames off-server, but able to recall anytime - modder Impulse's Dino Garage 3) Safe port zones, if need be, there are already a system in Capitalism mod where any tames / players in the trade zone would be 'invincible'.
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