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Jean Lafitte

Pathfinder
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Everything posted by Jean Lafitte

  1. My 2 cents. Size/firepower/weight should be a tradeoff for speed. I know of another game whereby this tradeoff is not thought out well. There are 5 ships in that game and as a result, only 2 are used by the players rendering the other 3 a waste of materials. Sloops by far should be the fastest ship in the game. Galleons should be the slowest. Everything in between should have it's speed adjusted according to that. That is why REAL pirates preferred sloops and schooners. They were fast and agile. They could catch trade ships when they needed and outrun heavily armed ships when they were outgunned. Without this type of balancing, you'll quickly find sloops to be useless. Mine has barely moved since I build my meta-schooner.
  2. First of all, this is not my claim. This has nothing to do with my claim nor is it even on my island. It is in the grid that I'm in and up till now, we've been living grief free. I have already reported this via a ticket but so have others... days ago. My purpose in posting this here is to 1. bring this type of griefing to everyone's attention, including the dev's, in order to hopefully put a stop to it and 2. bring attention to this specific incident which has been going on for days without a satisfactory response from the GM team. I do not know what caused this to happen and I do not care. What I see are the results of this and a player being griefed to the point that they can no longer sail or create ships (yes, the asshole put a raft in their shipyard as well). This needs to be fixed and a way needs to be found to stop it. @Dollie, I'm going to politely ask you to get involved (please see my support ticket for details) as the player affected has been landlocked for days and those of us going to this island have to deal with the lagfest this creates. Thank you in advance.
  3. Sounds to me like you're not interested in player vs player at all. You're interested in raiding which is player vs player created environment. So I assume you'd run if you attempted a raid and they actually shot back. Yea, you're right. For your happiness it's best that it's as easy as possible.
  4. 4 crashes in the past 30 minutes. 2 were game freezes. Task manager says, game not responding. Ending task is the only way out. Other two: LowLevelFatalError [File:H:\YARKUpdateLIVEReal\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 16.21 KERNELBASE.dll!UnknownFunction (0x00007ffa52a7a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff63a3fffb1) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff63a7c9e39) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189] AtlasGame.exe!VerifyD3D11Result() (0x00007ff63a7c9eda) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] AtlasGame.exe!FD3D11DynamicRHI::RHICreateVertexBuffer() (0x00007ff63a7cb039) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\windows\d3d11rhi\private\d3d11vertexbuffer.cpp:77] AtlasGame.exe!FDynamicRHI::CreateVertexBuffer_RenderThread() (0x00007ff63a832a81) + 44 bytes [h:\yarkupdatelivereal\engine\source\runtime\rhi\private\rhicommandlist.cpp:1682] AtlasGame.exe!FRHICommandListImmediate::CreateVertexBuffer() (0x00007ff6392b4d4a) + 52 bytes [h:\yarkupdatelivereal\engine\source\runtime\rhi\public\rhicommandlist.h:3059] AtlasGame.exe!RHICreateVertexBuffer() (0x00007ff6392b4d8b) + 37 bytes [h:\yarkupdatelivereal\engine\source\runtime\rhi\public\rhicommandlist.h:3759] AtlasGame.exe!FStaticMeshInstanceBuffer::InitRHI() (0x00007ff63abfc53f) + 29 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\instancedstaticmesh.cpp:261] AtlasGame.exe!FRenderResource::InitResource() (0x00007ff63a83da14) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\rendercore\private\renderresource.cpp:32] AtlasGame.exe!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask() (0x00007ff63a842367) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff63a375f68) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff63a37511d) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!RenderingThreadMain() (0x00007ff63a83c049) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff63a83c400) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff63a4472f6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63a4471c8) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffa53b83034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa56253691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa56253691) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 16.21 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeMarkedObjects() (0x00007ffa15f52264) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:794] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::removeMarkedObjects() (0x00007ffa15f5a6db) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:476] PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffa15f48791) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:491] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ffa15f46f45) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:433] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ffa15e7a600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ffa15e75c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] APEXFramework_x64.dll!nvidia::apex::ApexScene::fetchResults() (0x00007ffa1b391225) + 21 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\apex_1.4\framework\src\apexscene.cpp:1366] AtlasGame.exe!FPhysSubstepTask::SubstepSimulationEnd() (0x00007ff63b14a125) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\physicsengine\physsubsteptasks.cpp:394] AtlasGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x00007ff6391426fa) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:691] AtlasGame.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff63a8409b6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff63a376847) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:1257] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff63a3765c8) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:1150] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff63a374f9b) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:622] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff63a4472f6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63a4471c8) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffa53b83034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa56253691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa56253691) + 0 bytes [UnknownFile:0]
  5. From Bacon, Bologna, Ham, Sausage, Chops, Ribs, Chorizo, BBQ, Carnitas and Al Pastor, we wish you fair winds and following seas.
  6. @Jatheish mentioned in a reply to one of my posts that he's considering what he called a 'wall of shame' whereby hackers/exploiters would be publicly listed. My opinion, nooses, guillotines, gibbets, cages, handcuffs... they're all part of this game. The only reason to hack/exploit is for egotistical reasons. I say we massage that ego by placing their characters in gibbets, guillotines, stockades & nooses and hang em high... in public and then post pictures on the forums.
  7. They've basically said that you'll be able to create an heir. However, I suspect it'll require a lot of paste and metal to do so.
  8. Give me one server with humans playing it and guarantee that server won't simply blink out of existence, wiping out everything I do, and I'm gone from here.
  9. Well, I guess I should feel lucky. I mean I can use berries to tame... provided I don't mind using 50 bolas and wasting an hour to do it. But I'm sure that'll be rectified just as soon as they make paste and metal a requirement to make bolas too. (Shit I should stop giving them ideas *sigh*)
  10. Oh so wrong. We have ummm berries. Out the ass we have berries! Oh wait, nvm.
  11. Explained by another old axiom. "When the only tool you have is a hammer, everything begins to look like a nail."
  12. Actually, most modern sailboats made with concrete are called ferrocement. https://en.wikipedia.org/wiki/Ferrocement But you beat me to the punch never the less.
  13. You couldn't afford the paste and metal it would cost.
  14. When they do things right, I'm happy to let them know. I have done so in the past. When they screw things up, I'm also happy to let them know. I have done so in the past. I understand mistakes. What I don't understand is the refusal to communicate and blatant ignorance. They don't seem to understand that people wouldn't be reacting the way they have if they didn't give a damn. I think everyone has seen the potential of this game, a potential to be something they'll play for a very long time. When that potential gets smashed in the face by half thought out decisions and knee-jerk reactions, I don't blame them one bit for being upset. This latest patch? That was a slap in the face to everyone who took the time to leave feedback. Kinda hard to have sympathy for someone who does that. And you're assuming it'll make it to release. We're less than a month into this and the playerbase has already exploded twice over bad decisions. How many more before they throw their hands up and quit. Someone said the other day something that stuck. It feels like their intent is to see who the last person to rage quit is.
  15. Incorrect. I've had them chew on walls, floors, doors... all of my crafting tables are 1 square away from a wall because they can even chew through it. I have a wooden pier with wood railings. All of the floors are damaged and half the railings because of wolves, lions and snakes. And it's not like they give up when you walk away. And for some real fun, watch an alpha snake chew your wooden pier to bits some time. Wooden ceilings on stone pillars. They eat through them like cardboard. Come to my island. It's a 2 island grid. The islands are huge. On mine... no... metal... I have seen exactly ONE sulphur node and that's pretty useless.
  16. I'll trade you my 100k berries for your 100k sap. Deal? No? How about wood? Still no? Rocks? Oh come on. Thatch? Well, damn. That's all I got where I live. Guess I'm shit outta luck. Ya know what, you're gonna keep preaching your bullshit philosophy and I'm not changing my mind. Done. The jist of all of this is, I don't mind trading. Give me something to trade for. And I don't mind that I need metal or paste to make stone. What I do mind is that I'm FORCED to use stone if I don't want my shit destroyed by snakes, wolves and lions overnight. Otherwise, I wouldn't give 2 shits.
  17. Which is exactly what I'm doing now because I got UTTERLY stupid and decided to see what was at the nearest freeport. I'm now anchored off some island trying to repair my ship because the winds died down to nothing and I got shot to pieces trying to do the SotD dance. He's clueless. Thank you. Prior to this bullshit I was content to go elsewhere and get sap, fiber, crystals, etc. I traded for them. Now, instead of having to get ONE item to build with, I have to go find 3 that I don't have. I pity you guys on PvP servers. I got a stick shoved up my ass, you guys... you got the whole damned tree.
  18. I don't mind one bit leaving my island for resources. I love trading and have done that in other mmo's. But goddammit, gimme something worth fucking trading... do you get the picture????
  19. And the people in the tropics are laughing at your ass all the way to the tax house. I"m not asking for a handout... equality.
  20. Sure thing, you tell me where your claims are and I'll be right there. Would you mind expediting the process by demolishing them first?
  21. They mostly likely did do this to get you off land more. The problem I have with it is they turned everyone in the center of the map into kings and queens, sitting on mounds of sap and metal and those of us in the tundra became their bastard step child. WE are going to be forced to sail and they are going to sit on their ass and watch the tax bank overflow. Oh wait... they did give us cotton a while back. I forgot. I spend 30 minutes on 2x harvest with a bear and I get 5k fiber. But 2 grids south, I farmed fiber with the same bear for 30 minutes and got 100k and that's paying a 30% tax. So, it's was more like a, 'oh, you want fiber... har, har... here, you now have fiber.' And I bet you thought this game was a grind last week, eh? Thanks for the idea but I don't have that much paste.
  22. OH... I forgot to mention. I'd like to suggest an experiment to you. I want you to start a new character. Hop on your little raft and come to the tundra. And when you finally find a place to settle down, start building. But don't build with stone because there's no paste. Which is a good thing because on your island, there's no metal either and everything you get from rocks is going to go to repairing your tools. You can just use wood. Tomorrow when you log in and a wolf has chewed it's way through your wooden walls and floors, eaten you, your bed and the chicken you tamed... you can just jump back to that freeport and dream about taming a bear.
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