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Aztek

Pathfinder
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About Aztek

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    Pathfinder
  1. Yes, currently no real MMO game. Just survival.
  2. Sailing is fun, but could increase the speed a little. It does take a lot of time to go from place to place. OP has great ideas. I'm a big fan of upkeep. The upkeep itself should be auto though. Some type of storage that the upkeep will auto-draw out of.
  3. I agree with your post. But I find an easy way around the food thing is to put veggies in slot 8, fruit 9, meat 0. When I eat, I cycle through. (I ignore fish as it doesn't deplete that fast) I go into boost mode almost instantly. It helps with some of it.
  4. Different looking gates would be nice on the eyes also
  5. So I know people are going to complain by this but hear me out. A big issue people have with playing this game is that there is nothing permanent. Players feel they can do all the work and lose everything with one offline raid. They feel this way because it is true. If there was some form of player bank that is craft able for your company. (If solo make a company and dont recruit) Make it where you can only place 1 within maybe 10 zones or something. But these are items that can not be lost via raid. If you get wiped, you are not starting back at zero. It will make a huge difference with players at minimum impact on raids as the slots are limited so you would still need chests etc. If you make the bank, there needs to be some type of limit though. Maybe 10 slots. This way, players will still have to store outside of the bank. If you dont limit the slots, then set up banks in freeports and a few random areas that people can travel with there valuables to deposit. More traveling, more risk, more loot for people to raid.
  6. The devs making things easier is what has to happen in order for the game to survive long term. Otherwise, it becomes boring. Games have to have a small population of the true "hardcore" players. However, for it to thrive you need the casual players who have school/jobs/lives. You need the "basement dwellers with no lives" You need the "PVE players" etc. What happens with these "hardcore" games is the population that actually want this in a game is so small that it forces other non hardcore players out of the game. Once this happens, the hardcore players now slowly get bored and leave causing others to leave and it becomes a ripple effect. The game will always add more players as people will stop playing, come back after patches etc to see it again. But if its to hard, it will fail.
  7. I havent logged in yet, but with this new bank. How much HP does it have? Is it easy to break?
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