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Death Strike Gaming

Pathfinder
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Everything posted by Death Strike Gaming

  1. just close game and steam application don't actually do the creation and you can log in
  2. server crash right after update
  3. try low memory load up option and then in the game options decrease bandwidth to around 30/40 for the game in the sword and gear panel at the top. Ether your ram is overloaded or the game is bottlenecking your network trying to load at 60mbs make sure the only things running is the game and steam to reduce ram reliance from other background apps
  4. Plant and Ore resource nodes not populating on client screen, friend on the right of the picture can see all nodes.
  5. At last barely supports 1,000 people there is no way atlas can support 40,000 people the server limit is around 30,000 (15x15)x150 does not equal 40,000 also you can only spawn in fp and lawless so no way theres 150 in every square
  6. The amount of knockback needs to be reduced all togeather its very frustrating trying to attack something when every attack is a knockback as soon as your in range your out of range and take tons of damage and its not just like a stagger it a full on falcon punch like wolves there's no reason it needs a nock back its a bite, an animal that headbutt's Shure its realistic but not every animal needs a knockback.
  7. It doesn't create different types of ships just different stats on movement or utility but you can combine them to fit your needs above is just examples of play style to fit a need. sails only need to be 1 slots apart, for example if you have a sloop with 6 positions you can place as follows <S*S***] with * being blank spots and S being the sail. for my own I placed them as <S**S**] for more evenly spacing for a hatch or bed that can be placed between the sails. What sail you place where doesn't effect anything you will still receive its benefit other than looks, the turning sail looks better usually in the back behind the large square speed sail and spacing them to 2 slots in between prevents the sails from clipping into each other for better esthetics.
  8. Do I need to say more tired on spawning off into the water or in my ships hull
  9. Same Here thought this clse to island thing was supposed to be fixed, also wtf is with the ships of the damned blockades their 10x faster and you cant avoid them just sailing along and out of nowhere 10 ship of the damned all clustered together and cant even go around them or turn around. You need to set the pathing logic on your mobs.
  10. Well boy looks like its raft wars from now on..... only way to not be attacked by ships of the dammed
  11. I can dodge by double tapping WASD but cant move forward or turn after respawning from death after dying while using the shovel.
  12. B14 FP Crashed after server crashed twice patch lost 2 maps thx
  13. Speed sails - increase overall speed but downside is they have a smaller area to catch wind and boats take longer to turn Handling Sails - slower than speed sails but have the advantage of catching wind within 20% if your sailing against the wind they also increase the speed at which the boat turns Weighted sails - Increase carry capacity and decrease overall weight of the boat as it is lighter than the other two however is the slowest of the three sails and has the smallest of the turn radiuses and the slowest speed as there is less sail. You can basically categorize the three sails as follows... Speed Sails - Best used on Sloops/Schooners for resource running and gorilla ship fight tactics or out running ghost ships. You could say this is the adventurers boat sail who wants to visit more islands in less time to explore lands, great for quickly scouring the seas for floating treasure and getting back to sale it at the freeports. Handling Sails - Best used on Schooner/Brigantine great for War ships to keep your side cannons always on target and your sails in the wind. Great for the fighters and defenders of the seas can go anywhere and fight anything. Weighted Sails - Best used on Brigantine/Galion increases overall carry weight for the merchants and flagships to move as much cargo as possible to get the better payouts with the increased ports of cannons these ships are the moving forts of the sea sinking ships and adding to their horde. you can also combine the Sails for different ship experiences: Is your crew the smugglers of the sea, then place a speed sail in the front and a weighted sail in the back of your sloop; and you can carry a little more of that precious cargo past enemy lines and blockades and out run the larger war ships. Maybe your a true pirate in the name, place a handling sail up front and a speed in the back; watch you explore the high seas as you quickly come up onto ships and are easily capable of making quick turns to align your canons for battle. Beginning Merchant and cant seem to carry enough for the big payouts, Place a Weighted sail in the front and a Handling sail in the back; you may be the turtle of the sloops but you can carry enough gold to your store houses and defend off some the more pesky pirates who are after your gold with the ability to have an extra cannon to defend your sides and keep always in the wind.
  14. Also dynamic map only shows largest crews with most land a solo or small sized claim doesnt show on dynamic
  15. I'm like level 15 keep getting to build a sloop and some troll comes by destroys my bed on the raft and then kills me
  16. Ghost ships even destroyed our rafts sitting on Lawless zones no ship is safe outside the FP good luck trying to get to a lawless island.
  17. 1. If the Level cap of a FP is 8 then there should be no reason there is a level 30 animal on the island period trying to kill a level 4 cow and it runs to a level 30 bull that one shots you is unbalanced if the player cap is 8 then the animal should be 8 or at least no more than level 10. 2. Animal damage should be equivalent to level if your level 15 there should be no reason I'm dying to a level 4 bear or a level 1 and the nock back is annoying. The fact my fists do more damage than a hatchet or pickaxe is unbalanced the hatchet and pickaxe should do the same damage as the first punch damage upgrade. 3. Land animals need to stay out of the water theres no reason if I'm on a sloop that a tiger decides to go swim after me and grab me through the boat and drag me off from underneath, unless its and aquatic animal such as an alligator it needs a boundary. 4. If alphas are not allowed in lawless then neather should OP ghost ships. 5. Unless it's a ship dock there should be no reason you should be able to build foundations on an island found an island littered with them to prevent node spawns to prevent new players from building ships. 6.If your going to Increase point spending then you need to increase overall levels for available points to spend by end game. 7. Allow us to see all the differnt trees guessing where I need to go to unlock say song and dance is a waist of points and resets also the fact I have to waist a point to unlock a tree and it gives 0 benifit is really irritating if you unlock ranged weaponry it should allow me to use bows automatically not have to spend an extra point to use the bow on top of being having to spend a point able to craft it. The ability to use X should come with the tree unlock needing to spend the next point to craft them is understandable. 8. Skill trees make no logical sense in progression or even category for some skills why is it that lether working is after repair and loom is after building construction.
  18. They need to be stuck in open water away from land out of Lawless areas and have spawn conditions on players such as high gold count or carrying rare schematics.
  19. Agree they also spawn in lawless zones and a raft cant outrun them (ghost ships) any player as soon as they leave the FP is attacked on sight or a ghost ship rises out of the water behind them and kills you before you can get to the LW island to build your first boat. Ghost ships need a tether to thier spawn and area of travel that is away from landmasses and out of lawless zones. Adding conditions that must be met for them to spawn near you such as must be carrying gold 20+ or a rare items from treasure chests would also be good. If your traveling in the uncontested waters should be the only threat from ghost ships and they need to stay in open water.
  20. Servers need to be continent locked I'm fine with Canada and South America on NA servers or ASIA connections need to be banned or locked out from servers. All china players do is hack and exploit every mmo style game to the point that it ruins game play they did it with ARK, Conan, WOW, Everquest you name it there is a problem. Its not long before we get gold selling spam from their farmers.
  21. Ships of the Damned need to be nerfed sinking rafts in shallow water along Lawless area shore lines with no one on them, or moved out of lawless areas cant even get a raft to a lawless island without being sunk.
  22. 3 crashes within 10min also Beds spawn you in sloop Hull.
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