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Aquagoth

Pathfinder
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Everything posted by Aquagoth

  1. Hey, Cap'n. Yeah, if the bottle rolls for a map in an offline grid, it comes up empty. In your case, you're saying all of the grids are up, which makes me believe that the bottle is trying to roll for a grid far enough away that it doesn't exist in your world. So if you are running a 2x2 and you roll a 12 quality map, it's looking for a grid that is maybe 3 grids away, but that doesn't exist so it comes up blank. As far as how common the empty maps are, there should NEVER be an empty map if everything is running properly. I've never played PvP or PvE, but at least in singleplayer, you get a hit every single time.
  2. Singleplayer is str8 unplayable on the PC, in my opinion. You WILL run into a game-breaking bug that you can't get find a workaround for. I can only imagine it would be even worse on XBOX.
  3. Going to have to agree with Father Chucksteak on this one. After doing literally nothing for over a year with no feedback or communication, they have been at least making attempts every few weeks regularly. Some of these attempts are more backwards than forward, but at least things are happening. Personally, I'm still pretty pissed that the early Feb update auto-disabled Fog of War on my personal dedicated server. I can't for the life of me figure out how to undo it. BUT... things are changing. Grapeshot is at least making some moves.
  4. Hi Jack, Look up Phoenix125 here on the forum. He has a server manger guide that I currently use to play on a 15x15 map solo. It was a lot of work for me personally. I knew absolutely nothing about servers, IP addresses, port forwarding, etc. But it works perfectly for me. I can travel between grids just fine. I DO, however, try not to jinx/overload it. I cut sails right as I'm about to cross over. I don't tab out, move or try to open menu/inventory until everything seems to have populated and things are running smoothly. Hope this helps, m8y.
  5. Lol, well said. They have been doing much much better the last few months, but I don't think they are anywhere near having a true Captain of the ship. They usually send their best devs are over to the ARK project when they need some backup. Then those devs usually stay there.
  6. The problem with a singleplayer discord is that it would read like this: don't play singleplayer. It is far too glitchy at the moment to be of any use. You WILL run into a game-breaking bug sooner or later. Until Grapeshot improves the stability of their mess, don't play official singleplayer. If you want to go solo, run a dedicated server for yourself. Search for Phoenix on here and there are a couple of others who have perfect instructions. Not easy, but worth it if you really love this game, as I do.
  7. Before you buy, CONFIRM FOR SURE that you can crossplay. Atlas has a long and storied history of bugs and glitches. This feels like something that just straight wouldn't work, in my amateur Grape Shot experience.
  8. For the above seasick sailors wondering if the devs ever read this, I can almost 100% confirm that is a no. I have said some arguable ILLEGAL things in here to just get a response. Nothing. I even told them how upset I was at Atlas that I went ahead and pirated the entire ARK collection just to get even and encouraged others to do the same. Haven't even been banned from the forum for that one. As for singleplayer, when I played it quite a bit about a year ago, it was in better condition than it is today. I tried a few days ago. CTD while trying to switch grids. Lost my ship, crew, items. Anytime I try to switch grids from the one I'm currently at right now, same crash. Singleplayer is utterly unplayable at this point. I suggest you don't even try, or you WILL run into a game breaking bug and lose all progress. My only current workaround right now is playing solo on a dedicated server. Don't pay money for a private hosting service. Search around on PlayAtlas for Phoenix or there is a few others who have created a system to host your own server. It's a lot of work, to be sure, and it's not the same experience as singleplayer. But so far, I haven't encountered any game-ending bugs. When it does crash, and it will, it doesn't seem to corrupt files. That being said, I make sure I have multiple backups just in case. Hope this helps, lads! And if anyone can figure out how to ENABLE the Fog of War in a dedicated server, please tell me! Ever since the early February 2021 update, FoW is auto-disabled and I absolutely hate it.
  9. Lol, that's just too silly for me. I know I'm playing a game that allows me to fight cyclopses and dragons and krakens, but a diving attachment on a raft is just too unbelievable for me.
  10. Hi friendo, I am having the same problem myself. I play by myself on a 15x15 map. I rarely have more than 2 servers up and going at the same time let alone all 225. I am trying to flesh out a sort of workaround right now. Every time I pick up a treasure bottle, I write down what the quality is on a list IF it ends up being a dud. I am trying to figure out some method to using admin commands to generate them later. The command is: cheat givetreasuremap 1 0 0 for a 1 quality treasure map (common) But here's the deal, if I change the 2nd value to a higher number like 1 for instance, it has an effect on the quality. I haven't figured out exactly how these values work together. Only that higher = better = more grids away. I believe the 2nd value works a lot like generating a regular item in common/fine/journeyman etc, but it has to be paired up with an appropriate 1st value in order to get a hit. Example: I used "givetreasuremap 3.6 0 0" at least 30x while I had about 5-6 grids open. Nothing hit. But when I used "givetreasuremap 3.6 1 0" I got a hit on my current grid in one shot. That's all the information I have, sailor. If you come up with any new strats, please let me/us all know!
  11. Sigh... I guess no one knows then. I tried going back to singleplayer. Pros: Fog of war works, islands have actual names, wild pirates work. Cons: almost all discovery points disabled so no motivation to explore, mega-gay 11x11 map instead of 15x15, is a bugged out mess of shit that is simply not playable. Tried to cross to another grid, crashed, now absolutely cannot cross into another grid without crashing AND losing my ship and crew. Strangely enough, singleplayer was actually in a better state over a year ago when I played. It ran smoother and I never had a game-ending bug like this. Guess I'll just deal the no FoW and no wild pirates...
  12. Why will no one help me?! I have a cute piggo avatar! Since we will never get to explore the stars, I just want to explore a fake, buggy Ocean! HEEEEELLLLLPPPPP!!!!!!!!!
  13. No sorry. I never did. I could only find the codes for these three. I did confirm that the fishing Base and Generic worked, but did not confirm the supply crate.
  14. Help guys! This NO Fog of war is freaking killing me! I can't turn it back on! I just want to be a damn explorer! Is that so much to ask for?
  15. I need halp, lads! This update yesterday (2/10) screwed me over big time. My entire map is revealed, no fog of war. I am playing on a 15x15 personal dedicated server. Since the update yesterday, the individual servers are now getting these new lines auto-added under GameUserSetting.ini: [/Game/PrimalEarth/CoreBlueprints/TestGameMode.TestGameMode_C] bUseWildPirateCamps=False PositiveTradeEventCooldownPeriod=7200.000000 GeneralTradeEventChance=0.700000 PositiveTradeEventChance=0.500000 bUseSettlementClaims=True bDisableFogOfWar=True bUseNewStructureFoundationSupportChecks=True RemoveItemsOverCraftingSkillBonus=0.600000 MaximumCraftingSkillBonus=0.600000 OldPlayerDataMaxXP=877438.000000 Even when I manually change and save these settings, as soon as the server starts up, it gets overwritten to this^ Until now, my fog of war was working perfectly fine. I had to explore to uncover the map, just like I wanted. Now ALL map revealed, and every island has this stupid settlement points number on it. Would really appreciate some halp, frens.
  16. Ty for your work, lads. Ty for taking this game seriously again. Most of us don't mind if you make mistakes here and there. Just as long as you are continually moving upwards like a stock's line graph chart.
  17. Holy mother Mary! You guys actually addressed the Barrel Question? Ty dev team! Disagree with a lot of what you guys change, but at least you ARE changing and doing something. As long as Atlas looks like a Dow Jones stock chart trending upwards, that's all a player can ask for.
  18. Has anyone ever figured out how to adjust your private server's loot tables via .ini files? I understand the ConfigOverrideSupplyCrateItems= (blah, blah long string of commands), but I can't figure out the proper names for any tables other than the following: PrimalInventoryBP_SupplyCrate_Floatsam_C PrimalInventoryBP_GenericFishing_C PrimalInventoryBP_BaseMeatFishing_C Anyone know the correct "SupplyCrateClassString=" names I should be using for SotD, Treasure Map, Shipwreck/Sunken Treasure, Pirate Encampments, etc? Would be much appreciated.
  19. Hey devs! Thanks for the Captain's Log! We have a lot of people pissed off on our end, but you at least have this Pathfinder's gratitude that you are finally communicating with us. It means a helluva lot!
  20. Holy flippin' moly! I didn't even read anything about this patch preview. All I care about is that we have heard from you devs twice in a single week! Are you guys actually taking Atlas seriously again?!
  21. "We here at GrapeShot have listened to your comments, and we will not be taking your thoughts into consideration. Instead, here's some more barrels. Thank you for your continued loyalty. Argggh!"
  22. Oof. That sounds brutal, m8. "before/after' = very good idea.
  23. Of course it'll probably be busted one way or the other at first. Either too OP or too useless. That's not the point. The point is that all my Twitter, Discord and Atlas Forums kvetching have finally lit a fire under their asses, and the dev team might start taking this project seriously. All the new features are going to need tweaking after they launch. That's just how it is. However the ramming ship is at first, they'll adjust it until MAGA.
  24. The devs are still alive, mateys! Alright, dev team! A flippin' ramming ship! Beautiful! Go go go! Please just pay attention to us a bit. Let us know you're alive, reply to some posts on here every once in a while and MAGA!
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