Hello all!
Instead of bashing the change, I decided to go and lay out the current state of the bows and firearms in general for myself. I like thinking and taking notes, so I am just going to go through this for myself while taking notes in here. As I do so for myself, you will get to reap the information I gather. So let's go to it.
------------------------------------------------------------------------------------Reload Timers------------------------------------------------------------------------------------
Bow Reload Timers Test
Quick Draw shot = 1 sec
Full Draw shot = 3 sec
Pistol Reload Timers Test
NO RELOAD SPEED BONUSES
Perfect Reload = 15 seconds
Auto Reload = 19 seconds
Spam click (complete failure ) = 20 seconds
_____________________________________________
+30% Reload Speed
Perfect Reload = 12 seconds
Auto Reload = 16 seconds
Spam click (complete failure ) = 17 seconds
____________________________________________
Carbine Reload Timers Test
Perfect Reload = 15 seconds
Auto Reload = 20 seconds
Spam click (complete failure ) = 21 seconds
____________________________________________
------------------------------------------------------------------------------------DPS TESTS ------------------------------------------------------------------------------------
Test #1
Object: Training Dummy
Bow skills = 0
All Gun Reload Skills.
Bow : 4 x shots at 35 dmg each Dummy DPS score of 28
Pistol: 1 x shots at 90 dmg each Dummy DPS score of 18
Carbine: 1 x shot at 160 dmg each Dummy DPS score of 32
I don't trust this meter since it has a flawed truncated calculation method based on 5 second rule.
Test #2
Object: lvl 7 Giraffe Field Test
Carbine shot = 136 Dmg
Extrapolated Perfect Reload DPS: 136/15 = 9.06
Extrapolated Auto Reload DPS: 136/20= 6.8
Extrapolated Spam Click Reload DPS: 136/21 = 6.48
Flintlock Shot No Buffs = 75 Dmg
Extrapolated Perfect Reload DPS: 75/15 = 5
Extrapolated Auto Reload DPS: 75/20= 3.95
Extrapolated Spam Click Reload DPS: 75/21 = 3.75
Flintlock Shot +30% Reload Buff = 75 Dmg
Extrapolated Perfect Reload DPS: 75/12 = 6.25
Extrapolated Auto Reload DPS: 75/16= 4.69
Extrapolated Spam Click Reload DPS: 75/17 = 4.41
Bow Shot No Buff = 34 Dmg
Extrapolated Quick DPS: 34/1 = 34
Extrapolated Full Reload DPS: 34/3 = 11.33
In this controlled test we are able to see that the Bow wins even with 0 buffs. However, this example does not include a situation where multiple pistols are worn and the switch can be done within 2 seconds between each shot, but even in that specific case the damage of the pistols would go up to about 37.5 in which case the pistol would win the damage race.
------------------------------------------------------------------------------------SKILL POINT COST------------------------------------------------------------------------------------
Let us look however on the other side of the problem that is caused by this firearms nerf. The problem is the investment cost of Bow vs. Firearm
First cost is in Skill Points:
Bow requires these skills: Tools of Trade (1 point) > Archery (3 points) totaling 4 points for non-buffed damage explored above.
Flintlock requires these skills: Tools of Trade (1 point) > Archery (3 points)> Ballistic Studies (2 points) > Improved Ballistic Studies (4 Points) > Expert ballistic Studies (10 Points) > Sapper (6 points) > Firearms Unlock (4 Points) > Pistol Basics (2 points) a total of :
32 points for 0% reload buff weapon crafting; (32 total)
+14 points for +30% reload buff; (46 total)
+24 points for Carbine unlock; (70 total)
Bow once again wins in accessibility and point cost.
------------------------------------------------------------------------------------CRAFTING and MAINTENANCE COST------------------------------------------------------------------------------------
Second is the Crafting and Maintenance Costs:
-----------------------------------------------------------------------------
Bow (Can Be crafted anywhere!)
60 fiber
6 Hide
22 Wood
Bow Repair 1/2 resources:
30 Fiber
3 Hide
11 Wood
-----------------------------------------------------------------------------
Flintlock (Crafted ONLY at the Smithy!)
16 Flint
18 Hide
36 Metal
8 Oil
22 Wood
Flintlock Repair 1/2 resources:
8 Flint
9 Hide
18 Metal
4 Oil
11 Wood
-----------------------------------------------------------------------------
Carbine (Crafted ONLY at the Smithy!)
65 Alloy
3 Flint
32 Hide
20 Oil
85 Wood
Carbine Repair 1/2 cost:
33 Alloy
2 Flint
16 Hide
10 Oil
43 Wood
-----------------------------------------------------------------------------
Clearly, yet again Bow wins!
Last but not least the per bullet cost as well as accessibility of resources in materials goes up exponentially when we compare Bow to Flintlock and Carbine making per shot cost yet again in favor of the bow.
Sadly, bows are currently the most powerful weapon and the cheapest weapon with ease of access in our hands, at least when it comes to culling the wildlife.
Hope this helps.