Jorm 43 Posted February 9, 2019 Hi, in my optionion, the Best Changes in a Small patch since Release! - When it rains, cyclones now only have a 33% chance to occur (previously 100%), and will deal twice as much damage. Perfect! - Client-side option to hide the Gamepedia Wiki button in player inventory. More Perfect! - On PvE specifically, Ship of the Damned should not attack anchored ships that have not fired upon them. About Time! - When gunports are closed they now reduce their specific snapped-cannon weight by 60%, open-ports are default cannon weight. So its finally Usefull to Craft Gunports? Guys you are going in the Right Direction! - Gunport crafting and repair costs are now the same as regular planks. Same. Guys i love this "Small" Update just keep going. Other Players, whats your Opinion? 1 Share this post Link to post Share on other sites
sand man 99 Posted February 9, 2019 Land claim system needs a major rethink. 1 Share this post Link to post Share on other sites
Shintai 117 Posted February 9, 2019 This patch had some good changes in. Share this post Link to post Share on other sites
Nari 197 Posted February 9, 2019 (edited) I don't understand the cannon weight with gunports change. It doesn't make any sense or serve any purpose. Edited February 9, 2019 by Nari 2 Share this post Link to post Share on other sites
TheCoolGuy 37 Posted February 9, 2019 tundra has now sugar or was it always like that? Share this post Link to post Share on other sites
Jorm 43 Posted February 9, 2019 16 minutes ago, Nari said: I don't understand the cannon weight with gunports change. It doesn't make any sense or serve any purpose. Every Gunport Reduces the Cannons Weight Attached to it. So instead of 12kg a Cannon just has 6 kilo when attached to a gunport Share this post Link to post Share on other sites
Nari 197 Posted February 9, 2019 5 minutes ago, Jorm said: Every Gunport Reduces the Cannons Weight Attached to it. So instead of 12kg a Cannon just has 6 kilo when attached to a gunport Yes, but why? (Also they have to be closed) Share this post Link to post Share on other sites
Jean Lafitte 451 Posted February 9, 2019 52 minutes ago, TheCoolGuy said: tundra has now sugar or was it always like that? That was from a few patches back. Share this post Link to post Share on other sites
Thor Ragnarock 99 Posted February 9, 2019 I agree the gunport thing doesn't really make sense.. why would it weigh less, it's still a full weight cannon... please do explain. The other updates are good. I actually sailed through an entire storm this evening and saw NO CYCLONES I was amazed... is this real? Share this post Link to post Share on other sites
Nari 197 Posted February 9, 2019 14 minutes ago, Thor Ragnarock said: I agree the gunport thing doesn't really make sense.. why would it weigh less, it's still a full weight cannon... please do explain. The other updates are good. I actually sailed through an entire storm this evening and saw NO CYCLONES I was amazed... is this real? Incentive to actually use the ports I guess? How about restricting cannons to ports only and then maybe buff them? It would be much easier to balance and at the same time would free up weight! 1 Share this post Link to post Share on other sites
Shintai 117 Posted February 9, 2019 1 hour ago, Nari said: I don't understand the cannon weight with gunports change. It doesn't make any sense or serve any purpose. It was always there, they just changed the value. this is why you see you sail slower with gunports open. I don´t get tho why we need these rocket science solutions to just add a 5 or 10% speed debuff when gunports are open. 1 Share this post Link to post Share on other sites
Nari 197 Posted February 9, 2019 2 minutes ago, Shintai said: I don´t get tho why we need these rocket science solutions to just add a 5 or 10% speed debuff when gunports are open. We don't and it should be removed imo. 1 Share this post Link to post Share on other sites
Thor Ragnarock 99 Posted February 9, 2019 2 hours ago, Shintai said: It was always there, they just changed the value. this is why you see you sail slower with gunports open. I don´t get tho why we need these rocket science solutions to just add a 5 or 10% speed debuff when gunports are open. Ah I knew that having them opened slowed you down but didn't realize it had to do with weight just assumed it was related to the ship's max speed dropping. Silly when you consider some of the huge things people build above deck into, in front of and behind the sails and they take no penalty to any ship stats. 1 Share this post Link to post Share on other sites
Percieval 1,067 Posted February 9, 2019 7 hours ago, sand man said: Land claim system needs a major rethink. Kicking in an open door, nice one. If you would have done research you would know they are working on that Share this post Link to post Share on other sites
Pollapiedrix 16 Posted February 9, 2019 (edited) what about cheats, ChemB cheaters griefing us everyday Edited February 9, 2019 by Pollapiedrix Share this post Link to post Share on other sites