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George Catcher

My first impression of Turtle Ship.

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Posted (edited)

Other threads are here:

Ramming Galley

Majestic Kraken

Mortar Ship

eQzqxCb.jpg

Just few words before I start.

Well... you know. After I've got this ship I... was kinda got that this WONT be a sailing game of my dream. I was thinking about something like Pirates of Caribbean, piracy and sailing age romance and all that king of stuff. I've enjoyed old Russian "Corsairs" game so much back of the days. And I was dreaming about getting modern MMO game like this. But with all 4 modular ships I can clearly see - it's just gonna go totally different style. More like fantasy world, with orcs and elves, dragons, magic etc. 

Not what I wish for. So... this season probably be my last one here. I've enjoyed the game, especially at the beginning, with all survival and exploration stuff, but... I just don't wanna THIS. I wish to ride some fast Caravelle or Corvette ship, to serve some fraction, hunt pirates, escort trade expedition, explore the world... or... to be a pirate. Not just pick sausage-like ship called turtle, and fight disco-rave damned ship with jet engines...

It's nothing wrong with this concept. It's just I don't want it...

I'll test Turtle ship anyway.

eQzqxCb.jpg

Oh and my advanced shipyard didn't have this ship in menu. I had to remove this shipyard and build the same one. Only after that I've got turtle ship icon there.

Basics

It's same wide as schooner (wider ships just won't fit advanced shipyard) and twice longer.

RIzbsvW.jpg

It has... you wait for it:

- 4500 basic weight. With no sails - you'll get your empty ship 92.5% loaded. If you put crew there, it'll just sink.

It has 4.0 sails points and your only option in the beginning is to put weight sails. It has 2 small and 1 mid weight sails by default and It gives you 9000 basic weight (around 40% of ship load).

YOU CAN NOT PUT THERE A LARGE SAIL. Because this ship is just not allows you to do so. It shows "no snap point" message. So in the beginning your best option will be to put there 2 mid weight sails. It'll give you 9750 basic weight. Then If you wanna do faster setup, you'll have to spend like 20 points to weight, and replace weightsails with speed sails.

- Empty ship with 2 mid weight sails brings you 5-6 knots full speed. You wanna sail half atlas? Prepare to waste 5-6 hours for that. The slowest ship ever.

- It has 24 crew capacity. With 20 cannons 3 default sails and you - it has all your basics needs.

eQzqxCb.jpg

RAW Stuff

It's not just small hole for ladder between decks. Here the ladder is moved a bit, so you have to jump if you go up.

Ytg7DDb.jpg

Basic masts graphic is like that. But if you replace sails, all goes to normal.

sIKrfUE.jpg

Paint... errr... just don't paint it.

GRvOI9z.jpg

Hitbox feels weird. It can't handle shallow waters same as mortar ship, but I sail through pier and pillars like there is nothing there:

YNdiNpc.jpg

Steering wheel in low deck. Masts in upper deck. So manual sails control is tricky. But here you also protected from cold weather and tornadoes.

eQzqxCb.jpg

Gunports.

Alright. By default this ship has:

20 cannons (8 each side. 2 in front pointing forward. 2 in back pointing backward).

32 gunports (12 each side. 4 in front pointing forward. 4 in back pointing backward).

So we have 12 gunports without cannons. Unfortunately you can't equip empty gunports, because cannon replacement still broken.

sFl0Dkq.jpg

Now. We can't do anything with gunports in front and real castles. But those 16 gunports on board sides, can be turned to:

- up to 16 double gunports (which increases amount of gunports up to 48 but amount of cannons up to 36. 16 each side and 2 front and back).

- up to 16 oar modules.

- up to 16 regular planks.

But with all those options, those parts will loose their armor.

Only single cannon gunport brings armor to itself here.

Also this spiked shell roof count as "railing" but you can't replace this one with railing modules like catapult or so...

eQzqxCb.jpg

Armor.

Most of default part has armor stat on them.

- Castles has 10 000 hp and 15 600 armor.

- Gunports has 7500 hp and 15 600 armor.

- Railing has 5000 hp and 15 600 armor.

You can fix usual HP with patches.

You can fix armor only in your advanced shipyard (you need to move your ship there), with green anchored stat, using special hammer and armor patches. Armor patch cost the same as usual but instead of wood you need to use metall.

Usual patch requires 100 fib + 120 thch + 200 wood.

Armor patch requires 100 fib + 120 thch + 200 metall.

Imagine your ship have all parts to 0 hp and all armor to 0 as well (and it didn't sink for some reason). To repair them all with patches you'll need overall:

- 53 500 fibers.

- 64 200 thatches.

- 32 000 wood.

- 75 000 metall.

So this ship is most expensive ship in terms of maintenance.

There is a hint there tho. Instead of repairing board side modules you can just replace them with new one. Each costs just 20+40+60 wood+thtch+fib and it'll brings you full repaired parts : ))

eQzqxCb.jpg

I'll continue this thread later. I'll move it to open seas and see what my adventure brings. But... well, it's gonna be a bit difficult for me. I just don't have any inspiration to do so...

Stay tuned anyway.

Edited by George Catcher

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20 minutes ago, George Catcher said:

Other threads are here:

Ramming Galley

Majestic Kraken

Mortar Ship

eQzqxCb.jpg

Just few words before I start.

Well... you know. After I've got this ship I... was kinda got that this WONT be a sailing game of my dream. I was thinking about something like Pirates of Caribbean, piracy and sailing age romance and all that king of stuff. I've enjoyed old Russian "Corsairs" game so much back of the days. And I was dreaming about getting modern MMO game like this. But with all 4 modular ships I can clearly see - it's just gonna go totally different style. More like fantasy world, with orcs and elves, dragons, magic etc. 

Not what I wish for. So... this season probably be my last one here. I've enjoyed the game, especially at the beginning, with all survival and exploration stuff, but... I just don't wanna THIS. I wish to ride some fast Caravelle or Corvette ship, to serve some fraction, hunt pirates, escort trade expedition, explore the world... or... to be a pirate. Not just pick sausage-like ship called turtle, and fight disco-rave damned ship with jet engines...

It's nothing wrong with this concept. It's just I don't want it...

I'll test Turtle ship anyway.

eQzqxCb.jpg

Oh and my advanced shipyard didn't have this ship in menu. I had to remove this shipyard and build the same one. Only after that I've got turtle ship icon there.

Basics

It's same wide as schooner (wider ships just won't fit advanced shipyard) and twice longer.

RIzbsvW.jpg

It has... you wait for it:

- 4500 basic weight. With no sails - you'll get your empty ship 92.5% loaded. If you put crew there, it'll just sink.

It has 4.0 sails points and your only option in the beginning is to put weight sails. It has 2 small and 1 mid weight sails by default and It gives you 9000 basic weight (around 40% of ship load).

YOU CAN NOT PUT THERE A LARGE SAIL. Because this ship is just not allows you to do so. It shows "no snap point" message. So in the beginning your best option will be to put there 2 mid weight sails. It'll give you 9750 basic weight. Then If you wanna do faster setup, you'll have to spend like 20 points to weight, and replace weightsails with speed sails.

- Empty ship with 2 mid weight sails brings you 5-6 knots full speed. You wanna sail half atlas? Prepare to waste 5-6 hours for that. The slowest ship ever.

- It has 24 crew capacity. With 20 cannons 3 default sails and you - it has all your basics needs.

eQzqxCb.jpg

RAW Stuff

It's not just small hole for ladder between decks. Here the ladder is moved a bit, so you have to jump if you go up.

Ytg7DDb.jpg

Basic masts graphic is like that. But if you replace sails, all goes to normal.

sIKrfUE.jpg

Paint... errr... just don't paint it.

GRvOI9z.jpg

Hitbox feels weird. It can't handle shallow waters same as mortar ship, but I sail through pier and pillars like there is nothing there:

YNdiNpc.jpg

Steering wheel in low deck. Masts in upper deck. So manual sails control is tricky. But here you also protected from cold weather and tornadoes.

eQzqxCb.jpg

Gunports.

Alright. By default this ship has:

20 cannons (8 each side. 2 in front pointing forward. 2 in back pointing backward).

32 gunports (12 each side. 4 in front pointing forward. 4 in back pointing backward).

So we have 12 gunports without cannons. Unfortunately you can't equip empty gunports, because cannon replacement still broken.

sFl0Dkq.jpg

Now. We can't do anything with gunports in front and real castles. But those 16 gunports on board sides, can be turned to:

- up to 16 double gunports (which increases amount of gunports up to 48 but amount of cannons up to 36. 16 each side and 2 front and back).

- up to 16 oar modules.

- up to 16 regular planks.

But with all those options, those parts will loose their armor.

Only single cannon gunport brings armor to itself here.

Also this spiked shell roof count as "railing" but you can't replace this one with railing modules like catapult or so...

eQzqxCb.jpg

Armor.

Most of default part has armor stat on them.

- Castles has 10 000 hp and 15 600 armor.

- Gunports has 7500 hp and 15 000 armor.

- Railing has 5000 hp and 15 600 armor.

You can fix usual HP with patches.

You can fix armor only in your advanced shipyard (you need to move your ship there), with green anchored stat, using special hammer and armor patches. Armor patch cost the same as usual but instead of wood you need to use metall.

Usual patch requires 100 fib + 120 thch + 200 wood.

Armor patch requires 100 fib + 120 thch + 200 metall.

Imagine your ship have all parts to 0 hp and all armor to 0 as well (and it didn't sink for some reason). To repair them all with patches you'll need overall:

- 53 500 fibers.

- 64 200 thatches.

- 32 000 wood.

- 75 000 metall.

So this ship is most expensive ship in terms of maintenance.

There is a hit there tho. Instead of repairing board side modules you can just replace them with new one. Each costs just 20+40+60 wood+thtch+fib and it'll brings you full repaired parts : ))

eQzqxCb.jpg

I'll continue this thread later. I'll move it to open seas and see what my adventure brings. But... well, it's gonna be a bit difficult for me. I just don't have any inspiration to do so...

Stay tuned anyway.

Good job as always man and very informative.

so it is the slowest ship with the highest maintenance cost? Smh

so are they just making prebuilt ships now? Lol

they just keep shitting the bed.

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Well at least when Atlas is completely dead, the devs can bring out a book called " How to mess up a Pyrate game."... And make money that way eh.

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Alright. Let's check some more screenshots.

eQzqxCb.jpg

I couldn't make smoke screen working. I put 100 coal to figurehead (you can put it from front door in upper deck), press shift+z and nothing happened. I've tried both shifts, ctrl, ctrl+shift etc. Then I found my 100 coal is gone. I then put there 500 coal. But no matter how I tried - it still 500 in figurehead.

LRqNDFs.jpg

eQzqxCb.jpg

I put in to the ship:

1 - Bed

2 - Mess table

3 - Small box

4 - Large box

5 - Ammunition box

6 - Grille

7 - Resource box

8 - Barrel...

Then I reach my custom object limit. No lanterns, to stairs to crownests etc.

BtHcjOp.jpg

eQzqxCb.jpg

When I said this is slowest ship ever - check this picture. I've already put like 18 points in to weight and It up my speed to 6.50 knots downwind. Fighting with damned ships is... well... no dancing, no kiting. The only option here is just stop, tank, and shoot.

Rq8BlRT.jpg

eQzqxCb.jpg

The most broken thing in this ship is gunports.

Like back-top gunports have double doors graphic. You can open one door by pressing "R" from steering wheel to open all gunports, and then, you can approach gunport and open another door yourself. Second manual door doesn't affect shooting, your cannons just stick our through them.

One more thing. When you crew manning both rear cannons, they block your only entrance to the ship. They just push you aside and to the ocean while you trying to enter your ship.

aEVHVGK.jpg

eQzqxCb.jpg

Another broken gunports issue. Some cannons doesn't move out when you open your gunport. It just stays inside the ship, and doesn't shoot. This happens with both right cannons in front and back, and also with front right cannon in the low deck. So basically you've got just 1 cannon front and back and 7 cannons aside.

fp6Smyx.jpg

s7icd3z.jpg

One more thing.

When I was fighting damned ship, I used Rally and Overdrive at the same time. I made one manual shoot, my crew reloaded cannons fast, but instead of making another shoot they just dropped all their cannon stations. Wtf???

eQzqxCb.jpg

Armor is working really well. It gives you extremely good protection from low level damned ship. I tanked 4 lvl-9 damned brigs and got my armor down to 12000-15000. With defense stats It'll bring really good protection. I'll try to test this one later.

Stay tuned.

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On 8/27/2021 at 8:34 PM, George Catcher said:

I wish to ride some fast Caravelle or Corvette ship, to serve some fraction, hunt pirates, escort trade expedition, explore the world... or... to be a pirate. Not just pick sausage-like ship called turtle, and fight disco-rave damned ship with jet engines...

Same!
Thanks for your review, how can they release the fourth broken ship in a row?
 

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The problem with pre fab ships is also that everyone is evenly matched, whereas when ships are designed and built by players,there is an element of the unknown when attacking or being attacked. It gives someone who is better at building, an edge in battle. Pre fab ships will get predictable and boring eventually.

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Every time I log in, my Turtle Ship disappears from advanced shipyard. To make it buildable again, I have to destroy and build another advanced shipyard. Also it shows -1/300 in stock.

FasT6og.jpg

eQzqxCb.jpg

Crew manning sails are weird (and it's just regular sail, not junk cosmetic which I don't even dare to set lol).

vMdmFkJ.jpg

9krcC8L.jpg

eQzqxCb.jpg

Some thoughts about PVP... this Turtle Ship will just be annihilated by any Mortar Ship, because of speed and striking distance. In fact, facing Mortar Ship, this Turtle ship wont be able to land a single hit, to chase it or to run away. If Turtle Ship engage Mortar Ship one on one, it then just doomed : ))

Edited by George Catcher

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And little update about ship's maintenance.

- Parked and anchored ship bein repaired by crew. But only usual HP of parts is restored. Armor requires manual maintenance.

- I was able to repair armor out of advanced shipyard.

- It turned out each "armor patch kit" repairs way more than 1K. In fact. Single hit of advanced hammer bring armor from 12400 to 15600. So it's a bit cheaper than I expected (but with 2 types of patches - still most expensive ship in terms of maintenance).

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