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    Patch V520.12 - Tameable Dolphins, Coffee, and Balance Changes

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    Ahoy Pathfinders!

    We hope you all have had a wonderful start to the New Year so far! ATLAS’ first patch of the year is now here and we thank you for your patience!

    Since we have renewed the ATLAS journey last Summer, there have been many changes and we are continuing to further develop the features and mechanics that are starting to take shape. Farmhouses, Warehouses, Markets, and the Trading system will continue to be tweaked and refined. We have plenty in store for the specialized ships within the Ships for Gold system as players will be able to customize these ships as more are released and the system becomes more sophisticated. 

    We are still testing a new claim system and Tradewinds are still on our agenda. We also have a few new things on the horizon for ATLAS. Not to mention, we are continuing to work on optimization and server improvements in the background! We hope you stick with us, it’s gonna be an exciting ride!

         :anchor: New this Patch :anchor:

    Tameable Dolphins
    Tired of travelling by ship? Dolphin riding is now an alternate form of water traversal! Dolphins are the first underwater creature that can be tamed and bred by unlocking the new Underwater Taming skill in the Beastmastery tree. They can be tamed passively by feeding them meat, in particular, the new Squid Tentacle which can be obtained by defeating Squids. As part of an overall initiative to revamp and bring new purpose to tames, Dolphins are the first of a slate of new underwater tames that will have specialized functions. Afterall, as a pirate game, we would expect there to be more interactions with creatures at sea. Pathfinders can expect small changes to tames and breeding to slowly roll out in tow with some patches. We hope to elevate the taming system in ATLAS to be more viable and fun as other mechanics may change how some tames were used before.



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    Seed Vendor and Coffee

    Business is booming, and a new vendor has set up shop at the Freeports! Working on your farm and looking for a particular crop? The Seed Vendor is your one stop shop! Most seeds can be purchased at a rate of 10 gold for 5 seeds. 

    With new business, also comes a new crop! Coffee Seeds can be purchased from the Sea Vendor at 20 gold for 5 seeds. Fight away sleep in real life and in game! Coffee Beans can be brewed to create Coffee! Drinking coffee will give pirates the new buff, Caffeinated, which reduces incoming torpor damage. 

    Embrace the power of coffee! Do we smell a Starfishbucks empire coming up?

    atlas_seed_vendor.jpg

         :anchor: Farmhouse Variants :anchor:

    Last patch we introduced the Lumberyard, the first of the new Farmhouse variants as we continue to refine the Farmhouse system.  These variants are specialized Farmhouses that will gather certain resources at a faster rate. We are now introducing the Mine - a farm that will only gather Metals and Gems, and the Quarry - a farm that will only gather Stone, Crystal, Salt and Flint. They both share the same placement restrictions as other Farmhouses, but require different resources to craft as detailed in the Patch Notes. 

    All Farmhouses are undergoing changes in preparation for adding Blueprints. Gather rates have temporarily been normalized at a lower rate across all types. Quality Blueprints with stats will increase this in a future patch. Other changes made to Farmhouses include base inventory size and base inventory slots increase. Based on feedback, decay time of Farmhouses has been changed to 10 days. 
     

         :anchor: Balancing and Tweaks :anchor:

    Through our observations, conversations, and feedback from players, Patch 520.12 also includes some balance changes and tweaks that should help to mitigate some of the issues we were seeing.

    Bolas are a versatile tool that can be used on creatures and players. While great to use for taming and fun to use on others, there was little that could be done to counter the mechanic when a player is caught. We have reduced the duration of Bola entrapment from 5.5 to 2.5 seconds and after recovering from entrapments, players cannot be entrapped by a Bola for 10 seconds. Another change we’ve made is that players can no longer stand while entrapped by a Bola.

    Explosive Barrels have been a hot topic and we are continuing to work out a good balance for them to fit within the mechanics of the game. Cannons, Large Cannons, Swivel Guns, and Ballistas are now immune to AOE damage from Explosive Barrels. Damage from Explosive barrels to players and creatures has also been reduced. 

    We are also continuing to make changes to the Ramming Galley and both Ship systems as we prepare to rollout the rest of the upcoming Ships for Gold. The Ramming Galley has received a few quality of life upgrades - an increase in number of additional structures that can be placed, and an increase in turn speed with rowers active. An adjustment to the leak rate when damaged has been made as well. In general, we have also added the option to purchase ship levels 56-60. Ship Gold cost will also now scale with Ship Quality and we will continue to take a look at the prices and adjust accordingly to balance with future changes and mechanics to both ship systems.

    Please see the full changelog below for more details and additional changes related to combat, horse rear kick attack, rabbits, and more!
     

         :anchor: Released Patch Notes :anchor:

    v520.12

    New Structure: Mine
    The Mine is a farm that only gathers Metal and Gems. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree.

    • Shares placement restrictions with other Farmhouses
    • Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide
       

    New Structure: Quarry
    The Quarry is a farm that only gathers Stone, Crystal, Salt, and Flint. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree.

    • Shares placement restrictions with other Farmhouses
    • Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide
       

    New Shop: Seed Vendor
    A new vendor has arrived! The Seed Vendor can be found in Freeports and provides all the seeds required for your farming needs.

    • Coffee Seeds: 20 Gold for 5 Seeds
    • All other Seeds: 10 Gold for 5 Seeds
       

    New Drink: Coffee
    Coffee can be brewed at either the Cooking Pot or Grill after learning the Intermediate Recipes skill in the Cooking & Farming tree. After drinking, pirates are given a new buff, Caffeinated, which reduces incoming torpor damage.

    • Incoming torpor damage reduced by 15%
    • Buff lasts for 10 minutes
    • Ingredients: 1 Water, 30 Coffee Beans
       

    New Vegetable: Coffee Bean
    Since Coffee Beans are not native to the Atlas, they can only be grown from seeds. Pirates who prefer adventuring over sleep will always want to keep Coffee Beans on hand!


    New Seed: Coffee Seed
    Coffee Seeds can only be purchased from the Seed Vendor. They are required for growing Coffee Beans.

    • Can be planted in Tropical, Temperate, and Equatorial environments
       

    New Tame: Dolphin
    Dolphins can be tamed passively by hand feeding them meat. In particular, they enjoy fresh Squid Tentacles, Fish Meat, and Crustacean Meat. By grabbing hold of their dorsal fin, pathfinders can ride them as they speed and jump through the ocean.

    • Favorite Food: Squid Tentacles
    • Taming Style: Passive
    • Saddle: None
    • Primary Attack: Bite
    • Secondary Ability: Jump
      • Gives nearby pathfinders the Dolphin Intellect buff
      • Increases intelligence stat for 10 minutes
         

    New Meat: Squid Tentacle
    Squid Tentacles are a new type of meat that can be obtained by defeating Squids. They can be eaten raw and don't spoil. Instead, they dry out over time and remain safe to eat!

    Dried Squid Tentacles will soon have a special use, so you may want to start collecting them now!


    Bola

    • Players can no longer stand while entrapped by a Bola
    • Duration of player Bola entrapment reduced from 5.5 to 2.5 seconds
    • After recovering from entrapment, players cannot be entrapped by a Bola for 10 seconds
       

    Combat

    • Headshot multiplier reduced from 2x to 1.5x
    • Bug Fix: Critical Strike can no longer be used with weapons other than the Sword
       

    Explosive Barrels

    • Cannons, Large Cannons, Swivels Guns, and Ballistas are now immune to AOE damage from Explosive Barrels
      • NOTE: These weapons can still be damaged by a direct hit from an Explosive Barrel fired from a Catapult
    • Explosive Barrel damage to players and creatures greatly reduced
      • Deals 120 damage to pathfinders
      • Deals 135 damage to creatures
         

    Farmhouse Variants

    • All farmhouse variants are undergoing iteration in preparation for adding Blueprints
      • Stats changed and inventories wiped at restart
      • You can cheat spawn high quality variants with better stats (bigger inventory and faster gathering)
    • Base Inventory Size has been increased from 8k to 10k
    • Base Inventory Slots have been increased
    • Decay time changed to 10 days
    • Gather Rates have temporarily been normalized at a lower rate across all types
      • Quality Blueprints with stats will increase this in a future patch.
         

    Ramming Galley

    • Increased number of additional structures that can be placed on the ship from 8 to 40
    • While turning, only one side of rowers will row, increasing the Ramming Galley's turn speed when rowers are active
    • The leak rate of damaged ship components now increases as the component's health decreases
      • Leaking begins at 25% health and the leak rate increases until the component reaches 0 health
      • The maximum leak rate has not changed
    • Bug Fix: Fixed an issue where the prompt for opening the command wheel would appear on parts of the ship after they had already been demolished
       

    Ships

    • Added the option to purchase ship levels 56-60 at a rate of 75 Gold per 1,000 XP
      • Levels can be purchased when viewing the ship's stat menu
      • NOTE: Ships can still reach max level by earning XP normally
    • Ship Gold cost now scales with ship quality
    • Minimum price is used for ships constructed at 100% durability Shipyards and maximum price is used for ships constructed at 225% durability Shipyards
    • Price Ranges
      • Schooner: 5,000 to 10,000 Gold
      • Brigantine: 18,000 to 36,000 Gold
      • Galleon: 50,000 to 100,000 Gold
         

    Tames

    • Torpor damage from Horse's rear kick attack reduced by 40%
    • Rabbits can now equip hats
    • Bears and Rabbits now only receive 10% of the stat bonus from equipped hats
       

    Misc

    • Increased Grill ship structure weight from 1 kg to 12 kg
    • Wood Doors, Wood Pillars, Wood Staircases, Wood Fence Supports, and Wood Ladders can now be crafted at the Smithy
    • Winter Event items are no longer craftable at the Smithy or purchasable from the Cosmetic Vendor
    • Fixed some cases where Trade Routes get reset or modified
    • Bug Fix: Fence Supports can no longer be placed without a connection to the ground
      • NOTE: Any floating Fence Supports placed prior to the patch will be destroyed
    • Some Crashes Fixed
       

    Known Issues

    • Levels 46-50 can be purchased on ships with a level cap of 50
    • Trade Route Range was increased between patches to include nearby servers. These farther routes are getting reset on server restarts and may be having other issues.
    • Riding a Dolphin at or near the surface will occasionally cause it to die
    • Tamed Dolphins may no longer be able to jump after crossing grids
    • Farm Variants have floating fires near them

    atlas_rabbit_hats.jpg

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

     

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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    9 hours ago, Enki Anunnaki said:

    yeah but who the hell cares about pve.

     

         @Enki Anunnaki lots of people care about PvE. Don't forget my friend, that even PvP benefits from having robust environmental challenges.

    Historically what decided how many battles were fought? The environment.

    How did mankind become the dominant creatures on this planet? Partly, by mastering the environment.

    How are scientific advancements made, by thorough testing and discussion or a fight to the death? By BOTH methods actually.

    If you prefer tea, is there something wrong with me prefering coffee?

     

          @Nacona I've heard on the PvE servers you just slip between the towers and destoy it with a bear or something. I've heard of reward ranges between a few hundred gold and 55k. I have NOT personally verified that though since my group is doing fine via trade, mapping, diving, whaling, killing SotD & friendly networking.

    Edited by Ranger1k

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    We have issues with the Farms not being visible to the unofficial map owners on Xbox, is there plans to fix this?  And here is another one, when the leader of a group dies, and they respawn, I get drug along, and then respawned 50 miles into the ocean where the maps switch, where sharks kill me with all my gear on -- hot garbage. Fix the spawn distance when in new area maps. Just because we are in new map area, should not spawn me across the planet and wait for them to reload. Put it in a timeout shelf or something not in the middle of the ocean where maps come together and sharks are feeding.. This is frustrating and traumatizing. 

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    Very frustrated with this update! First, the damn dolphins won't follow you if you get on your ship, so if you take your ship out to find a dolphin and tame said dolphin I guess you have to leave your ship behind in order to keep the dolphin! It's ridiculous! 

    Warehouses!!!!! I was really hoping they would increase the amount of warehouses permitted on Islands! This is insane! It's literally impossible to find an island where we can put a warehouse down now cause of the limit of 4 per island! 

     

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    On 1/15/2021 at 12:41 AM, Nacona said:

    @Chucksteak Please do not quote only a part of my thougts. I mentioned that the nerf is good in regards to the current state that you can glide cross grids and that you can glide from one island to another. That is why I suggested to reduce the total height of the islands as the most mountains are just stupid and cause the "exploit" using of the glider as mentioned. So if reduce the height of the islands and allow players may only to build up 100 parts on top of each other there would be limits that allow you to glide on a island or to nearby enemy ships on the sea but don't allow you to glide to other islands in the most cases and especially not out of the grid. -> Issue solved and no nerf needed.

    I only quoted the part I was responding too. To prevent walls of text.

    Limiting terrain would be worse that what they already did to the map by nerfing it to this small size it is now.

    The thing is, its not an exploit if it was working as intended. If a glider is gliding, it seemed to me like it was working perfectly. Originally you could glide almost forever, but they did patch that out. On some islands, the gliders were the way to get around. I personally liked to use them for scouting things like hydras, as well as general transportation around an island. All of that is gone now for no reason I can see. A glider that doesn't even really glide, why not just remove it from the game entirely? I do not understand the reason for this nerf.

    If someone is cheating, perhaps enabling other software, that is not an exploit.

    If someone was dropping explosives, well, that's just something you could actually do with a glider and I do not see the problem with this. Its super hard to do anyways. Can we please have some semblance of skill and not just win by being lvl 120 by default?

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    I think that they should fix the issue with no land from people spamming .. like when there is blocks or fence post buoys everywhere just to stop people from having land.. I have 400 hrs in the game and have a farm but no warehouse sad.  

    WE should have option if we see spam blocks to click in game and report as spam. for it to be reviewed in timely manner and spam destroyed with a warning sent to the person doing it letting them know 3 violations and your whole land gets wiped..  or only so many farms per person per island .. so say i am on one island i can have a farm and if i build on an other island same 1 or 2 farms max . that will give all new comers some hope for a small plot to build on.. 

    Lastly I bought a new amd 6900 xt graphics card and am not a newbie went thru amd tech support  the game gets stuck at load screen with any driver for the new card .. install my old card game plays .. please fix     or if someone knows how to get to work please post it up thanks

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    On 1/19/2021 at 7:21 PM, curtisg33@yahoo.com said:

    I think that they should fix the issue with no land from people spamming .. like when there is blocks or fence post buoys everywhere just to stop people from having land.. I have 400 hrs in the game and have a farm but no warehouse sad.  

    WE should have option if we see spam blocks to click in game and report as spam. for it to be reviewed in timely manner and spam destroyed with a warning sent to the person doing it letting them know 3 violations and your whole land gets wiped..  or only so many farms per person per island .. so say i am on one island i can have a farm and if i build on an other island same 1 or 2 farms max . that will give all new comers some hope for a small plot to build on.. 

    Lastly I bought a new amd 6900 xt graphics card and am not a newbie went thru amd tech support  the game gets stuck at load screen with any driver for the new card .. install my old card game plays .. please fix     or if someone knows how to get to work please post it up thanks

    The spam fence posts suck dick and should really be addressed.

    Babysitting people with GMs and tickets will never work, even less so without a subscription model. Any solution should be a mechanical process, not involving labor.

    That card is brand new. It may take a few weeks or months for proper drivers that will work with all games. It has nothing to do with Atlas the game most like.

    If you are looking for a better experience in Atlas, keep in mind it will rely on the CPU more heavily that most games, or so it seems to me. Upgrading you CPU would likely provide a better boost than upgrading your GPU unless you had something less than a 1080 gtx. After that making sure you have a SSD and a HD will boost overall performance every bit as much as a GPU.

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    On 1/21/2021 at 10:15 AM, Chucksteak said:

    The spam fence posts suck dick and should really be addressed.

    Babysitting people with GMs and tickets will never work, even less so without a subscription model. Any solution should be a mechanical process, not involving labor.

    That card is brand new. It may take a few weeks or months for proper drivers that will work with all games. It has nothing to do with Atlas the game most like.

    If you are looking for a better experience in Atlas, keep in mind it will rely on the CPU more heavily that most games, or so it seems to me. Upgrading you CPU would likely provide a better boost than upgrading your GPU unless you had something less than a 1080 gtx. After that making sure you have a SSD and a HD will boost overall performance every bit as much as a GPU.

    Thanks for reply .. I have 9900k 5.1 all core and hard tube water cool my rig had 2080 ti  water block hooked up took out to  install amd card. I want to water cool my amd card but have to reinstall 2080 ti to play atlas   that is a pain ..lol  I keep posting because its like they dont listen i put a support ticket with picture of freezing at load and another major patch with seahorse but still wont load 

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