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Found 4 results

  1. Sorry for the click bait title I was thinking about something I find very interesting let me explain my idea. 1. Get rid of explosive barrels like they are now 2. Gunpowder can no longer be placed in any container or storage we currently have Instead, implement another barrel that works more like the water barrel but is filled with gunpowder instead. This barrel gets heavier the more gunpowder you fill in there. It is the only place where you can put gunpowder after you take it out from mortar & pestle. This barrel can only be carried by hand (like a penguin) and not placed in any inventory if it is filled with any amount of gunpowder. This barrel is always explosive and doesn't have to be activated so you can shoot it with any gun to let it explode. This barrel does damage based on the amount of gunpowder inside. This barrel is necessary for cannons. It as important as the ammo box container because you will need gunpowder AND cannon balls to operate a cannon. Gunpowder in this barrel spoils really fast if the barrel comes into contact with rain or with water in general. Gunpowder wouldn't be necessary to craft cannonballs but to craft other stuff that need gunpowder there must be a barrel in close range to the smithy for example. So why this change? It would make ship battles much more interesting because you need to design your ship in a way that the gunpowder doesn't get blown up too fast. It makes ship management more interesting because you need another resource. It is a high risk, high reward object that you can use to attack other ships and structures but it is very fragile of course. So if you can manage to get a full barrel dry and safe onto another ship. You deserve to make huge damage. You would need to think about the location where you store gunpowder inside your base and ship. It gives the player the opportunity to make meaningful decisions. Both for the player owning the barrels and for the player who is attacking. And to me it sounds like a nice challenge to play with these things. I know I posted a less formulated version of this in suggestions but I feel like the suggestion section is cluttered with months old up-voted threads nobody needs anymore. So here we go!
  2. It's not really a suggestion, it's a question. After the rework, the grapling hook will be one-handed and i can use other tool when i use a hook? I can accept, even with the part of piracy skill tree.
  3. Please, Oh please add an option to make the notes start on C. Its very confusing, for me, to play anything when its not in the Normal layout. Also maybe add an advanced mode where theres 2 octaves (starting on c and ending on c) but its harder to play. Also maybe a system like in Archeage where you can write your own music or transcribe something onto a music sheet which can be played an any instrument? just a suggestion but would be very nice! Example - https://archeagemmllibrary.com/elder-scrolls-v-skyrim-theme-song-dragonborn/ *music sheet* video - https://www.youtube.com/watch?v=gDwX3vhGPKw
  4. CrimsonED

    pve THIS ****ING CLAIM SYSTEM

    It really ****s, and need to be reworked, we lost our base to a China Guy, it couldnt be that your best is getting a base and land when your online at the right time, rework that shit totally, PVE is more annoying than PVE!!!!
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