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So I was brainstorming an idea and will throw this out, making a couple assumptions based on things I've heard. One, that there may be floating islands in the future, and two that aging was an idea to allow you to have kids or something like that. Also I know this would work much better in a RPG game, but give it a thought and see what you think. Also this idea would require a major rework, or server wipe here and there maybe. So the idea of aging doesn't seem to fit, so, instead of a fountain of youth just resetting and boosting stats, have it actually start a new story line. How you ask: Start of game is like now, in freeport, sail out and start your adventure.... First time you do a FOY challenge, it gives a boost to stats, is done around 45 with aging slowed by 1/3, and is a much simpler system than the cave is now. Maybe a treasure map to a hidden cave that only spawns with that map? Second time you do a FOY challenge, around age 70 you get a second stat boost, and the challenge is a bit tougher. Third time you do the FOY challenge, around 95-100, you are respawned with age reset, allowing the following 1, you are now a child(15-20), your parent left you the following, go figure, a treasure map, with a location to your inheritance(base in ruins due to time), and a ship to get there. 2, First time through the 3 FOY challenge now unlocks access to the underwater world, giving access to subs, underwater bases, etc Repeat 3 step FOY 2nd set of 3 FOY, you get reset again, and now have access to the floating islands, and air ships. This would be a total of 9 runs through the FOY system, but would give a 'new' character and 'new' part to the game each time. Now for the really psycho twist. In order to make this feasible, certain islands would have to be off limits, and set aside as 'inheritance' bases. The twist, they are partial destroyed from another company that all did the FOY. So yes, you would move to a new part of the map at random after the third FOY run, and would loose the base your group built. it would go to another group, and you would get someone else's base/island. One issue I see is how this would work for a whole company. Done by the owner and rest of Company next respawn starts at FOY to run it, not sure. Sorry for the long idea and I know it might be crazy, but maybe it will give an idea to someone else that might work.
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Blanket Suggestions to help fix your game....
Bolognapwny posted a topic in Feedback and Suggestions
Flame Arrows - Couple of different things you can do here - 1. Change damage type from % to Set amount. 2. Add a longer reload to fire arrows, not make bow durability go down.... 3. Make a mini-game for the person hit with a fire arrow... if they complete it they remove the fire arrow and take minimal damage. FOY - This is more a suggestion on how to more randomize the time that people will all go at once... Turn off the age counter when you're not in game... if you only do age by time played I think you'll get use for this mechanic... it might make you take a long time to hit 90.... SOTD - These just make no sense to me... We're playing a self-proclaimed pirate MMO and it doesn't feel Piratey at all.... SOTD would be way better suited if they were Colonial ships of some kind... that obviously attack pirates on sight.... Maybe make a new whatever you want colonial NPC faction that controls free ports and protects the seas.... lawless zones could have the current setup that the freeports have.- 1 reply
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The concept of Fountain of Youth I can dig. Your character gets old, and you want to be young again. Especially since you get a debuff if you don't and a stat increase if you do. Motivation. You have to go find it - cool. This game has a big sailing/exploring component, that fits the bill for pretty much all players. But then you have to go to an island in a fairly narrow time window (given the distance it takes to sail places), that's filled to the brim with creatures that will kill you in one hit? Surrounded by abandoned sloops and rafts because I guess your character has learned in all their years that you have to do countless suicide runs to become young again? Yuck. I'm posting this because a couple of us in our company of 5 set out to find the FoY in our sloop. It took nearly 4 hours to get there (due to a location moving away unexpectedly), only to end with us unable to even reach the fountain due to countless Fire Elementals, Gorgons, Lions, Scorpions, etc filling the land, swimming out to sea to get us, and even crossing over multiple abandoned sloops to attack our ship and destroy 3 out of our 4 beds. Half the time we couldn't spawn from dying because a creature was on our ship attacking our loading in bodies. Not fun at all, and a disheartening way to log off from an evening of sailing. Is the idea that you should be able to take on this endless spawn island? Is the idea you're supposed to attempt to sneak past them? As far as I can tell, neither of those really work, as most strategies I've seen or heard about just involve zerging the island with another people that the monsters are too distracted to get you, which doesn't work if you're aging off cycle from a main group of people. What I think currently works: The concept of needing to find a fountain of youth to get young again (due to stat incentives) Traveling to find a fountain of youth Having some sort of 'test' or 'challenge' in order to obtain the fountain of youth What I think currently does not work: An island entirely full of monsters who can one-hit you (probably even if you have gear) The current timing of island movement (seems a little too short still) This implies that I would like the current test or challenge at the end (i.e. a ton of monsters) to change, or to be decoupled from the power stone thing (that's what is also on that island, right? I'm just interested in the FoY tbh haha). Here are some suggestions on different challenges that would happen on 'normal' non-monster filled islands: Have the FoY challenge be more like a treasure map. Go to a location on that island (or on a different island) to face a select group of creatures that appear when you show up. Then claim their treasure (has a mcguffin) to turn into the FoY. Could scale the difficulty depending on how many times you've youth'd, up to a higher limit. Instead of fighting monsters, you just have to find keys on the same island or different islands. Number of keys could increase depending on how many times you've youth'd, again. Have one big monster guarding the FoY. You can try to sneak past (there's a lit route, or something), kill it to get treasure, or YOLO your way to try and get to the fountain. Seems more reasonable than 'island full' of monsters. So those are my thoughts, but what do you all think would make this mechanic more fun?
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The Fountain of Youth is a fucking joke.... why make it so damn difficult to get to, you pretty much have to have a lot of people in your crew and you all go there at the same time, well guess what me and my buddy have a life and we are the only 2 in our crew because we don't have time to manage a big ass crew, so we can't even do it with just us because there are so many damn creatures that kill you.
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Where is the current location for FOY on NA PvE Forums????????
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Plain and simple , we should stop a bit and throw ideas against DEV TEAM instead of cursing. What do you do about this Fountain of youth ? Age mechanic ? if you were the DEV . i would : 1) Remove the FoY from golden age maps . Put it some another map. (now its like : naked lemming zerg going to slaugther) 2) Make it like treasure hunt. Every player has his personel FoY ! - or like grail , you follow the map and dig with shovel beat the bad guys and drink from fountain . 3) We age too fast , slow it - its 600 days ingame and we are 98 already (PS : i post a similar topic like this in the suggestion section for devs) so what is your ideas about this ?
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So first of all I'd like to say that I actually like the ageing mechanic, I like the fact that you actually have to do something to preserve your character, however I think it's clear that trying to get everyone to cram into one server grid to click an "altar-like" item behind an army of max level enemies is not working, so I'd like to suggest 2 alternative options: Option 1: Make it a Craft able item that has a spoil timer: This should be very resource intensive, needing equivalent resources to building and planking a Galleon for example, + other items like crystal / salts etc etc. This FOY item would also require 1 rare item, something like a new item along the lines of an "Army of the Damned Elixir" that is dropped by all levels of AOD ships (drop chance depends on their difficulty level) This item would have a spoil timer of about 1 hour which would prevent large companies stockpiling them, and would also be active for only about 5-10 minutes once activated in the new Crafting station / altar described below, this would mean that companies would need to co-ordinate with their members when they would be making the FOY so that they could all use it. Where would you craft this? - This would be craft able at a new FOY "Altar-style" workbench (re-using the existing in-game model from the current system if you like) that is unlocked at the very end of the Medicine skill tree for 10 skill points. You can also chose to make this altar use 1 of the Elixir items I've described above to craft (in a smithy) + an appropriate level of resources, crystal etc as a one-off cost This is very much my preferred option of the 2 I've listed here. Option 2: Make it purchasable with Gold: I prefer option one, but this is a viable alternative system, even if it does mean locking it behind a pay-wall: This would need a lot of gold, something along the lines of 1/2 the cost of buying a Dragon, it has to be an achievable purchase for a small group of players (say a company of 2-4 people) to afford within 50% of their lifetime assuming a reasonable level of activity / gameplay for a few hours 4 times a week. You can then deploy this on company land where like above it will on stay active for 5-10 minutes meaning that again companies will need to co-ordinate with their members when this will be activated. Either of these systems would prevent the madness of everyone trying to cram into one server at the same time and also means that using the FOY is a viable option for smaller groups of players who stand no chance of getting past the army of high level enemies. This also removes it from the same locations as people trying to get the power stones, further reducing the server bottleneck problems. As I say I prefer the crafting option1, because this means that companies cannot stockpile the FOY items, and I feel is more achievable for smaller player groups. Option 2 would mean that large companies could buy loads of them & stockpile for whenever they wanted to use them which is not great. If Option 1 doesn't get adopted officially, could someone PLEASE make it as a Mod I don't know how to make Mods.
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