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About Me

Found 11 results

  1. Looks like before the grid/server lock, I had gotten the fountain of youth in F8. I died, respawns, and triple checked I had gotten the effect. Game breaks, acts as though my character isnt spawned and as such he wont die, so I cant change servers. Stop playing, come back a couple hours later and we have grid lock. Manage to somehow get out of F8 and spawned in a Freeport. Then I notice I lost my fountain buff... then I notice I lost 5 levels.. I have pictures that show in company log the loss of levels vs the passage of time. This is NA PVP. Please give me my buff and levels back, I couldn't do that run again or level up so easily. Already I play on graveyard hours and have fallen victim to every single rollback. This is beyond nuts, I've lost days of work and this time with the fountain is crazy - it wasnt even enjoyable to do, and the lag made it take so long!
  2. So first of all I'd like to say that I actually like the ageing mechanic, I like the fact that you actually have to do something to preserve your character, however I think it's clear that trying to get everyone to cram into one server grid to click an "altar-like" item behind an army of max level enemies is not working, so I'd like to suggest 2 alternative options: Option 1: Make it a Craft able item that has a spoil timer: This should be very resource intensive, needing equivalent resources to building and planking a Galleon for example, + other items like crystal / salts etc etc. This FOY item would also require 1 rare item, something like a new item along the lines of an "Army of the Damned Elixir" that is dropped by all levels of AOD ships (drop chance depends on their difficulty level) This item would have a spoil timer of about 1 hour which would prevent large companies stockpiling them, and would also be active for only about 5-10 minutes once activated in the new Crafting station / altar described below, this would mean that companies would need to co-ordinate with their members when they would be making the FOY so that they could all use it. Where would you craft this? - This would be craft able at a new FOY "Altar-style" workbench (re-using the existing in-game model from the current system if you like) that is unlocked at the very end of the Medicine skill tree for 10 skill points. You can also chose to make this altar use 1 of the Elixir items I've described above to craft (in a smithy) + an appropriate level of resources, crystal etc as a one-off cost This is very much my preferred option of the 2 I've listed here. Option 2: Make it purchasable with Gold: I prefer option one, but this is a viable alternative system, even if it does mean locking it behind a pay-wall: This would need a lot of gold, something along the lines of 1/2 the cost of buying a Dragon, it has to be an achievable purchase for a small group of players (say a company of 2-4 people) to afford within 50% of their lifetime assuming a reasonable level of activity / gameplay for a few hours 4 times a week. You can then deploy this on company land where like above it will on stay active for 5-10 minutes meaning that again companies will need to co-ordinate with their members when this will be activated. Either of these systems would prevent the madness of everyone trying to cram into one server at the same time and also means that using the FOY is a viable option for smaller groups of players who stand no chance of getting past the army of high level enemies. This also removes it from the same locations as people trying to get the power stones, further reducing the server bottleneck problems. As I say I prefer the crafting option1, because this means that companies cannot stockpile the FOY items, and I feel is more achievable for smaller player groups. Option 2 would mean that large companies could buy loads of them & stockpile for whenever they wanted to use them which is not great. If Option 1 doesn't get adopted officially, could someone PLEASE make it as a Mod I don't know how to make Mods.
  3. The Fountain of Youth is a fucking joke.... why make it so damn difficult to get to, you pretty much have to have a lot of people in your crew and you all go there at the same time, well guess what me and my buddy have a life and we are the only 2 in our crew because we don't have time to manage a big ass crew, so we can't even do it with just us because there are so many damn creatures that kill you.
  4. The concept of Fountain of Youth I can dig. Your character gets old, and you want to be young again. Especially since you get a debuff if you don't and a stat increase if you do. Motivation. You have to go find it - cool. This game has a big sailing/exploring component, that fits the bill for pretty much all players. But then you have to go to an island in a fairly narrow time window (given the distance it takes to sail places), that's filled to the brim with creatures that will kill you in one hit? Surrounded by abandoned sloops and rafts because I guess your character has learned in all their years that you have to do countless suicide runs to become young again? Yuck. I'm posting this because a couple of us in our company of 5 set out to find the FoY in our sloop. It took nearly 4 hours to get there (due to a location moving away unexpectedly), only to end with us unable to even reach the fountain due to countless Fire Elementals, Gorgons, Lions, Scorpions, etc filling the land, swimming out to sea to get us, and even crossing over multiple abandoned sloops to attack our ship and destroy 3 out of our 4 beds. Half the time we couldn't spawn from dying because a creature was on our ship attacking our loading in bodies. Not fun at all, and a disheartening way to log off from an evening of sailing. Is the idea that you should be able to take on this endless spawn island? Is the idea you're supposed to attempt to sneak past them? As far as I can tell, neither of those really work, as most strategies I've seen or heard about just involve zerging the island with another people that the monsters are too distracted to get you, which doesn't work if you're aging off cycle from a main group of people. What I think currently works: The concept of needing to find a fountain of youth to get young again (due to stat incentives) Traveling to find a fountain of youth Having some sort of 'test' or 'challenge' in order to obtain the fountain of youth What I think currently does not work: An island entirely full of monsters who can one-hit you (probably even if you have gear) The current timing of island movement (seems a little too short still) This implies that I would like the current test or challenge at the end (i.e. a ton of monsters) to change, or to be decoupled from the power stone thing (that's what is also on that island, right? I'm just interested in the FoY tbh haha). Here are some suggestions on different challenges that would happen on 'normal' non-monster filled islands: Have the FoY challenge be more like a treasure map. Go to a location on that island (or on a different island) to face a select group of creatures that appear when you show up. Then claim their treasure (has a mcguffin) to turn into the FoY. Could scale the difficulty depending on how many times you've youth'd, up to a higher limit. Instead of fighting monsters, you just have to find keys on the same island or different islands. Number of keys could increase depending on how many times you've youth'd, again. Have one big monster guarding the FoY. You can try to sneak past (there's a lit route, or something), kill it to get treasure, or YOLO your way to try and get to the fountain. Seems more reasonable than 'island full' of monsters. So those are my thoughts, but what do you all think would make this mechanic more fun?
  5. So, the ageing system really isn't made for soloplay or small companies. We're a group of 3 players on a private server, and we've hit 90-100 years old. We now tried to access the FoY, but it's protected by so many high level creatures that it's impossible for us to reach. So, either you need to stop ageing debuffs, or you need to implement other means to get younger ASAP (procreation?). Also, can I suggest you employ a project manager that can keep you in line? These retarded updates you keep pumping out is just ridiculous. Also, a proper Community Manager would be desirable.
  6. In D12 how are you supose to get near the cave to see if the fountain is acktive? On the NA PVE someone was very kind and put in zip lines which help but, still a bear (Cyclops) getting close.
  7. Where is the current location for FOY on NA PvE Forums????????
  8. I can support overall idea about characters getting older and eventually die. However only when that mechanics 100% done and work without ANY issues. First thing first. Mechanics not even half done. There is still no "children" mechanics in the game yet. And yes, huge portion of players would prefer to do it "safer" way with simply switching to new younger character, rather than trying and finding Fountain of Youth. As of Fountain of Youth its huge problem on it own. And not just Fountain, but Golden Age Ruin isles overall. I know you tried to make those isles dangerous. But what happening there right now is absolutely ridiculous. I can even support the idea of having creature on the isle much higher level than normal. But having half population of the isle as mythical creatures is just... *sigh*. It should be at most 5% of overall population been mythical creatures, not 50%. Caves is problem on its own as well. I know its mostly uses resources from Ark and done very Ark-like. But in Ark at least you could overcome difficulties with excessively overpowered gear (which is bad thing in Ark, and i am glad Atlas tries approach gear system very differently). Yes, caves should be dangerous. But don't try to balance it so only 30+ group of ppl with high-end gear could do it. Instead make every cave its own instance (maybe even hosted independently on same or different server). And introduce mechanics where cave difficulty scales with number of players entering it (providing that ppl in same company and/or alliance would be put in the same instance). So in the end even solo or very small group could do it. Yes, it should be dangerous regardless, but at least doable. And as of what to do right now to "fix" overall situation: 1) Do complete creature wipe on every golden ruins isle that contain FoY for few days, with no respawn of anything. Just to let ppl be able to get what they came for... 2) After those few days reset everyone's age back to 20. Most ppl won't get FoY buff, but at least will have their age reset. And stall aging mechanics completely, untill it will be developed to 100% (meaning "children mechanics would be implemented). 3) Do a very heavy tweaking with Golden Age Ruins isles spawn rates. 4) Last and hardest one, you really should work toward making cave systems as an instanced-dungeons, with proper scaling mechanics where it would be both dangerous, but still doable and fun for everyone, not just swarm of very well geared ppl.
  9. Last night My Company did Whaling, killed both whales to get me to max level of 59. Today I wake up and I'm back to being an old man again after already hitting up the FoY and also max level is 53!!!
  10. Curious if anyone has experienced what it looks like to get really old? Have they implemented something for the age cap? I know I've heard myths of the fountain of youth and the possibility of making an Heir but haven't heard anything solid. My company are all sitting between 60-78 years old and trying to figure this out before we all die.
  11. since aging and dying is a thing here are a few sugestions: first of aging with the same speed as the day/ night cicle. if im correct the day night circle should be 1 day per hour? in this rate the character should age every 15 days and assuming you start at 20 the character would be the age of 44 in one year and character death could occur from 50 to 68 or so giving you a lifespan between 1.25 or 2 years real time to adventure. second: Fountain of youth: I love the concept of the fountain of youth, i would love to have them occur more often but also include other fountains witch look similar to the fountain of Youth: EDIT: I Still like the concept, but have some Suggestions to make it easier on the server and increase replay value so it is less of the same Individual Fountains: Instead of having global fountains that cycle through specific locations let every player have individual fountains that servers don't have to be rushed once per month by a large ammount of players just not to die and get a stat bonus. Rather make it peronalized by having a randomly chain combined out of always ending in a random Point o interest on one grid: Treasure hunts that stretch across multiple maps (and maybe even chained treasure hunts) sinking Sods to get clews where to find the location sovlving puzles (either in dungeons or wordplays) This makes finding the fountain less problematic for server performance, keeps player hordes away from golden age ruins so that player that actually want to go for the stones with better experience and also gives a more varied experience for player already completed the dungeons Edit: Reduce the Aging speed so player wont loose all progress when they aren't playing for a month. The character doesn't nessesarily have to live for years but at least give us a few months of time before we have to think about resetting our age in some way or another. because many people won't go back and reset the character age every month and once they loose their progress they might never come back to play. Fountain of Age: lets your character age between 12 and 24 years older when using it. meaning if you are not carefull instead of giving the character more time to live you shorten it by a significant ammount. Fountain of The Dammned: The Fountain of the damned means you become a undead character and doesn't age anymore (as a opt out for leting characters die) could also reduce the characters food and water consumption drastically with the Drawback of: significantly less Health and reduced Stamina / stamina regeneration The Fountain of the damned can be reversed where the character would be able to age again and remove the advantages through either: Another fountain to be found somewhere a special treasure hunt across multiple island maybe some witchcraft/woodo magic Also as a addition for roleplay Server: Ajustable Starting age from age 6 to allow for children as viable rp character Ajustable Aging to allow the Server owner to ajust Aging rates ( so Seasons can be setup with characters able to age) Setting of the Starting Age to allow more dynamicly aged characters. (be able to set up a family without having to reset age for children by admins) if anyone has thoughts about it or additional suggestion about this topic feel free to post it^^
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