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Found 6 results

  1. Gamemonkey

    Rate of Aging

    Ive been waiting for a game like this to come along for sometime now and Its pretty close to checking all the boxes . My only problem is with how fast you age over a year a day even when your not playing . I would like to see something closer to 1 day = 1 month or 1hr =1 day or even maybe match it to the day and night cycle . I feel it takes quite a bit away from a game and my play time when I have to dedicate a day each month to running a mandatory quest for FOY just to stay playable . We put alot of times into these toons they should at least last a few months. I feel having to run the fountain of youth should be a 2 - 3 time a year requirement at the most. I am hoping that this gets attended so I can continue to enjoy and grow in the community with this game . Thank the Devs for all your hardwork and keep up the good work
  2. merlin66676

    Aging mechanic FOY idea

    So I was brainstorming an idea and will throw this out, making a couple assumptions based on things I've heard. One, that there may be floating islands in the future, and two that aging was an idea to allow you to have kids or something like that. Also I know this would work much better in a RPG game, but give it a thought and see what you think. Also this idea would require a major rework, or server wipe here and there maybe. So the idea of aging doesn't seem to fit, so, instead of a fountain of youth just resetting and boosting stats, have it actually start a new story line. How you ask: Start of game is like now, in freeport, sail out and start your adventure.... First time you do a FOY challenge, it gives a boost to stats, is done around 45 with aging slowed by 1/3, and is a much simpler system than the cave is now. Maybe a treasure map to a hidden cave that only spawns with that map? Second time you do a FOY challenge, around age 70 you get a second stat boost, and the challenge is a bit tougher. Third time you do the FOY challenge, around 95-100, you are respawned with age reset, allowing the following 1, you are now a child(15-20), your parent left you the following, go figure, a treasure map, with a location to your inheritance(base in ruins due to time), and a ship to get there. 2, First time through the 3 FOY challenge now unlocks access to the underwater world, giving access to subs, underwater bases, etc Repeat 3 step FOY 2nd set of 3 FOY, you get reset again, and now have access to the floating islands, and air ships. This would be a total of 9 runs through the FOY system, but would give a 'new' character and 'new' part to the game each time. Now for the really psycho twist. In order to make this feasible, certain islands would have to be off limits, and set aside as 'inheritance' bases. The twist, they are partial destroyed from another company that all did the FOY. So yes, you would move to a new part of the map at random after the third FOY run, and would loose the base your group built. it would go to another group, and you would get someone else's base/island. One issue I see is how this would work for a whole company. Done by the owner and rest of Company next respawn starts at FOY to run it, not sure. Sorry for the long idea and I know it might be crazy, but maybe it will give an idea to someone else that might work.
  3. I can support overall idea about characters getting older and eventually die. However only when that mechanics 100% done and work without ANY issues. First thing first. Mechanics not even half done. There is still no "children" mechanics in the game yet. And yes, huge portion of players would prefer to do it "safer" way with simply switching to new younger character, rather than trying and finding Fountain of Youth. As of Fountain of Youth its huge problem on it own. And not just Fountain, but Golden Age Ruin isles overall. I know you tried to make those isles dangerous. But what happening there right now is absolutely ridiculous. I can even support the idea of having creature on the isle much higher level than normal. But having half population of the isle as mythical creatures is just... *sigh*. It should be at most 5% of overall population been mythical creatures, not 50%. Caves is problem on its own as well. I know its mostly uses resources from Ark and done very Ark-like. But in Ark at least you could overcome difficulties with excessively overpowered gear (which is bad thing in Ark, and i am glad Atlas tries approach gear system very differently). Yes, caves should be dangerous. But don't try to balance it so only 30+ group of ppl with high-end gear could do it. Instead make every cave its own instance (maybe even hosted independently on same or different server). And introduce mechanics where cave difficulty scales with number of players entering it (providing that ppl in same company and/or alliance would be put in the same instance). So in the end even solo or very small group could do it. Yes, it should be dangerous regardless, but at least doable. And as of what to do right now to "fix" overall situation: 1) Do complete creature wipe on every golden ruins isle that contain FoY for few days, with no respawn of anything. Just to let ppl be able to get what they came for... 2) After those few days reset everyone's age back to 20. Most ppl won't get FoY buff, but at least will have their age reset. And stall aging mechanics completely, untill it will be developed to 100% (meaning "children mechanics would be implemented). 3) Do a very heavy tweaking with Golden Age Ruins isles spawn rates. 4) Last and hardest one, you really should work toward making cave systems as an instanced-dungeons, with proper scaling mechanics where it would be both dangerous, but still doable and fun for everyone, not just swarm of very well geared ppl.
  4. So I wont say I even slightly understand how this works. Can someone help explain it? From what I've been picking up; You die at age 100? Are somehow reborn as a baby? How do you restart as a child? Do you play as a toddler? Does it skip all that and just thrust you to age 20? If so what's the point? Is pregnancy even a thing, like random people just sexing it up to reset their characters? If so how are males reborn? What if you wait too long to be reborn, do you just lose your character? If so how do we get readded to companies and will all our stuff be lost due to character ID changing? I know we have the chance to attempt to find the FOY, but let's be honest theres a good portion of people who dont like to travel too far so I'm ignoring that mechanic for now. I know it's a lot to ask, I'm sure no one knows for sure yet. But what are your guys' gathering on it?
  5. Hawtnyss

    Perma Death

    Curious if anyone has experienced what it looks like to get really old? Have they implemented something for the age cap? I know I've heard myths of the fountain of youth and the possibility of making an Heir but haven't heard anything solid. My company are all sitting between 60-78 years old and trying to figure this out before we all die.
  6. since aging and dying is a thing here are a few sugestions: first of aging with the same speed as the day/ night cicle. if im correct the day night circle should be 1 day per hour? in this rate the character should age every 15 days and assuming you start at 20 the character would be the age of 44 in one year and character death could occur from 50 to 68 or so giving you a lifespan between 1.25 or 2 years real time to adventure. second: Fountain of youth: I love the concept of the fountain of youth, i would love to have them occur more often but also include other fountains witch look similar to the fountain of Youth: EDIT: I Still like the concept, but have some Suggestions to make it easier on the server and increase replay value so it is less of the same Individual Fountains: Instead of having global fountains that cycle through specific locations let every player have individual fountains that servers don't have to be rushed once per month by a large ammount of players just not to die and get a stat bonus. Rather make it peronalized by having a randomly chain combined out of always ending in a random Point o interest on one grid: Treasure hunts that stretch across multiple maps (and maybe even chained treasure hunts) sinking Sods to get clews where to find the location sovlving puzles (either in dungeons or wordplays) This makes finding the fountain less problematic for server performance, keeps player hordes away from golden age ruins so that player that actually want to go for the stones with better experience and also gives a more varied experience for player already completed the dungeons Edit: Reduce the Aging speed so player wont loose all progress when they aren't playing for a month. The character doesn't nessesarily have to live for years but at least give us a few months of time before we have to think about resetting our age in some way or another. because many people won't go back and reset the character age every month and once they loose their progress they might never come back to play. Fountain of Age: lets your character age between 12 and 24 years older when using it. meaning if you are not carefull instead of giving the character more time to live you shorten it by a significant ammount. Fountain of The Dammned: The Fountain of the damned means you become a undead character and doesn't age anymore (as a opt out for leting characters die) could also reduce the characters food and water consumption drastically with the Drawback of: significantly less Health and reduced Stamina / stamina regeneration The Fountain of the damned can be reversed where the character would be able to age again and remove the advantages through either: Another fountain to be found somewhere a special treasure hunt across multiple island maybe some witchcraft/woodo magic Also as a addition for roleplay Server: Ajustable Starting age from age 6 to allow for children as viable rp character Ajustable Aging to allow the Server owner to ajust Aging rates ( so Seasons can be setup with characters able to age) Setting of the Starting Age to allow more dynamicly aged characters. (be able to set up a family without having to reset age for children by admins) if anyone has thoughts about it or additional suggestion about this topic feel free to post it^^