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Showing results for tags 'crash'.
Found 104 results
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Been having constant fatal errors since the most of the lag and everything has been fixed. I run the game fine and there's no issues with performance until it just freezes and crashes... Be it me farming resources.... to Manning the helm..... to even opening the door to the base. Please I would love to be able to play the game. I've Tried Verifying the cache...... I've tried reinstalling..... I've tried installing it on my SSD instead of the HDD, however none of it seems to be fixing the issues the longest ive been able to stay in game was all of 5 minutes. 30-40 seconds being the shortest.
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Game crashes quite often. Last few times it happened when a snake bit me, cant be sure of the other times, could just be a coincidence
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when i try to join my atlas server it crashes and popes up with this how do i fix it
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- fatal error
- crash
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(and 3 more)
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12.29-00.15.28.crashstack
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There is an issue with the G7 server forbiding me to enter.... plz do something plz always say connection timeout
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You have ate leats 200 players without joining for ours and you can´t just click in the restart button? c´mon it´s that hard ? You have a players base decreasing and we only ask for a littler restart to keep playing and having fun and you can´t attend to that. My friends are all playing and I can´t because of G7 and other players can´t because of D14 so what will you do abou this let more thousands of future buyers turn their ideas for another games? I have lots of friends that refund the game because of this... c´mon I just want to play...... Pay attention to your community and the game will stop with the haters because I´m a supporter I´m loving the game but I´m not going to support a game that makes me be in front of my pc for hours seeing timeouts... If you can´t handle this many of servers reduce them until you can otherwise you will not be able to keep this.... Thanks for your time...
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Hi all, I've owned this game since release now and only managed to log in once. I always used to be able to get to the server menu screen and had multiple issues with Connection Timeout when trying to log in. But now when i launch the game i don't even get to the main menu! The game music is still playing and nothing happens and my computer becomes unresponsive. I would really like to start playing this game so if any one has any fixes that can get past this and get me into the game i would really appreciate it.
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- crash
- unplayable
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(and 2 more)
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I'm including five crash messages and crash stacks experienced whenever diving down toward the ocean floor. This is consistent and happens on both official and unofficial servers. When going down into actually deep water, this happens to me 100% of the time. Unless there is a shallower shelf the game will crash when I attempt to dive. I've spoken to others who have similar issues. At one point I also encountered a fatal error, but I cannot accurately recall the exact circumstances at the time it occurred. It may have been during my dive testing. 12.27-18.33.23.crashstack 12.27-18.37.15.crashstack 12.27-18.51.08.crashstack 12.27-18.53.40.crashstack 12.27-18.56.03.crashstack 12.27-19.12.32.crashstack 12.27-18.30.56.crashstack 12.27-16.51.49.crashstack
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I get the error shown in the picture below when I try to join any of the servers on [NA PVP] Kraken's Maw. It started when I tried to change home servers to a Lawless server (B10). I have tried verifying my install and I still have the issue. It renders the game unplayable and I assume it's something server side so I doubt a reinstall will fix it.
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Hello, This bug, if it is a bug, is weird. I can play atlas without any issue but at random (it could be as soon as I launch the game or even after hours of playing) my screen freezes while I can still hear sounds. And when I say screen I mean windows freezes, I can't do anything, just hear sounds. After a while even sounds mute and there is no way out of it but a hard reset. And to be honest is something I hate doing. I don't know if it is related but on the windows event log, under system I get an error with an event ID 10016. I could give more details about it if you think it is related. Also my specs are: Windows 10 Processor: i7 -8700 3.20GHz RAM: 16GB Graphic Card: GTX 1080
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Unable to spawn on the raft bed after I had a hard connection disconnect while traveling out of J9 towards I9. As soon as I hit the barrier, the game crashed and is preventing me from respawning on the bed. I used J9 to make a new raft to travel to the glitched one, which pops in and out at the barrier. Upon trying to get past the barrier again, another hard disconnect and unable to use the bed. Please check into this as a lot of resources were on that ship, I traveled across the map with it.
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Intermittent crash since 5.4 Happens about once an hour, cannot duplicate on demand, just happens randomly Playing on official NA PVP A-6 server
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Hey Guys, Recently i keep having Crashes, the latest one is the one below. any ideas ? Fatal error! VERSION: 6.2 ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00000001416e3cf0) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxSweepHit>::invoke() (0x000007fef29e0f93) + 67 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<1>::operator()() (0x000007fef2a9b4b1) + 220 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223] PhysX3_x64.dll!physx::Sq::AABBPruner::sweep() (0x000007fef2a98e1f) + 17 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:324] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxSweepHit>() (0x000007fef29df2c8) + 33 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:815] PhysX3_x64.dll!physx::NpSceneQueries::sweep() (0x000007fef29de5f5) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:145] ShooterGameServer.exe!GeomSweepMulti_PhysX<0>() (0x00000001416ba297) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1510] ShooterGameServer.exe!GeomSweepMulti() (0x00000001416d0a8c) + 89 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1581] ShooterGameServer.exe!UWorld::SweepMulti() (0x00000001416e007a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\worldcollision.cpp:157] ShooterGameServer.exe!AShooterCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls() (0x00000001404450a5) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3758] ShooterGameServer.exe!APrimalCharacter::Tick() (0x0000000140191204) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4617] ShooterGameServer.exe!AShooterCharacter::Tick() (0x000000014047506b) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4408] ShooterGameServer.exe!AActor::TickActor() (0x000000014133a88e) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:774] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001413221fa) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:149] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001415b0956) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140e30c4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140e30d5e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140e3a769) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001415c4f35) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001415c8de2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x000000014146f10e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x000000014140fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014002bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x0000000140026add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x0000000140026b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000014002c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00000001422c227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000775b59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0]
- 1 reply
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- server crash
- crash
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(and 2 more)
Tagged with:
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Hey Guys, Dedicated server here, server crashed with the following message. any idea what i means ? thanks, Fatal error! VERSION: 6.2 ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00000001416e3cf0) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxSweepHit>::invoke() (0x000007fef29e0f93) + 67 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<1>::operator()() (0x000007fef2a9b4b1) + 220 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223] PhysX3_x64.dll!physx::Sq::AABBPruner::sweep() (0x000007fef2a98e1f) + 17 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:324] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxSweepHit>() (0x000007fef29df2c8) + 33 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:815] PhysX3_x64.dll!physx::NpSceneQueries::sweep() (0x000007fef29de5f5) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:145] ShooterGameServer.exe!GeomSweepMulti_PhysX<0>() (0x00000001416ba297) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1510] ShooterGameServer.exe!GeomSweepMulti() (0x00000001416d0a8c) + 89 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1581] ShooterGameServer.exe!UWorld::SweepMulti() (0x00000001416e007a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\worldcollision.cpp:157] ShooterGameServer.exe!AShooterCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls() (0x00000001404450a5) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3758] ShooterGameServer.exe!APrimalCharacter::Tick() (0x0000000140191204) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4617] ShooterGameServer.exe!AShooterCharacter::Tick() (0x000000014047506b) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4408] ShooterGameServer.exe!AActor::TickActor() (0x000000014133a88e) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:774] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001413221fa) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:149] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001415b0956) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140e30c4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140e30d5e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140e3a769) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001415c4f35) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001415c8de2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x000000014146f10e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x000000014140fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014002bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x0000000140026add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x0000000140026b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000014002c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00000001422c227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000775b59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0]
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Most people have been at least lucky enough to get to a loading screen but I cant even load the game, If I could get some help I would be very happy. I've tried the old ARK fix of deleting the Content and SearchFreeContent files from the ATLAS game files and then verifying the game and re-downloading the deleted stuff but I'm still getting the same crash. I figured having a lot of the same files as ARK the bug might have carried over the the old fix doesn't work for ATLAS. I've also tried uninstalling then re-downloading the game about four times, and ultimately I'm just frustrated now and considering just dropping this game all together because I cant even play it. So if anyone could help me out I would be very happy I've left the crash below for someone to look at. ************* LowLevelFatalError [File:H:\YARKUpdate\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 227] Result failed at H:\YARKUpdate\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:303 with error 8876017C VERSION: 0.0 KERNELBASE.dll!UnknownFunction (0x00007ffeb618a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff7780cdc71) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!VerifyD3D11Result() (0x00007ff778496f70) + 100 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:227] AtlasGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff7784999a6) + 47 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303] AtlasGame.exe!FD3D11Viewport::Present() (0x00007ff778499f0c) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:491] AtlasGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff77849a74e) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7784fc6b1) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff7784fd172) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff7784fe90d) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374] AtlasGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff7796de38b) + 0 bytes [h:\yarkupdate\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:498] AtlasGame.exe!FSlateRHIRenderer::DrawWindows_Private() (0x00007ff7796dead3) + 80 bytes [h:\yarkupdate\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:670] AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7782481df) + 53 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:832] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7782488f1) + 12 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999] AtlasGame.exe!UGameEngine::CreateGameWindow() (0x00007ff778853618) + 15 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:543] AtlasGame.exe!FDefaultGameMoviePlayer::Initialize() (0x00007ff778600c0a) + 9 bytes [h:\yarkupdate\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:73] AtlasGame.exe!FEngineLoop::PreInit() (0x00007ff776f36c35) + 59 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:1527] AtlasGame.exe!GuardedMain() (0x00007ff776f332d9) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:112] AtlasGame.exe!GuardedMainWrapper() (0x00007ff776f3b2aa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff776f3b3d8) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff779b1c23d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffeb73c3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeb97d3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeb97d3691) + 0 bytes [UnknownFile:0]
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- game breaking
- crash
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(and 1 more)
Tagged with:
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The game has crashed when I was trying to connect. I tried and I got Connection lost for several times. Here there is the crash dump: https://www.mediafire.com/file/60ew3740571kkkx/Dump-1204315552.dmp/file
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Experiencing random PC freezes on ATLAS and ARK: Extinction ONLY
Garym posted a topic in Bug Reports
At first, I thought this issue was only present on ARK: Extinction. However, I'm getting these freezes on ATLAS too and it simply prevents me to play the game... I've never had this type of freeze on any other game that I've played. Symptoms:Computer freezes totally and randomly, leaving me with no solution other than hard rebooting it. It only happens when I'm playing, so not in the main menu. It happens no matter what I do ingame like idling, running, swimming, etc. When it happens, image is totally frozen and no sound comes out from my PC including ATLAS, Discord, etc. PC specs: OS: Windows 10 Pro 64 bits GPU: 1080 GTX RAM: 16GB DDR4 3000Mhz Motherboard: ASRock Extreme 4 series CPU: i7-7700K 4.20Ghz with a Noctua fan attached. I'm constantly monitoring GPU, CPU and RAM temperatures and they are always correct while playing ATLAS or ARK. RAM is never used at 100%, not even more than 60% when playing to ATLAS or ARK. Complete MemTest shows no error at all with my RAM. It's been since the release of Ark Extinction that I'm experiencing these crashes which prevent me to play. -
The bug is in the title, I saw a shipwreck, went down to investigate and crash, came up with an error, trying to log back in takes multiple attempts, once I got back in, I could hear me swimming but a black screen then I crashed again, no error this time. I'm not the only one, server admin tried it and she too drowned.
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Não consigo entrar em nenhum servidor atlas, só posso navegar pelo menu. Vocês teriam alguma dica para corrigir esse erro?
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I click join and this happens.
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cant connect to any server
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I made it to the game world, although I'm getting another error after 10-15 minutes of gameplay: While I am here, I'd like to thank the devs for great support and patches so far - you are doing awesome job guys! Merry christmas!
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I played on EU pvp and made a Home switch and closed my game while loading now i cant connect with the Server anymore because i get time out Help pls its so sad. I deinstalled it but it doesent helped- My Steam Name is CallMeMelone. At all sups pls help !!!! https://steamcommunity.com/profiles/76561198114664124/