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Showing results for tags 'bounties'.
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**Avast ye!: I know some of these features have been hinted at in trailers and screenshots and that not everything (or anything) I am mentioning is original. Also it is entirely possible that some of these features may already be in the game but I have not discovered them. I would still love to share with you my vision for this set of features. My goal is to inspire the developers and to generally create conversation and hype!** In the beginning... The pirates had Nassau. A city of opportunity, trade, lust, boozing and lust. A region where people came together under a common understanding (relax or be annihilated by tower cannons). For many, Nassau was a symbol of freedom. Scores of so-called-pirates fought and died defending the ideal of having no government. Of course, we all know how that ended. However, here in Atlas, we have the amazing ability to live in a snapshot of time. The golden age of piracy. What would that be without a singular place where companies from all over the map could sail to? They would come from every corner to show their might. To set up shops and trade. To recruit. To duel. To create bounties. To get totally smashed, party and tell tall tales of ghost ships and sea monsters in one of the many taverns. As it was in history, when someone got sick of government rule and booked passage to a life of unlimited opportunity and uncertainty, new players in Atlas will strive to reach here in search of a company that may bring them untold riches. How it could happen... Revamping a freeport square near the center of the map to create an island three times larger than any currently in existence would allot the land space necessary. Making the sea floor shallow enough to anchor but deep enough to be navigable would create the sea space necessary. What a beautiful sight those ships would be should the sea bed gradually rise into the beach. Inland you could find... -Local guard These NPCs help keep the peace. They man the cannon towers overlooking the beaches. You can also find them guarding and patrolling around taverns. But they do not go outside of the town. Beware when venturing from one side of the island to the other. -Taverns Music and laughter can be heard from down the street. Allows players a meeting spot for company recruitment. Here you can purchase an inland re-spawn with a limited duration, view recruitment boards and debaucherize to your hearts content. -Designated player shop location Have you ever been to a trades day? This large section of the island is dedicated to player shops. Not only can you make purchases here but you can also sell your goods to fill player set quotas. Down payment and upkeep on stalls required, limited space available per company. -NPC shops Lining the streets of the city are pricey NPC shops where you can buy various goods. -Bounty Boards / Bounty NPC Found in or near Taverns, these boards or NPCs have a full list of the bounties offered by companies on other companies. Multiple companies can add to a bounty. Once collected, bounties cannot be placed on the same company for X amount of time. The capital city is the only place in the game where a bounty can be placed. This means that bounties on the four corners of the map should be much more profitable than the ones nearest the capital. -Player Duels Accepted like a trade, you can fight to the death in the streets without fear of the guard or losing your items. Bonus: adds some great atmosphere! What is a pirate town without gun smoke to fill the salty sea air? Arrr! Thanks for making it this farrr! I look forward to reading your comments and hearing your ideas on how this can be further improved.
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So I know you have been adding questing and are planning to add player bounties soon but I think you could really expand on the PVE content which would give both PVP players and PVE players tons of repeatable content to do. You could easily expand on levels of difficulty, rewards, etc. So the intent to a degree as previously stated is to have Atlas be a big MMORPG similar in some ways to EVE. Most MMO’s have daily, weekly or other kinds of repeatable content to do on a regular basis. One type of content I would love to see changed is a kind of quest/bounty system that can be repeated. You could either add a menu we can access, maybe a bounty board which can be crafted or which is located on every settlement near a settlement town square or something. You can accept individual bounties, make a party and accept a group bounty or have a company level bounty. For a starting idea it would essentially be to have NPC fleets you can get a bounty to go hunt and sink for X reward. Some of the rewards can be tier based on difficulty as well as quantity etc. You could be given a bounty to chase down a merchant ship, take out Armada X of navy Y, You could also add NPC islands which are prebuilt bases which players can accept bounties to Siege. Clear the fort and get to the loot room. After a while the fort resets. As for the shipping bounties you could be given a location to go to similar to the maps. Once you approach the area you could either 1 spawn in the ships or 2 have a situation where you have to try and find them within the vicinity. The bounty can have a timer from when you start to have to get to the location. More time if it’s further away. Daily limits and reset timers after X time. After the ships spawn in or you find them a ship battle commences of varying ship types and numbers depending on what kind of bounty it is. This could be listed in the bounty. After succeeding to sink the NPC ships you could loot the shipwrecks. This also would leave open a PVP opportunity if someone happens upon you and sees you looting a freshly sunk bounty. You could instead of having SoTD allow the crew members who don’t die and sink to the bottom to be pressed into service aboard your ship, those who refuse can be executed or taken back to a Freeport and turned in for a bounty or other countless options. We are supposed to be pirates and we should be pirating merchants and navies. Sometimes we will work together and sometimes we will fight each other over what the other has. You could have Infamous NPC pirates to fight as well in addition to the bounties placed on other players. As far as what kind of loot you can really expand on it. Gold is an obvious choice. You could also have rare items that get used in additional content which gets added down the road. rare trading spices, metals, woods, blueprints, cosmetics, etc. You could also have items to collect and turn back in for different items in the Freeport. Ship customizations and all sorts of other similar things the options are endless. I really feel like this game is too heavily focused around PVP at the moment and that is going to cause the game to be very limited as to who it draws in. I think by adding non PVP content on both servers will drag in a lot more players and leave everyone with something to do. Even people who PVP enjoy PVE content. Powerstone islands are another big opportunity for content. You could add this as a bounty as well beyond just the quests to do each powerstone for the eventual kraken fight. I would also love to see the powerstone island tunnels expanded upon. You could turn the tunnels into a dungeon, find a key to open the door inside this could be the powerstone key itself or another key that gets you inside. You could fight your way through or have puzzles or really expand on this and make it a fun challenge to get to the powerstone beyond the current cobra/bat maze where you just keep trying until you get through. There could be unique rewards at the end of each one which makes unique items. There could even be multiple types which players could trade parts and pieces with each other to make said items. I really hope the Kraken is just the first kind of “end game” raid style content on the game. This again can be greatly expanded upon as the game goes on having different types of bosses to fight both at sea and on land. I am sure other people have other ideas for PVE content in the game and I think you guys really need to add more. I am really hoping that Atlas does not repeat the Ark style of PVP only content. In my opnion it’s a toxic environment for most players to enjoy. If you want this game to be an EVE style game it needs a lot more content to do beyond PVP and things everyone can enjoy. I also think the PVP server should have low risk low reward zones which players can be safe inside of and high risk high reward areas where PVP is the mainstay. I would personally like to see PVE only servers removed as there are just as many people on those servers whose main goal and purpose is to grief players who are just there to have fun just as much as there are people on PVP who live to do the same. Every MMO I have played to date has PVP on it in some way but PVE and PVP exist side by side to varying degrees. If anyone else has ideas and thoughts feel free to share and expand. Hopefully the devs can pick some of them up and run with them or maybe get inspired on similar content they already have in the works and expand upon it. TLDR; I want to see a lot more MMO style repeatable quests, bounties, dailies, weeklies, dungeon, raiding content with generic and unique rewards and to be expanded upon as development continues. Have any thoughts or ideas feel free to make a post.