DeepSeaDuo
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Everything posted by DeepSeaDuo
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Blackwood Dedicated Servers
DeepSeaDuo replied to Momoniu's topic in Dedicated Server and Developer Tools Discussion
Thanks for your reply. I forgot that BattleEye used to be a problem for Atlas. I'll try adding that command line arg. -
Blackwood Dedicated Servers
DeepSeaDuo replied to Momoniu's topic in Dedicated Server and Developer Tools Discussion
CRADZ: Are you editing the ini files in \ShooterGame\Saved\Blackwood\Config\WindowsServer ? Are you able to share your commandline please (remove any passwords). I've got ShooterGameServer.exe "Blackwood?SessionName=PVE Blackwood Test?AltSaveDirectoryName=Blackwood?ServerAdminPassword=xxxx?RCONPort=27130?QueryPort=27130?Port=27135" -NoSeamlessServer -Exclusivejoin -log -server -NoCrashDialog The server appears to start and creates a save file, but I'm unable to connect. Ports are all forwarded and firewall is open (I previously used these port numbers for the Ocean map). -
bAutoGenerateIslandSpawnRegions
DeepSeaDuo replied to Kape22's topic in Dedicated Server and Developer Tools Discussion
You have to stop the server before changing the config files. -
Server Not Working, Seeking Help.
DeepSeaDuo replied to CBKing's topic in Dedicated Server and Developer Tools Discussion
Have you specified the port numbers on the command line and in the json file? -
New Project!
DeepSeaDuo replied to Estharos's topic in Dedicated Server and Developer Tools Discussion
Don't forget to have a grid for the Maw - where the boss fight happens. -
Powerstone positions in the json file are relative to the whole map. See the line that starts with "globalGameplaySetup": "(QuestEntries= Every WorldMapPosition=(X=nnn,Y=nnn) on that line will need to be edited. When you say the claim flags are also in the water - do you mean they're in the water in the game, or they're in the water on the map?
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Adding Ship Path Nodes ?
DeepSeaDuo replied to Starbuck's topic in Dedicated Server and Developer Tools Discussion
Press + over one of the circles. -
CPU usage, help.
DeepSeaDuo replied to qqjp's topic in Dedicated Server and Developer Tools Discussion
On my server: Each Atlas grid is taking between 5% and 7% CPU time and between 4 GB and 6 GB RAM. My CPU is i7-7800X 3.50GHz. I'd love to know if there are any other ways to get that CPU usage down. -
CPU usage, help.
DeepSeaDuo replied to qqjp's topic in Dedicated Server and Developer Tools Discussion
If the CPU load is very high, then put this in Engine.ini [/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate=15 -
2x2 server?
DeepSeaDuo replied to DocStrangeFruit's topic in Dedicated Server and Developer Tools Discussion
1. The limits are the amount of money, RAM and CPU you have. 2. A Cluster refers to Ark Survival maps - when players can cross to different maps, those maps are said to be "Clustered". 3. You need 16 ( 4 times 4) servers. 4. Kind-of. There is a map editor so you can specify exactly what you want in each grid. https://github.com/GrapeshotGames/ServerGridEditor -
Rename player?
DeepSeaDuo replied to TheMegaBum's topic in Dedicated Server and Developer Tools Discussion
If it's the same as Ark, then... cheat renameplayer "current name" new name Their current name has to be inside of quotation marks, but no quotes for the new name.