Jump to content

gumbyc

Pathfinder
  • Content Count

    183
  • Joined

  • Last visited

Everything posted by gumbyc

  1. IDK, If your fortunate to get Myth tools you might as well use tames to get higher yields. I made a legendary axe and only got 86-90 wood per tree. Once in awhile I got 101, but that's the max. With 2X's on of course it would be more. The point is to build a big ship it takes time to harvest. If you LIKE to spend time harvesting. Don't forget about the gold. We all need it and regular rates are very disappointing.
  2. I do other things during the week and do treasure hunting for the extra 2X gold on the weekends. The Dev's are terrible at giving notice on what's going on. (example is no notice of no 2X gathering this weekend) They make tweaks along the way without telling us and give us 2X when they feel like it. Like giving a dog a bone. With their new direction being more time a sea, gathering resources for a galleon or brig without 2X's is painful, even with tames. With berries for the silo, mats for the upkeep of the ships, resources is a constant struggle. More time at sea means less time to gather on land. I will be interested to see how that plays out. Gathering to me is no fun, it's a necessity. I enjoy sailing and building, however that requires resources. With the low rate of gold rewards for destroying SOTD ships, and float-somes or sunken ships, not having 2X gold is almost a waste of time. With island cost of around a 1000 per day, gold is a necessity, in addition to buying items at freeport. Last week while sailing around I found only me or one other player in many grids, the game is really loosing it's player base. I hate that but understand why. Lack of information from the Dev's, lack of new game play challenges, and not fixing long standing game bugs don't help keep the players they have. With over 1600 hours on Atlas, I'm about ready to jump ship.
  3. gumbyc

    Map Zoom

    The map that shows up when the "M" is pressed use to stay at the same zoom level when you left it and came back to it. Now every time you look at it, it's not at the same zoom level you left it at This is very annoying when your coming into an island and need to reference the map many separate times. Don't if this is a bug or a change to the map system. Please fix if it's a bug.
  4. No, your not the only one. Every weekend its a crap shoot to find out whats it going to be 2X, 4X gold, XP, harvest, taming. I dont understand the reasoning for not having a schedule so we know what going on. I guess we are like mushrooms. Keep us in the dark and feed us s#%t. 2X's should be the norm. 4X's for holidays, or whatever.
  5. It would be able to have a docking station available on a dock to store the submarine versus having to keep it on a ship. Sometimes you don't want the extra weight or need the sub but would like a place to store it. it would be nice to be able to upgrade a spyglass to a better one with better optics. this could be done with a blueprint or upgrade option. When you have a lantern on a wall hook you sometimes forget to shut it off when night ends. If there could be a setting to shut it off during daylight it would help a lot. Similar to how the bouys work or have a pinwheel option on the switch or lamp itself. For those of us who like to paint our ships, we can't find a way to paint the keel. Please add this feature. How about providing seeds to grow berries. Since the silo has been added and where nits the first source to feed the crew, if you have a large company, berries are deleted very fast. In addition to the silo, I think it would be better to feed the crew from the closest food larder first.
  6. in several grids the sunken treasure locations identified on the maps , are not to be found. On na-pve D6, -57.10/31.14. No surface wreckage found. Did not dive to see if there is actually a treasure. Same in B4 -77.53/56.92 approx.
  7. Those of us with ships find mooring next to a dock advantageous for loading and unloading supplies. To accomplish this we build docks parallel to shore. Building perpendicular to the shore is a better solution but requires too many pillar supports if the water is too deep. Floating docks would be a great benefit. Thanks
  8. Hardcore breeders ( I’m not ) will put the effort in to maximize the offsprings regardless of the time it takes. After the initial gestation and birth up to the 10% threshold they will do what’s necessary to ensure the health of the baby. Pass the 10% to maturity it’s just a matter of setting a timer and log in to care for and imprinting duties. I see no reason why that time could not be lowered. In the case of bears it’s every 8 hours to increase imprinting 20%. That’s way too long and I don’t see s need for it. If the animal is only for up breeding, imprinting isn’t even necessary. Like I said, hardcore breeders are going to do what they have to and novice players most likely won’t spend the hours needed to get them pass the 10% maturity. Please make it less time consuming without making it too easy.
  9. Building is a big part of the game which many of us enjoy. With the collision values on stone and wood structures ( some exceptions ) it really hinders building designs forcing us to try s work around or redesign. Allowing these pieces to blend into the surroundings instead of getting the obstruction notice would be great. It would allow us to be more creative with our building.
  10. We have a company on our island who was there before we purchased it. They have pillar spammed a section of the shore preventing anyone else to build. We have tried to discuss the issue however they either are unable or won’t talk to us. It would be helpful if we had the option with the claim flag system to individually block building rights to that company. That would force them to communicate with us or move. This could be added to the block island wide or company only building options.
  11. We have multiple ships as many companies do. When we get a notice that a crew member died or mutinied it would help if it said which ship the crew was on. Sometimes it gives you the coords, but there is no good may to look on a world grid map and find out where that location is, to ID the ship.
  12. One of the new ones in A8, map island different from the actual one. No edible greens or fruits and no metal nodes. Anyone else have similar problems?
  13. This is a new bug we found. Never tried this before when you go bow first into a shipyard instead of backing into it, you can't back out. We are using a large shipyard an a galleon. It's possible that the backup function is broken ? not sure
  14. I curse the dev’s every time I play for one bug or another however in support they have fixed ton’s of bugs. You would know this if you have played since the beginning. Sometime they fix one and they create new ones. You just gotta post in the bug section, give as much detail as possible and enjoys the game between all of them and re-report if necessary. Hopefully others with the same problem will see the bug post and give their input. I don’t like the excuse it’s EA what do you expect. Continuing bugs should be fixed before new stuff is added. And Yes with over 2200 hours on ark I saw the same type of bugs. Very frustrating.
  15. I hope this gets more attention and that it’s fixed. Galleons are a big resource and effort to build and outfit. Stupid to lose one over such a design mistake. In addition I believe that the limits on structures and weight should be looked at also.
  16. On a 35 point island is it 99 G to buy and 198 G for upkeep? Is the upkeep initially 198 G for 12 hours? Game time or real time?
  17. Thanks GUYBRUSH That is a big change from the way it was. So, as a tenant there is no down side to living on an island owned by someone else. We don't really pay anything. It just magically goes to the owner. As far as the owner goes, he get resources from the game, gets whatever percentage from gold treasure found on his island, and gets to pay for upkeep. It seems there is no big advantage to owning an island, only if you have a lot of tenants and want to do a lot of building. No big treasures on his island, and nobody treasure hunting on it means he has to come up with upkeep cost another way.
  18. This tax and ownership thing is a big deal for me and with opposing views and difference explanations, it is confusing. I try to read all the log's and forums to understand how things work, but just as this post is an example, we have resources are and are not taxed. Which is it ? I don't like the current systems. I agree the first claim system stunk. The one we have now is too limiting. Not enough small islands to go around. I was one of the first ones on the EU-PVE servers. Being a solo player, I couldn't build fast enough or gather gold quick or travel fast enough, to own a small island. Sure I suck as a player but with 800 hours on Atlas and 6700 hours on ARK, I am a dedicated player and love this game. There is now three of us in company and that gives us 34 company points. One short of a 35 island. Using that as an example, its my understanding that a 35 island costs 99 gold to by and 198 for upkeep (is that amount for 12 or 24 hours). If that is correct, with the current 1x harvest rate it's not that easy paying for upkeep. Most of the buried ones are less than 100 g, the sunken treasures are 40-80 g, and the float-ems are useless. When you sink SOTD you get 10-20 g, and with the time and materials to do all those in combination, it is not easy as a solo or very small company to own an island. In addition you are paying maintenance cost for a crew to outfit your Brig or Galleon, with enough canons and crew to be able to sink a fleet of SOTD. So, we don't own an island, so what. So we pay taxes to someone to live on their island, why? Why do we have to pay taxes? Why is there even a tax system? Why cant we just play pirate? What benefit is there for a tax system in a PVE game? It's not a PVT (tax) game. I will acknowledge that the upkeep is one way to eliminate someone for claiming an island and never playing other than checking in every 21 days. Is there a better way? Please don't tell me to live on lawless and put up with the foundation spammers. Been there, done that. I have seen people on claimed island doing the same thing to keep people away from their area. Don't blame them to some extent, but I'm for firm boundaries, because fences make good neighbors. I guess this is what happens when you have a game designed for big companies, made into a PVE game, that allows solo players to join in. OR, you have a sucky players, playing a game that requires skill. ok , Log #26: - Max Tax rate on PvE set to 20%, and is only additive on PvE (doesn't reduce the taxee's resources) What is an additive tax?
  19. The volume level of the blizzard in the arctic areas is too loud. It overwhelms everything else. Please tone it down some. It is a nice added effect even though.
  20. When you log off on a moving ship and log on later, you find yourself in the ocean. Your body does not stay with the ship. This is an ongoing problem that has happened before PTR, during and now with the EU PVE servers. This does not happen when the ship in anchored.
  21. PLEASE, PLEASE, PLEASE. This is a bug that's been happening for some time. If your on a moving ship and log off the game, when you log back on you end up in the ocean, a long way away from the ship. If your anchored, this does not happen. Currently we are on the EU PVE server, but this has occurred on the PTR and the NA PVE server in the past. We had hoped at some point this would have been addressed, however with the wipe, it's obvious it is not. Thanks
  22. On the EU PVE servers when your at the helm you can bring up the map but not the compass, if you leave the helm you can then bring up the compass with the right mouse with the map open. When you try to harvest honey in the A6 freeport, you get sap instead. That cannot be used to tame bears.
  23. I'm with you to be on the first rocket ship out of here. I don't think any of the regular players will be able to own an island. It's going to be worse than the PTR, islands are going to be grabbed up so fast that 99% of players won't have a chance.
  24. Then, where the hell are they ? Has anyone done pings to them ?
  25. YES, YES, YES, Taxes are stupid along with the claiming system. Taxes should be JUST for upkeep, not to line the pockets of the owners. Let the upkeep be automatic and take the owners out of the tax system.
×
×
  • Create New...